Jack Spencer has more to worry about than being kicked off his high school's basketball team. He uncovers suspicious circumstances surrounding the car crash that severely injured his mother and learns of his father's arrest for fraud. Jack's dad is tough on him, but he has learned to live with it. For the most part, he has it pretty good. Jack is a star player on his high school basketball team with everything going for him-scoring records, popularity and an easy path to a college scholarship. Almost as fast as the crash that put his mom in the hospital, everything Jack believes in starts to crumble. His only hope is to discover what's really going on, and quickly. If he doesn't, Jack may lose much more than a basketball career.
When Josh Ellroy, left-winger for the Kamloops Blazers, and his dad find more than a dozen dead cattle on the family ranch, Josh has some serious decisions to make. On one hand, the Western Hockey League playoffs are ahead, plus a chance to play in the National Hockey League. On the other hand, there's a beautiful and interesting girl who believes more prize bulls will be killed. Josh is afraid of what will happen if he gets involved. As he learns more, he's afraid of what will happen if he doesn't.
Joe is working at an accounting office over the summer instead of hanging out at the park shooting hoops with his friends. He discovers something strange at work. Is his boss a thief?
Jackson doesn't like school very much, but he is good at computer programming. He’s even developed an app. When Jackson enters it in a contest, he gets a a chance to be on his favorite TV show. While taping the show, Jackson makes a disturbing discovery. What will he decide to do?
Marta is an outsider at school. Partly because she chooses to be. With parents who were once farmworkers, she was used to moving a lot. It was hard to make friends. Though now the family is settled, trouble seems to follow her. To escape, she draws. Her art teacher thinks she has a gift. He signs her up for a program in another city. As she leaves behind the drama back home, she encounters other places, people, and events that are just as dramatic and even dangerous. Her drawings seem to be responsible. This series of books was designed specifically for struggling teen readers. The contemporary fiction is written at accessible levels and provides substantive content without being edgy. The relatable plots appeal to teens, especially those who are reluctant to read. Books in the series quickly grab their interest with fast-paced storylines that feature realistic, sometimes larger-than-life teen characters readers can identify with or would like to know. Then there is an unexpected twist. The characters' lives are suddenly on the edgeÑof fame, fear, or even sanity. What starts out as fun or routine becomes a nightmare, real or imagined. As characters are tested in mind, body, and spirit, readers have a sense of being there to experience the adventure.
What if everything you believed in was a lie? Eric’s old girlfriend moves back to town. Even before he sees her, old feelings stir inside him. Danielle has kept a secret, though. She has never been comfortable in her own skin. Now she identifies as male and goes by Dan. What does it mean to live your truth, and what happens when others are cruelly ignorant? Eric’s honesty and integrity are questioned. Will he let prejudice destroy what was once a deep friendship?
Since moving hundreds of miles to a new school, Daria has become increasingly dependent on her cell phone. Texts, Facebook and phone calls are her only connection to her friends in Calgary, and Daria needs to know everything that is going on at home to feel connected to her old life. Her cell phone habit looks a lot like addiction to her mother and to her new friend Cleo. Daria dismisses the idea of technology addiction as foolish until her habit puts a life in danger.
Seventeen-year-old Mark "Shark" Hewitt is good at playing pool. Really good. When he, his mom and sister move to a new town, Mark immediately seeks out the local pool hall. He loves to play, but even more than that, he just loves hanging out with the regulars. It reminds him of good times with his dad, who is no longer in the picture. When one of the patrons notices Mark's natural gift for the game, he forces Mark to use his talent for profit. Now Mark has to find a way to get out from under this sleazeball's thumb and protect his family.
New Hope Academy, or, as seventeen-year-old Jane Learning likes to call it, No Hope, is a Baptist reform school where Jane is currently being held captive. Of course, smart, sarcastic Jane has no interest in reforming, failing to see any benefit to pretending to play well with others. But then Hannah shows up, a gorgeous bad girl with fiery hair and an even stormier disposition. She shows Jane how to live a full and fulfilling life even when the world tells you you're wrong, and how to believe in a future outside the "prison" walls. Jane soon learns, though, that Hannah is quietly battling some demons of her own.
Fifteen-year-old Natalie is obsessed with ballet and plans to spend the entire summer in dance class with her two best friends. But when her mom gets a job out of town, Natalie gets shipped off to stay with cousins she barely knows. Natalie is thrilled when her cousins invite her to join them at the local dance studio. But it turns out it's not a ballet class; it's Irish dance. Skeptical at first, Natalie is surprised to learn she really enjoys the new dance style and agrees to take part in an upcoming competition. But this new passion could result in Natalie having to leave her ballet dreams behind.
Fourteen-year-old Ava is thrilled when she lands a part in a play based on the true story of orphans sent to Canada in the 1800s to work on farms. But is she good enough to hold her own in a professional production? As the rehearsal pressures crank up, Ava struggles with her character, with the vocal demands of outdoor theater and with the annoying ego of her castmate Kiefer. But as she learns more about the historical Lily on which her part is based, things begin to fall into place. Then one bad decision jeopardizes Ava's chances of being able to perform on opening night.
Jackson knows how to get what he wants. Whether it's sweet-talking his friends into buying lunch or convincing teachers to give him extensions, he feels entitled to take whatever he wants - even a day off school or a new pair of shoes. Now he's set his sights on Abby, a troubled girl fresh out of juvie who only has eyes for Bryce, the go-to dealer of a dangerous new drug called kryptonite.
Go ahead, buy it. You know you want it.…How susceptible are you to tactics of subtle encouragement or even outright manipulation used by media and advertising? Power and Persuasion in Media and Advertising is a critical introduction to how marketing and advertising works to convince consumers to buy products or believe in certain ideas. Readers will learn about persuasion, credible marketing, and how their tastes and opinions are targeted and shaped from an early age.
A modern-day Romeo and Juliet with a supernatural twist that will appeal to fans of Ally Condie (Matched) and Kiera Cass (The Selection). Julia Jaynes has the perfect life. The perfect family. The perfect destiny. The daughter of a billionaire investor in Austin, Texas, it looks like Julia has it all. But there's something rotten beneath the surface - dangerous secrets her father is keeping; abilities she was never meant to have; and an elite society of highly evolved people who care nothing for the rest of humanity. So when Julia accidentally jeopardizes the delicate anonymity of her people, she's banished to the one place meant to make her feel inferior: public high school. Julia's goal is to lay low and blend in. Then she meets him - John Ford. He’s popular, quiet, intense, and strangely compelling. Then Julia discovers she can read his mind and her world expands. Their forbidden love is powerful enough to break the conditioning that has kept Julia in the cold grip of her manipulative father. For the first time, Julia develops a sense of self and questions her restrictive upbringing and her family prejudices. She must decide how she will define herself - and whom she will betray.
Twelve-year-old movie-loving Maisie is in need of a distraction from her current romantic dilemma when her Uncle Walt comes to stay with her family after being hurt on the set of the movie he's filming in Hollywood. Maisie's best friend, Cyrus, has been hanging out a lot with Gary Hackett, whose last-name sounds to Maisie like a cat barfing up a hairball. When it seems as if Hackett might like Maisie romantically, she's none too pleased, and Cyrus is even less impressed. Uncle Walt has a way of pointing Maisie in the right direction, and Maisie's love of movies also keeps her centered. Heading to the local independent theater on Saturdays to see old movies helps Maisie stay grounded as she struggles with growing up, family tensions, a grandma who seems to be losing her memory, and a love triangle she never expected.
Can Your Smartphone Change the World?is a twenty-first-century guide for anyone who has access to a smartphone. This how-to manual looks at specific ways you can create social change through the tap of a screen. Filled with examples of successful hashtag campaigns, viral videos and new socially conscious apps, the book provides practical advice for using your smartphone as a tool for social justice.
Trevor has known since he was ten years old that he has Huntington's disease, but at sixteen he is informed that he has one year to live. One day while he's trying to figure stuff out, an old man named Plank finds him standing at a cliff by the ocean. It's the beginning of an odd but intriguing relationship. Both Trevor and Plank decide to live by Plank's Law, which is "just live." This means Trevor has to act on the things on his bucket list, like hanging out with real penguins, star in a science fiction movie and actually talk to Sara--the girl at the hospital who smiles at him.
Since the sudden death of his younger sister, Evie, sixteen-year-old Munro Maddux has been having flashbacks and anger-management issues. He has a constant ache in his right hand. And there's a taunting, barking, biting voice he calls "the Coyote." Munro knows a six-month student exchange will not be the stuff of teenage dreams, but in Brisbane he intends to move beyond his troubled past. It is there, at an assisted living residence called Fair Go Community Village, that Munro discovers the Coyote can be silenced. Munro volunteers as a "Living Partner" and gets to know the team of residents he is assigned to. The burden Munro carries, however, is not so easily cast aside. When one of the team makes the decision to leave, the Coyote gets a new life. When a second resident is taken away, the specter of trauma and death looms larger than ever. Will Munro learn how to silence the voice? Or will the Coyote ultimately triumph?
On the last day of high school, Sophie's boyfriend breaks up with her. It turns out he thinks she is too predictable, too responsible, too mature...too boring. When Sophie turns to her best friend, Ella, for comfort and reassurance, Ella just confirms what her boyfriend has said. And that hurts even more. Then Ella comes up with a plan to help Sophie find her wilder side. In the ninety days between the end of high school and the start of university, she is going to arrange for Sophie to do amazing, new, different and sometimes scary things. The deal is Sophie has to agree to everything, no matter what. And she has to share her adventures through social media. Can ninety days of different create a different life? Can stepping outside your comfort zone help you find yourself?
Rob Maclean and his mom have moved to a small community in northern Ontario in order to be closer to Rob's imprisoned brother, Adam. One night after a rowdy party, Rob and some friends end up in a van speeding through a First Nations reserve. The driver of the van has a deep hatred for Indigenous people, and he lobs rotten fruit at a group of young men gathered in front of a community center. The young men chase them down, and Rob's friend Alan is injured and ends up in a coma. Now the police are pressuring Rob to identify their prime suspect. This is the second story featuring Rob and Adam Maclean after Coming Clean.
Fifteen-year-old Maxwell Stone has been surviving and thriving in the tough part of West Vancouver by being smart and fast. But when a drug deal goes wrong, Max suddenly finds himself on the run from both the bad guys and the cops. Desperate to escape, Max impulsively decides to hop on a moving freight train. His first attempt to climb aboard fails, but at the last second a hand reaches down and pulls him in. Joseph has been riding the rails for years, and his tales inspire Max to take a journey to the last place he ever expected to go.
Max knows his mom can't afford to send him to summer camp. But he really, really wants to go. He needs a break from looking after his autistic brother, Duncan. And from his mom's new boyfriend. He is surprised when his mom says that he can go after all. But there's a catch. There are spots available at the camp for families with special needs. A grant would cover Duncan's fees, and Max could attend at no charge. If he goes as Duncan's escort. This is the second story featuring Max and Duncan after Maxed Out.
Lola Jones is head over heels for her new boyfriend, C.J Kline. But she’s keeping a secret from him. She has never kissed anyone. Aligned to Common Core standards and correlated to state standards. Spellbound is an imprint of Magic Wagon, a division of ABDO.
More than anything, twelve-year-old Max wants to play hockey like he used to. But since the death of his dad, his mom does more crying than mothering, and Max has to take his special-needs brother, Duncan, with him everywhere he goes. The team needs Max to win the upcoming game against the Red Eagles, but one practice with Duncan makes it evident that it's not safe to leave him unattended on the sidelines. With only a week to figure out how he can play in the big game, Max is feeling the pressure. Will he find a way to be a good teammate, a good brother and a good son, or is it too much for one kid?
Provides 12 informative questions and answers about online gaming. Exciting, full-color spreads present related facts and tips and tricks you need to know to stay smart with technology.