Being a fairy isn’t as easy as you might think. We are not born with good fairy skills or fairy magic—we have to go to school to learn and practice them. I go to Rowan Tree School for Fairies (etc.)—it is the best school in Riverfalls Forest. It is where fairies, elves, pixies, sprites, goblins, and gnomes can learn about the magical powers of our forest plants, hone our skills in elf-shot, and win prizes for the tangliest, messiest fairy-locks. It is also where I have my best—and scariest—adventures!
During a trip to survey a river, Dr. Bea and Joe are suddenly swept into the water! In this exciting title, the pair must use their science knowledge to survive the rushing rapids and dangerous challenges waiting around each bend.
While reading the temperature of a lava flow on an active volcano, Joe and Dr. Bea’s science skills come in handy to help them outsmart the fiery flow of molten rock. In this adventurous title, readers will learn about different kinds of volcanoes, how they form, and about some of the most destructive eruptions in history.
While exploring a cave, Joe and Dr. Bea encounter all sorts of wildlife living in the damp cavern. Can the two scientists find their way out? In this engaging title, readers learn all about stalactites, stalagmites, and how animals survive and adapt to life in the dark.
In this exciting title, Joe and Dr. Bea blast off on an expedition into space! Join the two scientists as they explore life on board the International Space Station (ISS), experience a spacewalk, study the planets, and discover the beauty - and dangers - of our solar system.
After receiving an electric shock, the Code Academy kids’ robot classmate, Ro-Bud, has forgotten all of her programming. Professor Chip and the class must learn how programming and operating systems work in order to get their trusty friend back in working order. With easy-to-understand examples and simple terms, readers will learn how computers operate as well as how they use hardware and software to do work.
The kids at Code Academy are memorizing their lines for a school play with the help of Ro-bud, their computer classmate. But when Ro-bud can't remember her lines, everyone panics! Professor Chip believes it's a memory storage problem. By relating human memory to machine memory, readers are introduced to the concepts of computer memory and storage systems in an easy-to-understand way.
The Code Academy class puts their robot classmate, Ro-Bud, to work tidying up the classroom. But their instructions to Ro-Bud don't get the job done. They must figure out the problem by making flow diagrams that use logic to help Ro-bud make decisions about what to do. A simple activity helps readers see how their own daily routines involve making decisions using logic.
When their robot classmate, Ro-Bud, gets a computer virus, the Code Academy gang is determined to help her. Along the way, they learn what a virus is, and how "hackers" break into computers to steal information or cause damage. This easy-to-follow book simplifies computer concepts to help readers learn why it's important to keep passwords secret to protect computers.
Join the Code Academy kids as they learn how to write computer code that tells Ro-bud, their robot classmate, how to feed Turing, the class guinea pig. The easy-to-understand example shows readers that code is a set of instructions that follow a simple pattern. When Turing gets a tummy bug, the kids learn how to figure out what went wrong and how to “debug” their code.
Professor Chip helps the class at Code Academy understand that computers communicate in a language that kids can learn. Simple sentences and easy-to-understand examples make learning binary code understandable and fun.
Angelica just can’t help herself! In this third book in the series, Angelica, aka Jelly, is confused for a junior reporter and decides to make the most of her mistaken identity to learn what it’s like to be a real journalist. Jelly and her bestie, Joon, are soon busy with problems at the new library, trouble in the lap lane at the local pool and a predicament in a rare-book room. With her keen observational abilities and a knack for creative solutions, Jelly soon has more than enough material for an article. But will she be able to keep up the ruse when a new friend starts nosing around?
Billy Stuart, the young raccoon leader of the Zintrepids Scout troop, aspires to be just like his grandfather, a globe-trotting adventurer who knows no fear. After accidentally traveling through time in pursuit of the elder Stuart, Billy and friends find themselves lost in a land inhabited by giants: giant plants, giant animals, GIANT MONSTERS! Billy and his companions set off to explore the island, looking for fresh water and food. But a hailstorm forces them to take shelter in a grotto, where they find the trail of Billy’s grandfather, Virgil Stuart. However, following Grandpa’s footsteps turns out to be much more perilous than they expected. And stranded in the heart of this mysterious island, the Zintrepids can’t shake the feeling that they are being watched. Brightly illustrated and enhanced with games and puzzles throughout, Billy Stuart in the Eye of the Cyclops is sure to amuse readers of all ages.
Zamboni's curiosity gets the best of him and he finds himself in the middle of a hockey game!
Billy unknowingly carries his guinea pig, Zamboni, to school in his backpack. Zamboni's escape and the commotion he causes are humorously described as he scurries his way through the school cafeteria.
Sophie Bean cannot bear to spend another summer watching Ryan and Parker ride The Red Flyer Roller Coaster. Unfortunately, all she keeps hearing from Measuring Man is "TOO SMALL!" When will she be able to ride?
Sophie Bean is challenged by her twin older cousins, Ryan and Parker, to play ice hockey. Will she be able to ditch the double-bladed skates?
Dad finds a homemade sign on the front door from Amy, a girl in the neighborhood, saying that her dog, Spot, is lost. Danny and Norman decide to become canine detectives and use their noses to search for Spot.
Billy Stuart, the young raccoon leader of the Zintrepids Scout troop, aspires to be just like his grandfather, a globe-trotting adventurer who knows no fear. After accidentally traveling through time in pursuit of Grandpa, Billy and friends find themselves on the island of Crete, snout to snout with King Minos's Minotaur. It's a formidable challenge; Billy and his buddies have to escape the Minotaur, the labyrinth and King Minos's wrath and maybe, just maybe, find their way home! Brightly illustrated and enhanced with games and puzzles, this sequel to Billy Stuart and the Zintrepids is sure to amuse readers of all ages.
What was supposed to be a relaxing ocean crossing for Billy Stuart and his friends after their adventures on the island of Crete quickly transforms into a veritable odyssey. A violent storm throws them off their maritime course and leads to a downpour of events with potentially tragic consequences: mutiny, vicious monster attacks, siren songs and more. The dire situation doesn't get any better when they finally make it to shore. A thousand dangers make the Zintrepids' every waking moment seem like a nightmare. And is Billy Stuart still on the trail of his grandfather, the explorer Virgil Stuart who has traveled through time? Or are the Zintrepids forever lost in an unknown age and strange place? Brightly illustrated and enhanced with games and puzzles throughout, Billy Stuart and the Sea of One Thousand Dangers is the third title in the Billy Stuart Adventures series, following Billy Stuart and the Zintrepids and Billy Stuart in the Minotaur's Lair.
When Cricket McKay and her best friend, Shilo, discover that a cougar has been seen in the town of Waterton, they are thrilled that school closes for a few days as a precaution. The townspeople are worried though. They want the cougar caught and relocated, which could be disastrous for the cougar. Cricket's dad, the national park's warden, is receiving reports of the cougar causing all kinds of trouble around town, but it's the type of trouble it doesn't make sense for a cougar to get into. Then Cricket and Shilo find evidence that another animal may be to blame. With the help of a visiting researcher who is in Waterton studying cougar behavior, Cricket and Shilo must convince the townspeople, and Cricket's dad, that they're after the the wrong animal before it’s too late. This is the fourth title featuring Cricket and her friends, following Bats in Trouble, Ospreys in Danger and Salamander Rescue.
Reece's new dog, Ruckus, tears through life like a Tyrannosaurus rex. He bites everything that moves and drives Reece's mom nuts. The puppy was Dad's idea, to make things easier for Reece after his parents' separation, but Ruckus is not easy at all and Mom is getting fed up. When her diamond earrings go missing, it sends the family into a tailspin. What happens when a dog swallows something precious? Reece is about to find out. But they can't give up on this little Jack Russell terror, can they? He's family, after all. We first met Reece and his family in the Orca Echoes title Where's Burgess? by Laurie Elmquist.
Another silly mystery solved by the wacky detectives Bert and Mert. They help Mrs. Pickle find her missing pie by following footprints from the kitchen to the culprit.
When Arizona ruins Abuela's scarf on a ski trip, she has to muster the courage to admit it and apologize.
The twins' kitten, Charlie, isn't feeling well. A trip to the vet to remove a thorn lodged in his paw soon solves the problem. Soon, he's back to his playful self.