The seven grandsons from the bestselling Seven (the Series) and the Seven Sequels return in the Seven Prequels, along with their daredevil grandfather, David McLean. In these thrilling origin stories Eric Walters, John Wilson, Ted Staunton, Richard Scrimger, Norah McClintock, Sigmund Brouwer and Shane Peacock and their signature writing styles take readers from the heat of the jungles of Central America to the mysterious streets of Stockholm to one very dangerous kayaking trip in Florida. These linked YA novels can be read in any order. Discover all 7 books in this set: Barracuda Jungle Land Missing Skull Separated Slide Speed Weerdest Day Ever!
In his third wilderness adventure, eleven-year-old Buck Bray, along with the rest of The Wild World of Buck Bray TV crew, including the cameraman's daughter, Toni Shoop, heads to Yellowstone National Park to film an episode about its famous geysers and hot springs. They are also there to learn more about the park's gray wolf restoration program. But soon after arriving, Buck narrowly escapes injury when a herd of bison stampedes. Buck is almost certain the animals were agitated by a drone. Flying drones in a national park is illegal. Who is behind it? What are they trying to do? And drones aren't the only problem. Someone is threatening the wildlife. Once Buck and Toni start to investigate, they find out that gray wolves are not the only top predator in Yellowstone.
These traditional reads are brimming with spirited characters and positive values--but with a little extra excitement and bite, so hold on to your hats! Written expressly for the middle grade struggling reader, the series does not contain strong language, edgy themes, or dysfunctional families. In fact, family is the main theme of these titles. And one particular Latino family is the focus with their uncanny knack for finding humor, hope, and colorful personalities--even in unusual circumstances. Written at the lowest reading levels, the 50-page story structure is straightforward and moves the reader through the text quickly and efficiently.
When Hank leaves his bike in the driveway to be run over by his dad, he needs to help pay for a new one. But Hank is a kid. What can he do? Pet-sitting sounds easy! Otis is back! But Ben drops him off at Hank's during a storm and Otis dashes off in fear. Can Hank and Janie find him before Ben returns? Aligned to Common Core standards and correlated to state standards. Calico Kid is an imprint of Magic Wagon, a division of ABDO.
Silo loves to work on the farm. He is proud of his herding abilities! But sometimes Silo can be a bit bossy. When he tries to herd the friends, he learns that being friendly is better than being bossy. Aligned to Common Core standards and correlated to state standards. Calico Kid is an imprint of Magic Wagon, a division of ABDO.
Ana and Andrew are excited when Grandma comes to stay. During her visit, the family tours the Smithsonian Museum of African American History and Culture and learns about important African American achievements. Aligned to Common Core standards and correlated to state standards. Calico Kid is an imprint of Magic Wagon, a division of ABDO.
Alex has decided to create a graphic novel to complete his fourth grade assignment on the Renaissance. His pencil is nearly worn out when his father returns from an archaeological dig and suggests Alex get a replacement pencil from his bag to complete the assignment. Alex uses the borrowed pencil to draw a monster that a knight must put a stop in order to save the village and its inhabitants. When he wakes up the next morning, the paper is blank and the monster is staring at him! Can he figure out a way to get things back to normal?
The school play was a hit, but Sara and Alex have lost the Mystical Pencil again. Stewart found it and used the pencil to design his science fair project -- a working robot. The problem is, Stewart's robot stumbles upon the power of the pencil and decides to make himself a few friends. The helpful robot has drawn an evil robot as well and now the evil bot has created his own army. Can Alex, Sara, and Stewart defeat the robots and return the pencil to the museum before it is too late?
Alex made sure the Mystical Pencil is in his possession and is at the museum to return it to safety. But, before he gets the chance, Marvin steals it! Marvin's only ambition is to draw dinosaurs over and over. Once again, Alex is forced to try and set things right while not becoming dinosaur lunch. Can he solve the dinosaur drama and secure the Mystical Pencil once and for all?
When Alex woke up from the Renaissance nightmare, the Mystical Pencil was nowhere to be found. Until he gets to school that is! There he discovers Sara has found the pencil and is using it to draw costumes and sets for the school play. She doesn't believe Alex's warnings until it is too late! Can Alex and Sara work together to take the farm out of the school and back onstage?
Carter Lewis is thrilled when he gets a coded message from his computer-programming uncle offering him the coolest job in the world - helping test a new virtual reality program. Carter will even put up with Uncle Dan's other new helper, Carter's brainiac cousin Isabelle. Everything is fantastic until Uncle Dan discovers someone has tampered with the code in The Three Musketeers. The hacker has left clues to his identity, so Uncle Dan sends the kids in to check each "book" for the hacker's tampering. Their mission is to pass the clues found in Alice In Wonderland on to him while he goes underground to track this guy down.
Uncle Dan is still tracking down the hacker known as Storm. While Carter waits, he's looking for a way to get out of actually reading his homework. Since Isabelle has cleaned up the virtual reality code, Carter heads into "The Legend of Sleepy Hollow." What he doesn't know is that Storm has left a few traps. Isabelle can't get the virtual reality program to shut down to get Carter out of the suit. She has to try the most dangerous thing of all - a reboot of the system. If she can't get it back online, Carter only has a few minutes of air left.
It turns out Storm never had Uncle Dan at all! He is now safe at home and the virtual reality system is secure against all hacking. Uncle Dan has finished his prototype and arranged for a buyer. The buyer, a young woman, says she wants to try the suit first and she needs a guide. So Carter agrees to enter Great Expectations with her. What the family doesn't know is the young woman is actually Storm and she's got one last trick up her sleeve -- revenge!
Storm has captured Uncle Dan and is holding him hostage. To get their uncle back, Carter and Isabelle have to destroy the suit and delete all his files for the program. But, Carter knows Storm can't resist a challenge so he dares Storm to compete against him inside a book. If Carter guesses which character in Treasure Island that Storm is, Storm has to release their uncle immediately. If Storm wins, Isabelle will destroy everything in their uncle's lab. Now Carter has to figure out who on Treasure Island isn't who he seems!
A wealthy but unpublished author hires Uncle Dan to turn his book into a virtual world so that he can get the attention of a publisher. But soon Carter and Isabelle begin to suspect this author is a little too desperate for success. In fact, he's lifted characters and dialog directly from classic books for his masterpiece. Can Carter and Isabelle reveal the plagiarism of Edgar Allan Poe's The Purloined Letter and convince Uncle Dan to put a stop to this novel nightmare?
Uncle Dan invites Carter and Isabelle to help him unveil the virtual reality suits in a huge bookstore in New York. The test in Alice In Wonderland goes fine. But when a brownout fries Uncle Dan's system, two kids are trapped inside the suits. Somehow, the suit combined Wind in the Willows and Peter Pan and Uncle Dan and Isabelle can't get the kids out. Carter must suit up in the spare rig and bring the kids out while Dan and Isabelle struggle to repair the damaged controls.
It's summer! When Abby Spencer and the Book Bunch land starring roles in Evergreen Library's big play, they are really excited! But memorizing their scripts is harder than they thought. Then a prank at the pool sets the boys against the girls. The performance seems doomed. Can some unexpected help from an old friend and a discovery in the library basement end their worries and bring the Book Bunch back together?
Max’s mom is alive and recovering. But the demons are still out there. And the Scarlet Portal will open soon. Can Max stop the demons and close the portal to save humanity? What will he have to sacrifice? Aligned to Common Core standards and correlated to state standards. Book 8 in the series.
Max is so close to finding his missing mom. Following a demon, he and Poe arrive back at the abandoned gas station. There, he finds more than he bargained for. And, how can Poe leave him at a time like this? Aligned to Common Core standards and correlated to state standards. Book 7 in the series.
Max’s mom is still missing. When Poe flies in with a clue, Max follows him to an abandoned gas station. What lurks in the shadows? More clues? Or more demons? Aligned to Common Core standards and correlated to state standards. Book 5 in the series
Old Mrs. Jenkins calls the police to report a strange creature she’s trapped. But Max is convinced she’s caught a demon. He and Poe arrive before the police, hoping to get information about Max’s missing mom. Will the demon reveal all, or just leave Max with more questions? Aligned to Common Core standards and correlated to state standards. Book 6 in the series
Twelve-year-old Olivia is psychic! She sees in a vision that the police are searching for a missing necklace. Olivia and her friend Sebastian contact the police through their blog Clairvoyant Claire. With Olivia and Sebastian's help the police solve the mystery, find the necklace, and arrest the culprit. Aligned to Common Core Standards and correlated to state standards. Spellbound is an imprint of Magic Wagon, a division of ABDO.
Brothers Jason and Elliot aren't excited to move in to a new house with their dad after their parents' divorce. When a gremlin type creature starts wreaking havoc in the house, the boys get in trouble and no one believes them. The boys decide to set a trap to prove to everyone they weren't lying once and for all. They just have to learn how to work together. Aligned to Common Core standards and correlated to state standards. Calico is an imprint of Magic Wagon, a division of ABDO.
Twelve-year-old Olivia is psychic! In a vision, she sees a local animal shelter catch fire. She and her friend Sebastian post the prediction on their blog Clairvoyant Claire. Though Olivia predicted the pirate treasure theft, people are still not convinced Clairvoyant Claire is legit. But public perception starts to change after a dramatic rescue. Aligned to Common Core Standards and correlated to state standards. Spellbound is an imprint of Magic Wagon, a division of ABDO.
Twelve-year-old Olivia is psychic! With her friend Sebastian's help, she creates a blog called Clairvoyant Claire on which she posts her predictions. But when Olivia posts her vision that a pirate treasure will be stolen, people do not believe her. But with a dramatic arrest her prediction turns out to be true. Aligned to Common Core Standards and correlated to state standards. Spellbound is an imprint of Magic Wagon, a division of ABDO.