Dylan and his friends snowball cars for entertainment on the weekend. When they don't get enough reaction from passing cars, they put rocks in the middle of their snowballs. Their first attack with the loaded snowballs causes a car crash. His friends flee, but Dylan goes to the scene of the accident to make sure the driver is okay. He runs off when he knows help is on the way. Dylan is sighted, and rather than being punished, he is lauded as a hero. As his lies pile up, so does the hype about his heroics, and along with it, Dylan's guilt.
Liza, determined to prove that her mother's boyfriend is no good, starts researching the oil company he works for. Liza discovers a lawsuit against the company for compensation that is long overdue to Guatemalan farmers. She starts a group at school called GRRR! (Girls for Renewable Resources, Really!) and launches an attack on Argenta Oil. As her activism activities increase, her objections to her mother's boyfriend become political. She is learning to separate the personal from the political, but when her mother discovers her plans for a demonstration outside the Argenta Oil head office, the two collide in ways Liza least suspected.
Edward is a classic slacker. He's got better ways to spend his time than toiling over homework, and as long as he gets passing grades he's happy. When his fifty percent average is threatened he has to find a way to pull up his grades without applying himself. Edward discovers that special education students get more time to complete tests, and he thinks he's found the perfect scam. Little does he know that manipulating everyone around him will take more work than he ever imagined.
When Kurt is hurt in a soccer game and ends up in the hospital Tina tries to help him, but nobody will tell her what is wrong, and Kurt's parents don't want her around. Tina learns that Kurt needs a donor with a rare blood type, and she finds a match in Kurt's soccer rival Jason. Jason agrees to donate his blood to Kurt, but when Kurt disappears from the hospital, the situation becomes desperate. Then Kurt's rival is in a tragic accident that may change everything.
Jim, Mickey and Lisa belong to a secret club called the Sewer Rats. Every Saturday the Sewer Rats reign supreme in paintball wars held in the city's storm drain system. The new kid, Carter, wants to join, but Lisa doesn't want him in the club. When Carter is hurt in his first paintball war, Jim and Mickey suspect that Lisa planned the accident. They try to confront her, but she runs into the tunnels just as a rainstorm begins. Jim and Mickey have to get Lisa out before the tunnels fill with water.
Dorf is all about skateboarding and so far that's worked out fine. But now that he's in a new city, the terrain has changed. He's no longer free to skateboard where he wishes, school is more difficult, and his passion for skateboarding garners him the nickname and reputation of a freak. With daring stunts he gains the grudging respect of local troublemakers, but he needs to tap into another kind of courage to effect real change.
Sam's grandfather vanished from his life the day Sam's father was buried. Now, ten years later, Grandpa Max wants to make amends. He sends letters that lead Sam on a scavenger hunt. Sam follows his grandfather's bizarre instructions though he's still not ready to forgive. To alleviate his anger at his grandfather, Sam turns to his favorite stress release: climbing onto roofs and leaving his tag, a spray painted symbol for Aquarius. When he gets caught by an elderly couple, Sam learns a valuable lesson about forgiveness. He's ready to forgive his grandfather, but is he too late?
Josh knows he's riding recklessly when he knocks down the old man he suspects is the hermit of Lumberman Creek. But he is shocked when the hermit walks into the forest with his bike after the accident. Being without his beloved bike for a week motivates Josh to hike into the woods and confront the crazy old man. The hermit, Jonathan, has fixed Josh's bike, and Josh learns that he has more in common with the old man than he ever imagined. When Jonathan needs help, Josh has to respect the old man's choices in order to save his life.
Sable wears only black and has always felt that doom is near. Lacey wears pink and seeks beauty everywhere. A sadistic art teacher pairs Sable and Lacey together for their final project. The girls have to get to know one another and select a suitable poem for the back of each other's decorative mirror. Sable is less than thrilled at having to spend time with Lacey, who she believes to be nothing more than a brainless doll. As the project progresses, and Sable gets past her resentment, she learns some surprising truths about who Lacey really is. All of Sable's images begin to change, including the one she holds of herself.
Rufus and his sister Alexa hate each other at the best of times. When Rufus's friend Phil manages to hypnotize Alexa, Rufus is ready to enjoy the power. They begin by ordering Alexa to be kind to her parents and Phil. The plan backfires when Alexa sweetly suggests canceling an expensive family vacation in favor of a week at home playing board games. Then Alexa turns on the charm with Phil and suddenly Rufus has to deal with a lovesick amateur hypnotist. Rufus is certain it can't get any stranger until Alexa, still in her hypnotic state, is kind to the brother she's always hated and Rufus is more confused than he's ever been.
The first flash mob Ian puts together himself is a sixty-plus person, four-minute pillow fight in a department store. His friend Oswald is thrilled with the event, but Julia, the one Ian really wants to impress, is still convinced that flash mobs are stupid. While Ian tries to prove Julia wrong by initiating flash mobs with political impact, Julia is busy waging war with the strict new principal at school. When Julia goes too far and gets herself suspended, Ian sees an opportunity for a relevant and persuasive flash mob.
Fifteen-year-old Tim loves his job at his dad's pet store, partly because he gets to spend time with his best friend, a black cockatoo named Elmo. But things at work have been tense since the store moved to a larger, more expensive location. To make extra money his father rents out the store's exotic birds for parties and Tim is furious at this exploitation of his friend. When Elmo is stolen from one of the parties, the police are unconcerned about the theft. Tim and his new human friend, Sapna, set out to find Elmo and discover that Elmo is more valuable than they'd ever imagined.
Once again Callie is forced to take part in her mom's latest crusade. They head into ranch country to camp -- bloodthirsty mosquitoes, stinky outhouses and all -- at a protest to save a rural school. Callie's grandmother shows up with her biker buddies and the singing grannies. Callie hates camping and wants nothing to do with the protest. To make matters worse, Callie's only possible ally, her cousin Del, is mad at her. The last time Callie visited, she was thrown from Del's horse, Radish. Callie claimed the horse was vicious and now Del's parents are forcing her to sell Radish. Callie wants to help her cousin, but she's terrified of the horse. Del is just as tenacious as the rest of Callie's family, and Callie is forced to admit that she's not going to be allowed to go home until both the horse and the school are saved.
Fourteen-year-old Matt has only one goal in life: to become a hermit. He has no use for school, but he loves the solitude of the forest. When he hikes up to the cabin he built for himself, he discovers a mysterious stranger named Forrest has moved in. At first Matt doesn't connect Forrest's appearance with the rash of local robberies. Forrest seems to be the perfect hermit, and he teaches Matt the skills he needs to achieve his goal, including how to hunt with a crossbow. But when Forrest tries to kill an endangered Roosevelt elk, Matt questions the ethics of his new friend. When Matt discovers a stolen rifle in his cabin, he finds himself trapped in a dangerous situation.
Turk needs cash, but he's allergic to his own sweat so getting a job is out of the question. Then he makes a discovery: Girls love dogs. Turk's friends will do anything to meet girls. Turk starts a dog walking business. His friends walk the dogs and Turk collects half the money. In an attempt to impress dog-loving Carly, Turk brags about his business in front of the school tough guy, Chuck. When Chuck learns the true nature of Turk's business and wants in on the action, Turk worries that he will lose his business and Carly's respect.
The principal announces that the school is implementing uniforms, and Ian finds himself caught in a conflict. His friend Julia wants him to devise a plan to fight the decision, and the principal is determined to convince Ian the uniforms are a good idea. Ian wants nothing to do with the issue. While doing research for a social-justice class, he learns that the manufacturer of the uniforms is on the top-ten list for human-rights violations. When he tells the principal this, all he gets is a reminder that the penalty for refusing to wear the uniforms is suspension, and Ian finds himself caught in a whole new conflict -- one with himself.
Wilf is convinced his parents want nothing to do with him. When he isn't in school, he is left to his own devices or shipped away to camp. But at fifteen, Wilf is adamant that he is too old for summer camp. When his parents ignore his protests and ship him off anyway, he knows how he will get their attention: He will escape from camp by canoe and spend the rest of his vacation alone in the woods, proving to his parents he deserves his independence. His plan begins to unravel when his cabin mate forces Wilf to take him along. Things go from bad to worse when a younger camper follows them and they all end up in a fight for their lives against the unforgiving river.
It's hard enough for Eve to adjust to a new high school without the extra weight she's gained over the summer. Her best friend is ashamed to hang out with her, and she's become the focus of a schoolmate's cruelty. Determined not to be "that pathetic fat girl" at school, Eve struggles with a diet and forces herself to join a mentoring program. The diet only makes her food obsessed, and she feels she is failing as a mentor. How can a lonely fat girl gain the confidence she needs to succeed?
The students of the 121 Express are infamous for bad behavior and Lucas knows his role on the bus will determine his social standing at his new school. Lucas is tired of being one of the nerds. When he attracts the negative attention of the cool troublemakers, he saves himself by teasing another kid. His ploy works and soon Lucas is right in the center of the mayhem on the bus. He loves his new found popularity, but when the fun and games push the bus driver to a nervous collapse and hospitalizes an elderly lady, Lucas begins to question his choices.
Trevor, Robyn and Nick decide they have a mystery to solve when Trevor discovers a suspicious looking young man snooping around. They learn about missing research involving the use of carob beans to aid in cancer treatment-potentially valuable information. With a shady looking grad student, a bitter activist and an employee of a medical research firm to deal with, our amateur sleuths are faced with their greatest challenge yet.
This collection of world tales focuses on stories originating from nearly every continent. They are short, gripping stories that "kick in fast including comedy, trickster, tall tales and family themes for middle and young readers.
Back by popular demand, these timeless, scary and spine-tingling thrillers are collected together for young readers.
In the Native American tradition, a strong connection exists between the spirit world and the natural world. It is believed that what happens in one has a definite impact on the other. In this collection, Choctaw storyteller Tim Tingle draws from the rich heritage of the Five Civilized Tribes - the Creek, Cherokee, Chickasaw, Choctaw, and Seminole nations.
In this collection of eerie tales, a ghostly gazetteer chronicles the numerous contemporary accounts of Northwestern hauntings and other strange happenings reported around British Columbia, Washington, and Oregon. The typical Northwestern ghost almost always appears alone, in the form of a faint, often grayish wisp.
Twenty-three original, horrific tales of vengeful spirits and nefarious supernatural creatures are made all the more sinister by the comfortable, contemporary settings of these cold-blooded tales.