In this sequel to Trouble in the Trees, it's the end of grade six and Bree plans to spend the summer hanging around her townhouse complex in Vancouver, climbing trees with her friends. But her parents have other plans for her; she is going to Ontario to stay with her grandma who lives on a farm "in the middle of nowhere." A farm that is about to be destroyed by a superhighway unless Bree can stop it. Convinced that saving the land will end her grandma's unhappiness, Bree tries to rally cousins and neighbors, but instead of finding help, Bree uncovers some shocking things about her relatives. The more Bree gets to know about her extended family and their farm, the more complicated everything becomes. If she isn't able to save the farm, can she at least manage to save her family?
Nick, Kia and their Mississauga Magic teammates are on the road, heading off to an elite hoop tournament in the Midwest. Feeling outmatched by many of the high profile teams, the kids are still looking forward to a good time. However, Coach Barkley, who played college ball in the area and is still regarded as a hero, has other ideas. As usual, nothing but winning will be good enough for Coach. As the tournament progresses, the Magic players learn to believe in themselves and come to realize that they can hold their own against the opposing teams. And then, just as the team seems to have a shot at making the finals, the eligibility of one of their players is questioned and they face disqualification. Will the team spirit the road trip has instilled be strong enough to get the kids over this hurdle? Book 5 in the series.
Jaz lives in the small northern community of Destiny and is a new member of the Junior Canadian Rangers. Her divorced parents argue a lot, and Jaz hopes if she wins a dog-mushing derby, they will be so proud of her they will stop arguing. But the derby would be a lot more fun if she wasn't paired with Colly, an older boy who is a more experienced JCR. On the derby trail all Jaz's newfound skills, her will to survive and her ability to get along with Colly, are put to a life-and-death test.
When Junior Canadian Rangers, Colly and Jaz, visit Colly's uncle on Canada's Arctic coast, they are quick to discover something is amiss. Someone has been hunting gyrfalcons, the official bird of the Northwest Territories. Could it be poachers? During a pretend emergency, Colly and Jaz put two and five together and end up in a terrifying race for their lives!
Max is horrified when he sees Sam Black, a new neighbor, strike a boy who is in his charge, but Max still shouts, "Thief," and tries to catch the boy when he sees him steal from the General Store in The Landings. When the abused boy runs away and takes refuge in Max's secret fort in the woods, Max must decide where his loyalties lie. In the fourth volume of her historical series set in Upper Canada in the 1830s, Becky Citra tackles the serious subject of abuse while staying true to her characters and telling a gripping story.
When Nick and Kia arrive for try-outs for the basketball team they played on the previous year, they are surprised to learn that their coach is retiring. The surprises continue when the new coach is introduced. Coach Barkley, a former college star known for his fierce desire to win, missed out on a pro career due to a serious injury. Though the coach has been away from the game for many years, his competitive instincts are as strong as ever and his aggressive coaching techniques are a new experience for these kids. Practices are long and hard and not nearly as much fun as they used to be. Suddenly making the rep team no longer seems the sure thing that Nick and Kia expected when they came to try-outs. The new coach expects near perfection from the youngsters and does not deal well with anything less. This is hard on Nick and Kia, but especially difficult for the coach's son, L.B., who is also trying out for the team.When the coach matches them up against a team of older players and then refuses to accept their loss, the kids begin to wonder if they even want to make this team. Nick, Kia and L.B. finally have to decide whether to play for a tyrant or to take a stand on principle and face the consequences. Book 4 in the series.
Murphy's mother has just moved him and their cat, Mousetrap, back to the reserve in Port Alberni. Although he belongs to the Nuu-chah-nulth Nation, Murphy is sure that he won't fit in, and he worries about Mousetrap, who has always been an indoor cat. When a bunch of local boys drag him to their soccer practice, put him in goal and pelt him with balls, he believes that his worst fear has come true. However, he seems to be discovering a new talent at the same time. And perhaps he has misjudged. Being a light-skinned city boy thrust onto a reserve far from the city is not easy, but maybe Murphy has what it takes.
Readers of Hoop Crazy will remember Ned as the bug-loving beanpole who lives in an isolated national park out West, three hours from the nearest basketball court. But Ned's participation in the three-on-three tournament when he visited Nick has sparked his interest in the game and now he and his father have built their own basketball court in the wilderness. And Ned's hoop skills have improved considerably. Nick and Kia are just beginning to get the hang of life in the wilderness when disaster strikes. A raging forest fire threatens to destroy Ned's home and cut off their escape.
It's 1861 and orphan Jo has made it from Carson City, Nevada, to San Francisco without anyone figuring out that she's a girl in boy's clothing. When she hears talk of gold strikes in the Cariboo, Jo and her friend Bart sign on for what turns out to be a journey far more arduous and dangerous than anything Jo experienced as a Pony Express rider. Through it all, Jo keeps her true identity a secret. Strong men turn back but Jo forges ahead, unsure of what lies ahead but sure that her father and mother would be proud of her determination.
When Nick and his pals suddenly find themselves short a man for the NBA-sponsored three-on-three tournament they plan to enter during the summer holidays, the solution seems simple enough. Nick, Kia and Mark are the key players on the team, so the fourth, though mandatory according to the rules, doesn't really have to be good at the game. A surprise visit from Nick's mother's cousin brings Ned, who is exactly Nick's age but not exactly an athlete, into the picture and onto the team. Nick and Ned, though related, are about as different as two boys born on the same day can be. And they don't get along. Nick cares mostly about sports and basketball is his passion. Ned is crazy about bugs and lives out West in a national park, three hours' drive from the nearest basketball court. The other three teammates figure that as long as they don't actually have to use Ned in a game they will be fine. Then Mark sprains his ankle and can't play in the tournament. Suddenly Nick and Kia must find a way to make Ned an integral part of the team. This turns out to be no small task!
When Molly learns a talent competition is coming to town, her friend Murphy (A Different Game, Murphy and Mousetrap) becomes her manager. Molly is certain she is a good singershe has been singing in her head for as long as she can remember. She doesn't sing out loud because of a promise she made to herself. Years ago, Molly vowed that her mom would be the first one to hear her sing. The only problem is, Molly knows nothing about her mom, who left when Molly was a baby. With the talent competition only weeks away, she has to decide whether to break her promise to herself and let her voice out into the world, or wait for her mother's uncertain return before singing for anyone else.
In the tenth installment of the best-selling Eric Walters basketball series, Nick, Kia and their teammates embark on a letter writing campaign to persuade the Toronto Raptors community relations department to send one or more of the players to visit Clark Boulevard Elementary School. Unfortunately they are too late in applying and the team's school program has already been set for the year. But Nick and Kia do not give up easily, and their efforts become increasingly dramatic until Nick finally comes up with an idea that the team will be unable to ignore. Book 10 in the series
In the late 1850s in and around Carson City, struggles between the Indians and the local whites are growing. During the struggles, Joselyn, a young orphan, meets Sarah Winnemucca, a Paiute girl who becomes her friend and gives her some valuable advice. When Joselyn takes that advice and escapes from the Carson City Home for Unfortunate Children, she has no idea that her boy's disguise and her love for and expertise with horses will lead her straight to the Pony Express. Joselyn becomes Jo and turns to a life that demands all her inner strength and resources. Then the meanest man on the route learns her secret and uses it to extract a promise that kept or broken could mean death.
Justine and her friends are all about being green and helping the planet, one fun-filled environmental project at a time.
The alien robots are back! Googol and Googolplex are back from space, ready to continue their scavenger hunt. Pippa and Troy are eager to help, but runaway bulls and disappearing rainbows make their task difficult. And dangerous!
Reg and Keely and Burt and Shawna are back, and ready for new adventures from hunting for treasure to sledding together and building fearsome creatures in the snow.
In Jeremy and the Enchanted Theatre, Jeremy traveled to Mount Olympus with an orange cat named Aristotle to save Mr. Magnus's theatre, but Zeus only agreed to help Mr. Magnus if he could solve the riddles on three scrolls. Now, in Jeremy in the Underworld, Jeremy is willing to help solve the first riddle, but is he ready to travel into the Underworld to do so?
Jeremy should be at home eating his supper. Instead he has traveled through time with a cat named Aristotle to Mount Olympus, home of the Greek gods. Neither he nor Aristotle has any idea how to get home, let alone how to help Mr. Magnus lift Zeus's curse on his theater, where no play has been performed for years. Not knowing what else to do, Jeremy and Aristotle climb toward the summit, finding adventure all the way.
What has twenty legs but just one wing? That is part of the riddle Jeremy must solve in this sequel to Jeremy and the Enchanted Theater and Jeremy in the Underworld, if he is to help Mr. Magnus save the Enchanted Theater. However, he will have to captain a ship and face a magical bull to do it.
The story of George continues. At the end of The True Story of George, George, a small plastic man, went for a ride on a rocket and flew apart. Now, with Katie and Mackenzie's help, all his parts must find each other. But his head has been frozen deep in a bag of blackberries. Will he ever be whole again?
Johnny Maverick and Tom Morgan are in a race for the league's goal-scoring trophy, but one or two other things are getting in the way. Like a joke on the coach. And, worse, the smelly socks of death...
Googol and Googolplex have come back to earth to continue their scavenger hunt. Tutus, sand dollars and peacock feathers are on their list. Luckily Troy and Pippa are ready to help, and the ocean is nearby, but so is Martin Kelly, the boy next door, who will ruin everything if he gets a chance.
George is hardly bigger than a child's middle finger. His knees and his elbows don't bend and his legs are fused together. When Katie and Mackenzie find him at the edge of the ocean, they are unimpressed, but George keeps turning up in their lives. And what may seem ordinary to a girl and a boy can be an awesome adventure if you are six centimeters tall.
It's the most talked about trophy in Howling - The Wassabbee! And it goes to the winner of the annual fathers versus sons hockey game. This year the fathers are in trouble, so they've changed the rules. The game won't be played indoors. It's going to be held outside, at a weekend campout. In the middle of the winter! Johnny Maverick and his friends know the fathers are going to play a few tricks on them, so they decide to use all their genius to play the tricks first.
Johnny Maverick and his friends Tom and Stu want to win the prizes donated for their hockey team's Valentine's Day dance fundraiser. Whoever wins the dance contest takes home all the prizes, one of which is a graphite hockey stick. When the boys learn that Connie, the new girl in Howling, is a great dancer, they each want her as their dance partner. But they don't think about asking her to go with them until it's too late. And as usual, things don't turn out as planned for Johnny and his friends.