Byron is psyched when his older brother Jesse invites him on a weekend caving trip—even if it means spending time with Cole, Jesse's obnoxious college roommate. With Jesse's girlfriend Michelle rounding out the group, Byron is sure the excursion will be a success. Things get tense when they near the cave, only to find that the way in is blocked. Byron stumbles on the entrance to a new cave, but the thrill of his discovery is overshadowed by Cole's increasingly strange behavior. Exploring a wild cave is always dangerous, but it becomes deadly as tempers fray and the water level inside the cave starts to rise. When an underground confrontation leaves his brother seriously injured, Byron has to make some life-or-death decisions—and every second counts.
Sixteen-year-old Salvador "Slam" Amaro thinks being the assistant coach of the Brookfield High School girls' basketball team will be an easy gig. Show up, run a few drills and pad his resumé so he can win a spot on the Ontario Provincial Under-17 team. But Slam's job suddenly gets a lot harder when the girls' coach and her daughter, the star point-guard, vanish after being threatened. Getting to the bottom of their disappearance puts Slam in confrontation with a mysterious stalker. But that's not his only problem. With the girls facing playoff elimination, Slam has to come up with some new coaching strategies while he battles some tough competitors for a place on the Ontario squad.
It's all aboard! for mystery when Dinah Galloway takes the cross-country train from Vancouver to Toronto, to appear on a TV talent show. But will she make it-or be permanently derailed? Along with her sister Madge, and her fellow junior musicians, tree fanatic Pantelli Audia and history buff Talbot St. John, Dinah is shadowed by someone who wants to get hold of an $80,000 treasure left by her late dad. But what is the treasure? The redheaded, singing sleuth realizes that the secret dwells somewhere in her dad's murky past, and involves a funny, if less than respectable, ex-con named Ardle McBean, and a mysterious man with a bowl cut. The mystery accelerates when Dinah's sweet, elderly piano teacher, also on the train, disappears and the danger to Dinah increases. She struggles to keep on the tracks of the mystery before the shadows, past and present, overwhelm her. This is the fifth installment in the best-selling Dinah Galloway Mystery series.
Trenton Hiser is trying to walk in the footsteps of his uncle, Mike Hiser, a successful Hollywood director. During Trenton's summer vacation, he goes with his uncle to film the inside story of Scarlet Thunder, a top-level stock-car racing team. As they film the action, too many things go wrong, deadly mistakes are made and Trenton finds out that much more than the race is at stake.
Dylan is back, and this time he is making a movie, The Rise of the Zombie Scarecrows, with his best friend, Cory, and his girlfriend, Monica. The film is for school credit, and their plan is to film on Halloween. Everything is falling into place until Dylan and Monica encounter a zombie scarecrow that causes Mr. Dalton, a friend of Dylan’s grandmother, to have a heart attack. Dylan and Monica learn that a couple of zombie scarecrows are pranking a local neighborhood. The police shut down Dylan’s project until the pranksters are caught. But Dylan is determined to see his film through to completion, no matter what the cost.
At 17, star defenseman Craig McElhaney likes his chances of making it as a pro hockey player. Yet, a string of recent "accidents" threatens to knock his team out of the playoffs and ruin his promising career. Craig has begun to question how many "accidents" can happen before they become more than a coincidence. But it's not a good time for questions. Not in the spotlight of high-pressure hockey. Not when the team needs him most. And not when he has some important lessons to learn about life. For Craig, however, there is no choice. Unless the questions are answered, the team's season and his promising career will surely end.
Travis and his best friends Ryan and Jasper live for the thrill of watching their horses race. When a thief starts hacking off the tails of Standardbred horses stabled at Blackdown Park, suddenly the track isn't such a great place to hang out. Things get even more unpleasant when a troubled girl comes between Travis and his friends. Travis has to make some tough choices, but how can he stand by his friends when he no longer trusts them?
Colin obtient un emploi de nettoyeur de graffitis dans un beau quartier. Il craint d'être la cible d'un gang, mais ne s'attend pas être à soupçonné de complicité dans une série de cambriolages. Colin n'a rien fait de mal, mais sa présence sur les lieux de divers crimes le rend suspect aux yeux des policiers. Pour prouver son innocence, il devra résoudre lui-même l'énigme des cambriolages. When Colin accepts the job to clean up the graffiti in an upscale neighborhood he worries that he might be targeted by gangs. But he didn't expect to become a suspect in a series of robberies. Every time he is sent to clean up graffiti, the police are nearby investigating a crime. Colin knows he's done nothing wrong, but even he acknowledges his presence at the crime scenes looks suspicious. The only way he can clear his name is to figure what is really going on.
Steve thinks a trip to Europe is out of the question—until he hears his grandfather's will. Suddenly he's off to Spain, armed with only a letter from his grandfather that sends him to a specific address in Barcelona. There he meets a girl named Laia and finds a trunk containing some of his grandfather's possessions, including a journal he kept during the time he fought with the International Brigades in the Spanish Civil War. Steve decides to trace his grandfather's footsteps through Spain, and with Laia's help, he visits the battlefields and ruined towns that shaped his grandfather's young life, and begins to understand the power of history and the transformative nature of passion for a righteous cause. Steve's adventures start in The Missing Skull, part of The Seven Prequels and continue in Broken Arrow, part of The Seven Sequels.
Lizzie Lane a l'habitude de vivre au sommet de la chaîne alimentaire. Sa vie presque parfaite bascule lorsque Rachel, une victime sociale de Lizzie, réussit à lui attirer des ennuis à l'école. La vengeance de Rachel détourne de Lizzie même ses amies les plus proches. Lorsque l'étrange nouvelle voisine de Lizzie lui enseigne quelques notions de magie, Lizzie ne peut s'empêcher de jeter un sort à Rachel. Mais elle oublie la « Loi de trois », selon laquelle tout sort que l'on jette revient vers soi multiplié par trois, et elle devient la victime de son propre complot de revanche. Lizzie Lane is used to life at the top of the food chain. Her near-perfect life is ruined when Rachel, a girl she socially destroyed, exacts her revenge by getting Lizzie in trouble for cheating on a test. Friendless and facing detention, Lizzie obsesses over finding the perfect revenge. When Stella, Lizzie's strange new neighbor, teaches Lizzie about magick, Lizzie can't resist creating a revenge spell. But she forgets the "rule of three," that whatever spell you cast comes back on you three-fold, and her zit spell backfires with dramatic results. When she asks for help from Stella's Baba, the only advice she gets is to "write the lesson of the zit on her heart." Can Lizzie find a way to teach Rachel a lesson without causing permanent disfigurement to herself?
Izzy and Julia have been on the same team for years. Izzy is frustrated that Julia spends too much time cherry-picking and getting all the credit when they score. But when someone starts threatening the team and their home field is sabotaged, the friends must work together to find the answers. Why would someone threaten their star player? And what is the connection to a century-old train robbery and the rumor of buried treasure? Trying to solve the mystery and keep the team in the playoff race, Izzy and Julia find themselves in deeper than they thought, and in more danger than they imagined.
Reese loves horses and longs to be a competitive show jumper. When the leased horse she rides is sold, she is left riding the orneriest horse in the stable. She decides she must find a horse of her own. Her parents can't afford a trained horse, so she decides to buy a wild horse at auction. Outbid, she discovers that many of the wild horses will be sold for slaughter. Determined to save the horses from a terrible fate, she finds herself in deeper than she expected—and fighting for her life.
On her seventh birthday, Pauline rode across the lawns on her street followed by her best friend Henry, he on the blue wooden horse, she on the red. On the seventh lawn at the top of the street, she collapsed, becoming a sudden victim of the polio outbreak of the summer of 1954. Five years later, when In the Clear begins, she has survived, but paid a heavy price. A brace on her left leg allows her to walk, but she confines herself to her house, humiliated at the notion of being seen. Terrified by what Pauline has already suffered, her mother watches over her, forbidding her to play hockey on the ice rink her father has created in the backyard. In the Clear alternates, chapter by chapter, between Pauline's horror-filled year in the hospital five years earlier and her struggles to adapt in the present of 1959 and 1960. At the end of the book, her triumphs in past and present come together and she is able to move forward with new friendships, a renewed bond with her mother and, most important, a new faith in herself.
After a member of her competitive cheerleading team is injured in practice, sixteen-year-old Marnie is asked to be a flyer-the most coveted role in cheerleading. The Soar Starlings team has a real shot at the provincial championship, and Marnie has only a few weeks to prepare. But as she scrambles to polish her lifts and throws, Marnie's personal life begins to unravel. First, her boyfriend of two years breaks up with her, and then her best friend Arielle, captain of the Starlings, disappears during a team trip to Toronto. As Marnie struggles to adjust to being both a flyer and the team's new captain, she realizes that, to be a leader, you have to let go of old alliances to make room in your life for new ones.
When Adam Murphy learns that his late, revered grandfather, David McLean, hid a huge stash of foreign cash and fake passports in the family’s cottage, he is stunned. Was Grandpa really a traitor, as some of the evidence suggests? And why was a loaded Walther PPK pistol hidden at the cottage? Determined to prove his grandfather’s innocence, Adam takes the famous James Bond gun and follows the clues to Bermuda, where he encounters danger, evidence of espionage, and an unusual girl named Angel Dahl. Desperate and on the run with Angel, pursued by a deadly operative, Adam races to other exotic locations, unsure if Angel is friend or foe, or if his grandfather was a hero or a villain. Three clues hold the dark secret of David McLean’s past—the letter W, a glass eye with a golden iris, and the haunting words of someone named Mr. Know. Double You is the sequel to both Separated, part of The Seven Prequels and Last Message, part of Seven (The Series).
Fifteen-year-old Kyle Evans has been a jock for years—a triple threat basketball player who can dribble, pass or shoot with considerable skill. But once he decides to try out for the school musical production at Sainsbury High, Kyle finds there is much more to life than hightops and hookshots. Conflicting priorities cause problems between Kyle and his coaches, teachers, teammates and friends. And when his buddy Lukas becomes the target of homophobic hatred, Kyle is left with some difficult choices to make.
When his brother Bunny vanishes from the Toronto City Hall skating rink, Spencer, a budding filmmaker, finds himself plunged into the stuff of movie thrillers: kidnapping, terrorists, intrigue, a missing document, a world-famous pop star, disguises, romance and a rogue alligator. As he races the clock to save his brother, he must sort the real from the make-believe and unravel a murder mystery involving his grandfather. The last time Spencer got tangled up in an adventure from his grandfather’s past, he didn’t believe it was for real. Now he can’t get anyone to believe him when he says that Bunny has been kidnapped and that someone is going to die. Coda is the sequel to both Speed, part of The Seven Prequels and Jump Cut, part of Seven (The Series).
Lauren Cross is the first female player on a WHL team—goaltender Joseph Larken's team, the Spokane Chiefs. For Joseph, the prospect of a season in the publicity shadow of a new female goalie promises to be a nightmare. Hiding behind a carefully built wall of anger, Joseph is relieved when a scandal knocks Lauren off the team…until he begins to believe she was framed.
Charlotte Summers is sure that summer camp is going to be a disaster. And she’s right. But it’s not as disastrous for her as it is for her counselor, Abby. Abby has no control over the girls in her charge. The control is held by the cabin’s mean girl. Charlotte realizes that she could tip the balance of power and unseat the bully, but does she have the courage to go for it?
It's the summer of Connor Trent's sixteenth birthday, and the stakes for him have never been so high. Connor's summer job at the Bytowne Tennis Club allows him to train at a historic facility. It also throws him into confrontation with his rich-kid rival, Rex Hunter, whom he will battle for a berth in the National Junior Tournament. After a series of fundraisers is sabotaged, Connor suspects that someone wants to bankrupt the club and take over its valuable riverfront property. A fabled trophy, rumored to contain hidden cash, might solve all of Connor's problems—if he can win it.
When Josh Ellroy, left-winger for the Kamloops Blazers, and his dad find more than a dozen dead cattle on the family ranch, Josh has some serious decisions to make. On one hand, the Western Hockey League playoffs are ahead, plus a chance to play in the National Hockey League. On the other hand, there's a beautiful and interesting girl who believes more prize bulls will be killed. Josh is afraid of what will happen if he gets involved. As he learns more, he's afraid of what will happen if he doesn't.
Del plays striker on his high school soccer team, the Cardinals, and they’ve gone almost three seasons undefeated. To Del, it’s just a game, but some of the players think winning is all that matters. When an ugly tackle results in a major loss for the Cardinals against their main rival, the Rebels, things get heated between the teams. That night, one of Del’s teammates has his ankle broken by an unknown assailant, leaving him unable to take part in the playoffs. As Del tries to figure out which of the Rebels’ players is responsible for the attack, his coach brings in a substitute player, and he’s actually really good. Is it just a coincidence, or did someone finally take the above all else mentality too far?
Sam Campbell's school team, the Laggan Lairds, always loses. When someone suggests that their name be the Laggan Lard Butts, Sam thinks the team should change its name. What is a Laird anyway? The basketball coach agrees, and soon the whole school is involved in an election for a new team name. Sam and his friends nominate the name Lard Butts. When the basketball team starts winning games after a warm-up cheer of "Go Lard Butts!" it seems the Lard Butt campaign might actually win the election.
Marta is an outsider at school. Partly because she chooses to be. With parents who were once farmworkers, she was used to moving a lot. It was hard to make friends. Though now the family is settled, trouble seems to follow her. To escape, she draws. Her art teacher thinks she has a gift. He signs her up for a program in another city. As she leaves behind the drama back home, she encounters other places, people, and events that are just as dramatic and even dangerous. Her drawings seem to be responsible. This series of books was designed specifically for struggling teen readers. The contemporary fiction is written at accessible levels and provides substantive content without being edgy. The relatable plots appeal to teens, especially those who are reluctant to read. Books in the series quickly grab their interest with fast-paced storylines that feature realistic, sometimes larger-than-life teen characters readers can identify with or would like to know. Then there is an unexpected twist. The characters' lives are suddenly on the edgeÑof fame, fear, or even sanity. What starts out as fun or routine becomes a nightmare, real or imagined. As characters are tested in mind, body, and spirit, readers have a sense of being there to experience the adventure.
High school freshman Robinson "Robin" Paige lives with his grandmother, Miz Paige, on the meanest street in the city. Miz Paige is his rock. Sly and Kaykay have been his buddies since forever. Smart, stoic, and loyal, Robin's life has been defined by loss. And he doesn't want another tragedy, so he lives afraid to stand or speak out. But then he gets pushed to the edge. Somehow, someway, he will get back at the Ninth Street Rangers...Stealing from the rich and giving to the poor takes on a whole new meaning--At the new auto repair business, Robin noticed a Lamborghini. He thought there'd be other cool cars in the alley behind the shop, but there was nothing, not even a garage door. Cars were going in. None were coming out. Book 3 in the series.