In his third wilderness adventure, eleven-year-old Buck Bray, along with the rest of The Wild World of Buck Bray TV crew, including the cameraman's daughter, Toni Shoop, heads to Yellowstone National Park to film an episode about its famous geysers and hot springs. They are also there to learn more about the park's gray wolf restoration program. But soon after arriving, Buck narrowly escapes injury when a herd of bison stampedes. Buck is almost certain the animals were agitated by a drone. Flying drones in a national park is illegal. Who is behind it? What are they trying to do? And drones aren't the only problem. Someone is threatening the wildlife. Once Buck and Toni start to investigate, they find out that gray wolves are not the only top predator in Yellowstone.
What was supposed to be a relaxing ocean crossing for Billy Stuart and his friends after their adventures on the island of Crete quickly transforms into a veritable odyssey. A violent storm throws them off their maritime course and leads to a downpour of events with potentially tragic consequences: mutiny, vicious monster attacks, siren songs and more. The dire situation doesn't get any better when they finally make it to shore. A thousand dangers make the Zintrepids' every waking moment seem like a nightmare. And is Billy Stuart still on the trail of his grandfather, the explorer Virgil Stuart who has traveled through time? Or are the Zintrepids forever lost in an unknown age and strange place? Brightly illustrated and enhanced with games and puzzles throughout, Billy Stuart and the Sea of One Thousand Dangers is the third title in the Billy Stuart Adventures series, following Billy Stuart and the Zintrepids and Billy Stuart in the Minotaur's Lair.
There's a storm at sea. Piper and Percy must stay below deck. The wind is blowing, and the thunder is loud. They decide to hide in a closet until the storm is over. But then Percy thinks he sees a pirate ghost in the closet with them! Piper and Percy are surprised when they realize the ghost is their father's pirate coat and hat hanging on a hook. Calico Kid is an imprint of Magic Wagon, a division of ABDO.
Piper and Percy have been arguing all day. Then their parents give them a map and drop them off on a secret island for their first treasure hunt. They have to work together! Piper and Percy swim in a waterfall, play with a monkey, and laugh together. But they don't find the treasure. At the end of the day, their parents tell them they did find the treasure - friendship.
When Hank leaves his bike in the driveway to be run over by his dad, he needs to help pay for a new one. But Hank is a kid. What can he do? Pet-sitting sounds easy! Otis is back! But Ben drops him off at Hank's during a storm and Otis dashes off in fear. Can Hank and Janie find him before Ben returns? Aligned to Common Core standards and correlated to state standards. Calico Kid is an imprint of Magic Wagon, a division of ABDO.
When Hank leaves his bike in the driveway to be run over by his dad, he needs to help pay for a new one. But Hank is a kid. What can he do? Pet-sitting sounds easy! Janie asks Hank to watch her parrot Pete. Hank feels like a pirate! But Pete talks too much. And can Hank keep up with the mess? Aligned to Common Core standards and correlated to state standards. Calico Kid is an imprint of Magic Wagon, a division of ABDO.
Silo loves to work on the farm. He is proud of his herding abilities! But sometimes Silo can be a bit bossy. When he tries to herd the friends, he learns that being friendly is better than being bossy. Aligned to Common Core standards and correlated to state standards. Calico Kid is an imprint of Magic Wagon, a division of ABDO.
Pip and Squeak are best friends. They do everything together! Then Squeak makes a new friend, and Pip gets upset. But soon he learns it's great to have more than one friend! Aligned to Common Core standards and correlated to state standards. Calico Kid is an imprint of Magic Wagon, a division of ABDO.
School is canceled! Ana and Andrew play in the snow with their neighbors and learn to make snow ice cream. They save a snowball in the freezer for their cousins in Trinidad who have never seen snow. Aligned to Common Core standards and correlated to state standards. Calico Kid is an imprint of Magic Wagon, a division of ABDO.
Ana and Andrew are excited when Grandma comes to stay. During her visit, the family tours the Smithsonian Museum of African American History and Culture and learns about important African American achievements. Aligned to Common Core standards and correlated to state standards. Calico Kid is an imprint of Magic Wagon, a division of ABDO.
During Carnival, Ana & Andrew travel to visit their family on the island of Trinidad. They love watching the parade and dancing to the music. This year, they learn how their ancestors helped create the holiday! Aligned to Common Core standards and correlated to state standards. Calico Kid is an imprint of Magic Wagon, a division of ABDO.
Lola Jones is head over heels for her new boyfriend C.J Kline, but she's keeping a secret from him. She has never kissed anyone. Book #4 in the series.
Lola Jones has strong feelings for star basketball player C.J Kline. When her big brother finds out, the couple might be torn apart for good. Book #3 in the series.
Lola Jones is going on her first date with C.J Kline, the star point guard of the Washington Warcats basketball team, but can they keep their plans secret from Lola's big brother and C.J's best friend? Book #2 in the series.
Lola Jones does not think her big brother's best friend and basketball teammate, C.J Kline, knows she's alive, until one magical night at a high-school dance changes everything. Book #1 in the series
Alex has decided to create a graphic novel to complete his fourth grade assignment on the Renaissance. His pencil is nearly worn out when his father returns from an archaeological dig and suggests Alex get a replacement pencil from his bag to complete the assignment. Alex uses the borrowed pencil to draw a monster that a knight must put a stop in order to save the village and its inhabitants. When he wakes up the next morning, the paper is blank and the monster is staring at him! Can he figure out a way to get things back to normal?
The school play was a hit, but Sara and Alex have lost the Mystical Pencil again. Stewart found it and used the pencil to design his science fair project -- a working robot. The problem is, Stewart's robot stumbles upon the power of the pencil and decides to make himself a few friends. The helpful robot has drawn an evil robot as well and now the evil bot has created his own army. Can Alex, Sara, and Stewart defeat the robots and return the pencil to the museum before it is too late?
Alex made sure the Mystical Pencil is in his possession and is at the museum to return it to safety. But, before he gets the chance, Marvin steals it! Marvin's only ambition is to draw dinosaurs over and over. Once again, Alex is forced to try and set things right while not becoming dinosaur lunch. Can he solve the dinosaur drama and secure the Mystical Pencil once and for all?
When Alex woke up from the Renaissance nightmare, the Mystical Pencil was nowhere to be found. Until he gets to school that is! There he discovers Sara has found the pencil and is using it to draw costumes and sets for the school play. She doesn't believe Alex's warnings until it is too late! Can Alex and Sara work together to take the farm out of the school and back onstage?
Carlos and Carmen's Abuelita has come to visit. She joins the twins, Mamá, and Papá as they go from store to store, searching for the perfect piñatas. When they finally find them, the twins fall in love with their new piñata pets. They don't want to smash them! Luckily, Abuelita knows just what to do. Aligned to Common Core standards and correlated to state standards.
Fall leaves and pumpkins are everywhere. Carlos and Carmen are making plans to be in the costume contest. They both want to win, but neither of them wants the other to lose. It's a problem. A prize-winning problem! But with an old shirt, a pair of scissors, and a lot of creativity, the twins come up with a prize-winning solution. Aligned to Common Core standards and correlated to state standards.
Storm has captured Uncle Dan and is holding him hostage. To get their uncle back, Carter and Isabelle have to destroy the suit and delete all his files for the program. But, Carter knows Storm can't resist a challenge so he dares Storm to compete against him inside a book. If Carter guesses which character in Treasure Island that Storm is, Storm has to release their uncle immediately. If Storm wins, Isabelle will destroy everything in their uncle's lab. Now Carter has to figure out who on Treasure Island isn't who he seems!
Carter Lewis is thrilled when he gets a coded message from his computer-programming uncle offering him the coolest job in the world - helping test a new virtual reality program. Carter will even put up with Uncle Dan's other new helper, Carter's brainiac cousin Isabelle. Everything is fantastic until Uncle Dan discovers someone has tampered with the code in The Three Musketeers. The hacker has left clues to his identity, so Uncle Dan sends the kids in to check each "book" for the hacker's tampering. Their mission is to pass the clues found in Alice In Wonderland on to him while he goes underground to track this guy down.
It turns out Storm never had Uncle Dan at all! He is now safe at home and the virtual reality system is secure against all hacking. Uncle Dan has finished his prototype and arranged for a buyer. The buyer, a young woman, says she wants to try the suit first and she needs a guide. So Carter agrees to enter Great Expectations with her. What the family doesn't know is the young woman is actually Storm and she's got one last trick up her sleeve -- revenge!
Uncle Dan invites Carter and Isabelle to help him unveil the virtual reality suits in a huge bookstore in New York. The test in Alice In Wonderland goes fine. But when a brownout fries Uncle Dan's system, two kids are trapped inside the suits. Somehow, the suit combined Wind in the Willows and Peter Pan and Uncle Dan and Isabelle can't get the kids out. Carter must suit up in the spare rig and bring the kids out while Dan and Isabelle struggle to repair the damaged controls.