Dan Hogg is thrilled when his uncle offers him some work at a food fair, because he wants money to hire a professional trainer to help him with his scrawny physique. His excitement vanishes when he learns that the job is dressing up in a hotdog costume and handing out samples. Every dark cloud has its lining, Dan discovers, when he, or rather Frank Lee Better, his mascot persona, gains the attention of a pretty girl named Brooke. The attention is great until Dan finds himself under attack from Cupcake Katie and a mysterious guy with a strange interest in Brooke. It's not until he's huddling in a bathroom in his tight white underwear that Dan begins to suspect Brooke's attention might be too good to be true.
Keegan Bishop, championship skier, is almost injured in a dangerous trap set for one of his teammates. Snowboard tracks leading away from the trap are the only clue as to who might be responsible. Keegan teaches himself to snowboard so he can find the culprit on the snowboarding slopes. When Keegan discovers that someone has been stealing snowboards and skis at Bear Mountain resort, and the girl he's just met is somehow involved, he must face his fears and test his new snowboarding skills in a run for safety.
Life is full of challenges for thirteen-year-old Liza. She is already having trouble coping with the death of a local homeless man when she learns that her family's apple tree will need to be chopped down. If that wasn't enough, the new principal at school keeps blocking her attempts for a positive outlet by refusing permission for every project that GRRR! (Girls for Renewable Resources, Really!) and BRRR! (Boys for Renewable Resources, Really!) proposes. Liza starts to feel like she needs to create change in her world without seeking permission. When she chooses the school grounds as the site for her latest endeavor, she may have gone too far.
At first Kaz intends to help the old lady who's fallen in the park. But then he starts thinking about how he never gets what he wants. The next thing he knows, he's running away with her purse. The purse contains only five dollars and a battered watch. When Kaz learns who the old woman is and where the watch came from, he begins to understand consequences in a new way.
At a Battle of the Bands event, Ace and his best friend Denny notice that girls like musicians, no matter how dorky the dudes might be. Having so far been severely challenged when it comes to meeting girls, they decide to start a band. Ace discovers that he loves playing guitar and electric bass. While Denny tweets their every move and their clean-freak drummer, Pig, polishes everything in sight, Ace tries to write a song that will win at the next local teen songwriting contest. It's more difficult than he thought it would be. When Denny brings a great tune to rehearsal, Ace is devastated that Denny, who rarely practices, is a better songwriter than he is. The contest is only days away when Ace discovers that Denny stole the song, and Ace has to decide if winning is worth the lie.
Left alone for the first time on the island he calls home, Simon is looking forward to a day of personal indulgence. His sister Ellen only wants to make sure they get their chores done. Their parents are busy trying to convince the government not to close the lighthouse that the family operates, and it's up to the kids to make sure everything runs smoothly. Neither Simon nor Ellen is prepared for the mysterious and potentially dangerous visitor who brings with him an unexpected storm and a riddle that may lead to treasure - treasure that could help them save the lighthouse. Simon and Ellen have to work together to solve the riddle before the stranger or the weather destroys their chances.
Jessica loves her yearly backpacking trip with her father, but this year everything has changed. This year Jessica has to share her vacation with her new stepmother and her spoiled new stepsister, Amy. Jessica tries to salvage her holiday by sneaking off for a day hike alone, but Amy follows. Jessica is certain that Amy will ruin the day. Amy rises to the challenge of the rigourous hike and Jessica learns that Amy is not as spoiled as she thought. When Amy is injured and night falls, Jessica must face the challenge of hiking through bear country in the dark.
In most ways, Poe is like the other kids in his school. He thinks about girls and tries to avoid too much contact with teachers. He has a loving father who helps him with his homework. But Poe has a secret, and almost every day some small act threatens to expose him. He doesn't have a phone number to give to friends. He doesn't have an address. Poe and his father are living in a tent on city land. When the city clears the land to build housing, Poe worries that they might not be able to find another site near his school. Will Poe have to expose his secret to get help for himself and his father?
While volunteering at the local zoo, Robyn, Nick and Trevor learn that grizzly bears are being poached and their gall bladders removed for use in alternative medicine. Always ready to solve a mystery, the kids set out to find the poachers. Bear is not only big game, they learn, but big money to poachers. The stakes are high and the suspects many, as the kids head into their most dangerous adventure yet.
Maddie has big-city dreams, and this summer she's found her chance to visit New York. An art magazine is holding a portrait painting contest, and the first prize is an all-expenses-paid trip to the Big Apple. Maddie plans to win, but her mother has different plans for her: a mother-daughter adventure in organic farming. Maddie is furious. How will she find an inspiring subject for her portrait amid the goat poop and chickens? And worse, her new age mother's attempts at pig reiki are an embarrassment. But Maddie befriends the farmer's daughter, Anna, and between dodging her mother and doing her chores, she finds the perfect subject for the portrait contest.
As much as life has irrevocably changed since the death of his father, much has stayed the same for Cam. He's always had a great deal of responsibility around the house, but the burden is heavier now in combination with the load of grief he's been carrying. After the man who was driving the truck that killed his father turns up at the end of the driveway, Cam feels pressure to keep his family safe as well. He starts to see the man everywhere: at his work, in stores, at his sister's school. Cam needs to know what the man wants from his family, and he starts following his father's killer in search of answers.
Safira doesn't believe in ghosts, but the girl in her cabin at camp was not a living person, so what was she? Her friend Trinity is convinced Safira's seen a ghost and sets out to discover who the ghost girl is. Safira is too busy dealing with her family to help solve the mystery. Safira has never gotten along with her sister, Mya, and now that Mya's pending marriage dominates the family, there seems to be no hope for friendship between them. But when Trinity discovers the death of a girl named Myra, Safira starts to wonder if the ghost-girl has an important message about her own sister.
Dylan and his friends snowball cars for entertainment on the weekend. When they don't get enough reaction from passing cars, they put rocks in the middle of their snowballs. Their first attack with the loaded snowballs causes a car crash. His friends flee, but Dylan goes to the scene of the accident to make sure the driver is okay. He runs off when he knows help is on the way. Dylan is sighted, and rather than being punished, he is lauded as a hero. As his lies pile up, so does the hype about his heroics, and along with it, Dylan's guilt.
Would-be detectives Trevor, Nick and Robyn are hot on the trail of a sandwich thief when they learn that more than food has been going missing at school. A valuable hockey book has been stolen from the library, and the kids worry that the librarian might lose her job if it isn't found. Who would steal a hockey book? Could it be Robyn's arch-nemesis and hockey enthusiast Cray? Or could it be Ms. Thorson, the Oiler fan teacher? The kids are determined to solve these mysteries even though their sleuthing efforts land them into trouble at every turn.
Edward is a classic slacker. He's got better ways to spend his time than toiling over homework, and as long as he gets passing grades he's happy. When his fifty percent average is threatened he has to find a way to pull up his grades without applying himself. Edward discovers that special education students get more time to complete tests, and he thinks he's found the perfect scam. Little does he know that manipulating everyone around him will take more work than he ever imagined.
Liza, determined to prove that her mother's boyfriend is no good, starts researching the oil company he works for. Liza discovers a lawsuit against the company for compensation that is long overdue to Guatemalan farmers. She starts a group at school called GRRR! (Girls for Renewable Resources, Really!) and launches an attack on Argenta Oil. As her activism activities increase, her objections to her mother's boyfriend become political. She is learning to separate the personal from the political, but when her mother discovers her plans for a demonstration outside the Argenta Oil head office, the two collide in ways Liza least suspected.
When Kurt is hurt in a soccer game and ends up in the hospital Tina tries to help him, but nobody will tell her what is wrong, and Kurt's parents don't want her around. Tina learns that Kurt needs a donor with a rare blood type, and she finds a match in Kurt's soccer rival Jason. Jason agrees to donate his blood to Kurt, but when Kurt disappears from the hospital, the situation becomes desperate. Then Kurt's rival is in a tragic accident that may change everything.
Dorf is all about skateboarding and so far that's worked out fine. But now that he's in a new city, the terrain has changed. He's no longer free to skateboard where he wishes, school is more difficult, and his passion for skateboarding garners him the nickname and reputation of a freak. With daring stunts he gains the grudging respect of local troublemakers, but he needs to tap into another kind of courage to effect real change.
Jim, Mickey and Lisa belong to a secret club called the Sewer Rats. Every Saturday the Sewer Rats reign supreme in paintball wars held in the city's storm drain system. The new kid, Carter, wants to join, but Lisa doesn't want him in the club. When Carter is hurt in his first paintball war, Jim and Mickey suspect that Lisa planned the accident. They try to confront her, but she runs into the tunnels just as a rainstorm begins. Jim and Mickey have to get Lisa out before the tunnels fill with water.
Sam's grandfather vanished from his life the day Sam's father was buried. Now, ten years later, Grandpa Max wants to make amends. He sends letters that lead Sam on a scavenger hunt. Sam follows his grandfather's bizarre instructions though he's still not ready to forgive. To alleviate his anger at his grandfather, Sam turns to his favorite stress release: climbing onto roofs and leaving his tag, a spray painted symbol for Aquarius. When he gets caught by an elderly couple, Sam learns a valuable lesson about forgiveness. He's ready to forgive his grandfather, but is he too late?
Josh knows he's riding recklessly when he knocks down the old man he suspects is the hermit of Lumberman Creek. But he is shocked when the hermit walks into the forest with his bike after the accident. Being without his beloved bike for a week motivates Josh to hike into the woods and confront the crazy old man. The hermit, Jonathan, has fixed Josh's bike, and Josh learns that he has more in common with the old man than he ever imagined. When Jonathan needs help, Josh has to respect the old man's choices in order to save his life.
Sable wears only black and has always felt that doom is near. Lacey wears pink and seeks beauty everywhere. A sadistic art teacher pairs Sable and Lacey together for their final project. The girls have to get to know one another and select a suitable poem for the back of each other's decorative mirror. Sable is less than thrilled at having to spend time with Lacey, who she believes to be nothing more than a brainless doll. As the project progresses, and Sable gets past her resentment, she learns some surprising truths about who Lacey really is. All of Sable's images begin to change, including the one she holds of herself.
Rufus and his sister Alexa hate each other at the best of times. When Rufus's friend Phil manages to hypnotize Alexa, Rufus is ready to enjoy the power. They begin by ordering Alexa to be kind to her parents and Phil. The plan backfires when Alexa sweetly suggests canceling an expensive family vacation in favor of a week at home playing board games. Then Alexa turns on the charm with Phil and suddenly Rufus has to deal with a lovesick amateur hypnotist. Rufus is certain it can't get any stranger until Alexa, still in her hypnotic state, is kind to the brother she's always hated and Rufus is more confused than he's ever been.
The first flash mob Ian puts together himself is a sixty-plus person, four-minute pillow fight in a department store. His friend Oswald is thrilled with the event, but Julia, the one Ian really wants to impress, is still convinced that flash mobs are stupid. While Ian tries to prove Julia wrong by initiating flash mobs with political impact, Julia is busy waging war with the strict new principal at school. When Julia goes too far and gets herself suspended, Ian sees an opportunity for a relevant and persuasive flash mob.
Fifteen-year-old Tim loves his job at his dad's pet store, partly because he gets to spend time with his best friend, a black cockatoo named Elmo. But things at work have been tense since the store moved to a larger, more expensive location. To make extra money his father rents out the store's exotic birds for parties and Tim is furious at this exploitation of his friend. When Elmo is stolen from one of the parties, the police are unconcerned about the theft. Tim and his new human friend, Sapna, set out to find Elmo and discover that Elmo is more valuable than they'd ever imagined.