Casey Finnegan is a talented skateboarder. He lives to skate. At the end of his final year of high school, Casey is wondering what to do with his life. He hasn't applied to any colleges, and other than skateboarding, he doesn't believe he's very good at much of anything. When a young movie star contacts Casey and offers him the job of stunt double in an upcoming skateboarding movie, Casey is stoked. It's his dream job, and Casey jumps at the opportunity to train the star. But when word gets out about Casey's new gig, a local skater has other ideas about who would make the best stunt double.
Jack Spencer has more to worry about than being kicked off his high school's basketball team. He uncovers suspicious circumstances surrounding the car crash that severely injured his mother and learns of his father's arrest for fraud. Jack's dad is tough on him, but he has learned to live with it. For the most part, he has it pretty good. Jack is a star player on his high school basketball team with everything going for him-scoring records, popularity and an easy path to a college scholarship. Almost as fast as the crash that put his mom in the hospital, everything Jack believes in starts to crumble. His only hope is to discover what's really going on, and quickly. If he doesn't, Jack may lose much more than a basketball career.
Hockey stars Mike "Crazy" Keats and his new friend, Dakota, are caught in a web of violence which makes winning a championship the least of their concerns. Dakota Smith is in trouble. But Mike "Crazy" Keats doesn't care. He is new to the Seattle Thunderbirds, and Dakota seems like a good guy to have for a friend. Unfortunately, not everyone accepts Dakota's Native North American heritage so easily.
Byron is psyched when his older brother Jesse invites him on a weekend caving trip—even if it means spending time with Cole, Jesse's obnoxious college roommate. With Jesse's girlfriend Michelle rounding out the group, Byron is sure the excursion will be a success. Things get tense when they near the cave, only to find that the way in is blocked. Byron stumbles on the entrance to a new cave, but the thrill of his discovery is overshadowed by Cole's increasingly strange behavior. Exploring a wild cave is always dangerous, but it becomes deadly as tempers fray and the water level inside the cave starts to rise. When an underground confrontation leaves his brother seriously injured, Byron has to make some life-or-death decisions—and every second counts.
Linebacker Reggie Scott is forced to deal with the repercussions of an incident that shakes his belief in the game he loves. When he is persecuted by angry fans for being a "dirty" player, Reggie is forced to confront his own guilt and decide whether he can continue to play his senior season and beyond.
Reese loves horses and longs to be a competitive show jumper. When the leased horse she rides is sold, she is left riding the orneriest horse in the stable. She decides she must find a horse of her own. Her parents can't afford a trained horse, so she decides to buy a wild horse at auction. Outbid, she discovers that many of the wild horses will be sold for slaughter. Determined to save the horses from a terrible fate, she finds herself in deeper than she expected—and fighting for her life.
On her seventh birthday, Pauline rode across the lawns on her street followed by her best friend Henry, he on the blue wooden horse, she on the red. On the seventh lawn at the top of the street, she collapsed, becoming a sudden victim of the polio outbreak of the summer of 1954. Five years later, when In the Clear begins, she has survived, but paid a heavy price. A brace on her left leg allows her to walk, but she confines herself to her house, humiliated at the notion of being seen. Terrified by what Pauline has already suffered, her mother watches over her, forbidding her to play hockey on the ice rink her father has created in the backyard. In the Clear alternates, chapter by chapter, between Pauline's horror-filled year in the hospital five years earlier and her struggles to adapt in the present of 1959 and 1960. At the end of the book, her triumphs in past and present come together and she is able to move forward with new friendships, a renewed bond with her mother and, most important, a new faith in herself.
When David's family moves from northern Ontario to Miami, Florida, it takes him less than a day to discover how out of place he is in his new neighborhood. He joins his school's track team, hoping to make new friends, but soon he is pulled into a school-wide web of secrecy and danger. And the one person who can help him keeps running away.
After losing yet another tae kwon do tournament, Jinho gives in to his anger and breaks his opponent's fingers. While this gets him barred from competing at his dojang, it also gets him scouted by Austin, a trainer for an underground mixed martial arts club. At first the prospect of fighting without boundaries appeals to Jinho, but the more involved he gets, the more disturbing he finds it and the harder it is to find a way out. Unlike legal MMA, which has rules and regulations, underground MMA is a free-for-all: there are no weight classes and no referees to stop the fight should it go too far. When Jinho is set up to fight a boy known as The Ripper, he realizes that he doesn't belong in this world, but the only thing that can save him is the ancient code of tae kwon do.
After a member of her competitive cheerleading team is injured in practice, sixteen-year-old Marnie is asked to be a flyer-the most coveted role in cheerleading. The Soar Starlings team has a real shot at the provincial championship, and Marnie has only a few weeks to prepare. But as she scrambles to polish her lifts and throws, Marnie's personal life begins to unravel. First, her boyfriend of two years breaks up with her, and then her best friend Arielle, captain of the Starlings, disappears during a team trip to Toronto. As Marnie struggles to adjust to being both a flyer and the team's new captain, she realizes that, to be a leader, you have to let go of old alliances to make room in your life for new ones.
Fifteen-year-old Kyle Evans has been a jock for years—a triple threat basketball player who can dribble, pass or shoot with considerable skill. But once he decides to try out for the school musical production at Sainsbury High, Kyle finds there is much more to life than hightops and hookshots. Conflicting priorities cause problems between Kyle and his coaches, teachers, teammates and friends. And when his buddy Lukas becomes the target of homophobic hatred, Kyle is left with some difficult choices to make.
It's the summer of Connor Trent's sixteenth birthday, and the stakes for him have never been so high. Connor's summer job at the Bytowne Tennis Club allows him to train at a historic facility. It also throws him into confrontation with his rich-kid rival, Rex Hunter, whom he will battle for a berth in the National Junior Tournament. After a series of fundraisers is sabotaged, Connor suspects that someone wants to bankrupt the club and take over its valuable riverfront property. A fabled trophy, rumored to contain hidden cash, might solve all of Connor's problems—if he can win it.
When Josh Ellroy, left-winger for the Kamloops Blazers, and his dad find more than a dozen dead cattle on the family ranch, Josh has some serious decisions to make. On one hand, the Western Hockey League playoffs are ahead, plus a chance to play in the National Hockey League. On the other hand, there's a beautiful and interesting girl who believes more prize bulls will be killed. Josh is afraid of what will happen if he gets involved. As he learns more, he's afraid of what will happen if he doesn't.
DJ is David McLean's eldest grandson, so it stands to reason that he be the one to scatter his beloved grandfather's ashes. At least that's how DJ sees it. He's always been the best at everything—sports, school, looking after his fatherless family—so climbing Kilimanjaro is just another thing he'll accomplish almost effortlessly. Or so he thinks, until he arrives in Tanzania and everything starts to go wrong. He's detained at immigration, he gets robbed, his climbing group includes an old lady and he gets stuck with the first ever female porter. Forced to go polepole (slowly), DJ finds out the hard way that youth, fitness level and drive have nothing to do with success on the mountain—or in life. DJ's adventures start in Jungle Land, part of The Seven Prequels and continue in Sleeper, part of The Seven Sequels.
Del plays striker on his high school soccer team, the Cardinals, and they’ve gone almost three seasons undefeated. To Del, it’s just a game, but some of the players think winning is all that matters. When an ugly tackle results in a major loss for the Cardinals against their main rival, the Rebels, things get heated between the teams. That night, one of Del’s teammates has his ankle broken by an unknown assailant, leaving him unable to take part in the playoffs. As Del tries to figure out which of the Rebels’ players is responsible for the attack, his coach brings in a substitute player, and he’s actually really good. Is it just a coincidence, or did someone finally take the above all else mentality too far?
Marta is an outsider at school. Partly because she chooses to be. With parents who were once farmworkers, she was used to moving a lot. It was hard to make friends. Though now the family is settled, trouble seems to follow her. To escape, she draws. Her art teacher thinks she has a gift. He signs her up for a program in another city. As she leaves behind the drama back home, she encounters other places, people, and events that are just as dramatic and even dangerous. Her drawings seem to be responsible. This series of books was designed specifically for struggling teen readers. The contemporary fiction is written at accessible levels and provides substantive content without being edgy. The relatable plots appeal to teens, especially those who are reluctant to read. Books in the series quickly grab their interest with fast-paced storylines that feature realistic, sometimes larger-than-life teen characters readers can identify with or would like to know. Then there is an unexpected twist. The characters' lives are suddenly on the edgeÑof fame, fear, or even sanity. What starts out as fun or routine becomes a nightmare, real or imagined. As characters are tested in mind, body, and spirit, readers have a sense of being there to experience the adventure.
Since moving hundreds of miles to a new school, Daria has become increasingly dependent on her cell phone. Texts, Facebook and phone calls are her only connection to her friends in Calgary, and Daria needs to know everything that is going on at home to feel connected to her old life. Her cell phone habit looks a lot like addiction to her mother and to her new friend Cleo. Daria dismisses the idea of technology addiction as foolish until her habit puts a life in danger.
Seventeen-year-old Mark "Shark" Hewitt is good at playing pool. Really good. When he, his mom and sister move to a new town, Mark immediately seeks out the local pool hall. He loves to play, but even more than that, he just loves hanging out with the regulars. It reminds him of good times with his dad, who is no longer in the picture. When one of the patrons notices Mark's natural gift for the game, he forces Mark to use his talent for profit. Now Mark has to find a way to get out from under this sleazeball's thumb and protect his family.
New Hope Academy, or, as seventeen-year-old Jane Learning likes to call it, No Hope, is a Baptist reform school where Jane is currently being held captive. Of course, smart, sarcastic Jane has no interest in reforming, failing to see any benefit to pretending to play well with others. But then Hannah shows up, a gorgeous bad girl with fiery hair and an even stormier disposition. She shows Jane how to live a full and fulfilling life even when the world tells you you're wrong, and how to believe in a future outside the "prison" walls. Jane soon learns, though, that Hannah is quietly battling some demons of her own.
Fifteen-year-old Natalie is obsessed with ballet and plans to spend the entire summer in dance class with her two best friends. But when her mom gets a job out of town, Natalie gets shipped off to stay with cousins she barely knows. Natalie is thrilled when her cousins invite her to join them at the local dance studio. But it turns out it's not a ballet class; it's Irish dance. Skeptical at first, Natalie is surprised to learn she really enjoys the new dance style and agrees to take part in an upcoming competition. But this new passion could result in Natalie having to leave her ballet dreams behind.
Fourteen-year-old Ava is thrilled when she lands a part in a play based on the true story of orphans sent to Canada in the 1800s to work on farms. But is she good enough to hold her own in a professional production? As the rehearsal pressures crank up, Ava struggles with her character, with the vocal demands of outdoor theater and with the annoying ego of her castmate Kiefer. But as she learns more about the historical Lily on which her part is based, things begin to fall into place. Then one bad decision jeopardizes Ava's chances of being able to perform on opening night.
Jackson knows how to get what he wants. Whether it's sweet-talking his friends into buying lunch or convincing teachers to give him extensions, he feels entitled to take whatever he wants - even a day off school or a new pair of shoes. Now he's set his sights on Abby, a troubled girl fresh out of juvie who only has eyes for Bryce, the go-to dealer of a dangerous new drug called kryptonite.
Proper manners are as important online as they are offline. Combining text, images, drawings with hands on activities, this book helps students learn proper online etiquette and safety.
Martial arts students dont just learn how to fight. They also learn lots of other important things they use every daylike self-esteem, for example. Martial arts students feel better about themselves because they are learning new things; they are hearing encouragement; and they are reaching their goals, so they feel like a success. Self-esteem helps them do better in school, at home, and with friends. Discover how martial arts can improve your self-esteem too!
This forward-looking book explores a unique field of entrepreneurship, in which innovative individuals directly address, or work toward addressing, environmental challenges in our world. Offering an important look at the ways entrepreneurship can tackle global issues, this title engages readers through real-world examples, discussion prompts, and critical thinking questions. The title encourages readers to recognize and take on the skills and mindset needed to achieve success as an environmental entrepreneur.