In 1930 nine-year-old Miriam travels by train from Brooklyn to her grandparents' farm in upstate New York. Her grandparents are kind, generous people, but they aren't exactly ideal playmates for a lonely girl. When Miriam is not doing homework in the kitchen with Bubby or helping prepare meals for the migrant workers that Zayde hires to help out on the farm, she plays with the barn kittens born just before she arrived. Those kittens are her only friends, until the day Miriam discovers a young girl hiding in the barn. Cissy and her brother, Joe, who's one of Zayde's farm hands, are on the run from an abusive uncle back in Mississippi. Miriam and Cissy hit it off immediately. But their friendship is tested when Miriam is forced to choose between keeping a promise and doing the right thing.
Braden Green, Gabriel Lopez, and Misty Everest identify the saboteur who damaged the spaceship. But the ship has drifted way off course and there’s no pilot to correct the situation. The three teens must find a way to get the ship back on course and bring it in for a landing on Mars. Third book in the series.
Braden Green, Gabriel Lopez, and Misty Everest think that their problems are over when they finally get to Mars. But it turns out the problems are only beginning when the wants to refuse them entrance. With little fuel and food, the three teens must figure out how to convince the colony to let them in. Fourth book in the series.
Braden Green, Gabriel Lopez, and Misty Everest, three teenagers bound for Mars, discover that the damage to the spaceship is the result of sabotage. With all of the crew dead the three teens must figure out who is responsible for the sabotage before something else goes wrong. Second book in the series.
Braden Green, Gabriel Lopez, and Misty Everest are three teenagers heading to the largest colony on Mars. But when a malfunction kills nearly everyone on board, the three teens must take control and figure out how to get the remaining passengers safely to Mars. First book in the series.
When Gravelmuck Elementary's cleaning slimes escape and destroy the schoolyard with their acidic ooze, all claws and tails point to Mr. Snag, the school's caretaker, as the culprit. Determined to clear Mr. Snag's name, Tank and Fizz dive into the case, only to discover that the goop under Rockfall Mountain runs deep. The detective duo must outwit their eight-legged principal and survive an ancient war between high-tech janitors and spell-slinging wizards. Can Tank and Fizz find the real monsters behind the slime stampede in time to clear Mr. Snag's name?
Twelve-year-old Luke "Spin" Spinelli is sick of fake running, fake laughing and fake pointing. Sure, he once made the cover of Baby Show magazine, but now his secret modeling career is making him miserable. He dreams of using nonwhitening toothpaste. He can't wait to stop styling his hair. And he really wants to stop worrying that the school bully will discover he was once the face of Dribbleez Diapers. After all, Spin's just a normal boy looking for a hockey game and some pizza with extra cheese.
More than anything, twelve-year-old Max wants to play hockey like he used to. But since the death of his dad, his mom does more crying than mothering, and Max has to take his special-needs brother, Duncan, with him everywhere he goes. The team needs Max to win the upcoming game against the Red Eagles, but one practice with Duncan makes it evident that it's not safe to leave him unattended on the sidelines. With only a week to figure out how he can play in the big game, Max is feeling the pressure. Will he find a way to be a good teammate, a good brother and a good son, or is it too much for one kid?
The students of Carter High return for their senior year. These books continue the stories from Carter High Chronicles and introduce new characters. Topics are involving and pertinent to young adult readers: romance, sports, friendships, exams, work, family. In just 48-pages, struggling readers can easily complete each novel. Starting your senior year at a new school is tough. Harder still when you can't hear some of what is said to you. Rick wanted the Carter High students to like him. He thought if they knew he wore a hearing aid, they wouldn't want to be his friends.
When Renata is chosen to play the lead role in the school musical, students who used to ignore her start saying hello and congratulating her in the hall. She is happy until it becomes evident that Karin, a wealthy girl who expected to get the lead role, will go to great lengths to ruin Renata's reputation.
On a class ski trip, Gabe Santiago learns that he is a natural on the slopes. When Eliza, a girl he has a crush on, asks Gabe to join the Grover Lake ski team with her, he quickly says yes. One problem: he’s never skied slalom before. Then Sal, owner of Sal’s Used Sporting Goods, hands him a pair of goggles once worn by Olympic gold medalist Bode Miller. Will they prove to be Gabe's lucky charm?
Logan Parrish has a great fastball. Unfortunately, it’s the only pitch in his arsenal, and hitters are starting to figure him out. After a devastating loss, Logan visits Sal’s Used Sporting Goods, and its friendly owner introduces him to an ex-minor league pitcher who might be able to teach Logan a few tricks. But will they be enough to help Logan in the big game?
Bridget and her friends, Eric and Emma, get a chance to use a research drone for a project at school. When Eric and Emma start acting weird around her, Bridget decides to use the drone for a different reason, and the secret she discovers isn’t what she was expecting.
After a bad first soccer practice, Bridget feels pressured to get in better shape. She hopes a new fitness gadget will help her reach her fitness goals. Instead, it leads to a fierce competition, and it affects a friendship. Is Bridget’s latest tech passion pushing her too far?
In the shadows lurking between midnight and morning, the imagination reigns. Real and imagined become simply words with shifting boundaries and slippery definitions.
For as far back as Kyle can remember, he spent summers at Gram's cottage on the lake--fishing all day, and hanging out with the whole family. But this year is different. His father has moved out, his grandmother has died, and his mother is selling the cottage because they can't afford the upkeep. Sally Derby takes readers to a small lake in 1970s Michigan, where thirteen-year-old Kyle comes to understand that loss isn't forever, and that people are more complicated than they seem.
Bunny is on a camping trip with his brother and his grandpa. How much trouble can he get into? As it turns out, a lot. For one thing, there are soldiers all over the place. Canada is about to go to war with the United States, and the battle starts tomorrow. Bunny is worried. A hockey rivalry is one thing, but this is serious. And why is everybody so happy? Things get personal when an American soldier steals his brother Spencer's cell phone. Bunny decides to track down the phone himself. Maybe they can get out of there before the war starts. That’s when things get confusing... In this zany prequel to Ink Me and The Wolf and Me, the hockey-loving, indomitable Bunny goes camping with his brother and his grandpa.
Molly grew up hearing the tales of Haviland Stout, her ancestor who discovered the dangerous magical spirits that inhabit the far corners of the world. Now, on the edge of the New World, in the British Dominion of Terra Nova, Molly and her family collect spirits aboard their airship, the Legerdemain. But when Molly captures a spirit that can speak and claims to have been Haviland's friend, her entire life is upended. What if everything she knows about the spirits, and her own history, is a lie? In her hunt for the truth, Molly will have to challenge the most powerful company in Terra Nova and find the courage to reshape her world.
Brielle and Tawni have played cello side by side in orchestras since they were nine years old. Brielle has always played second chair to Tawni's first, and she's been happy with that arrangement. When Tawni is injured, Brielle suddenly finds herself principal cellist. Not only does that mean she'll be thrust into the spotlight, but it also means she is now leader of the cello section. Brielle is terrified. Is she good enough? Will the other musicians accept her? What if she screws up? Despite her fears, Brielle rises to the occasion. Her cello skills, and her leadership skills, improve as she grows into her new role. But just as Brielle is beginning to feel confident, Tawni returns. And she wants her job back. If Brielle steps down now, she'll lose her place in the spotlight. If she doesn't, her friendship could be in jeopardy.
After budget cuts force the Southside Saints football team to disband, Jamal and his friends have to settle for playing pickup on the hardscrabble field behind their high school. Then the president of a sporting-goods company offers to donate $20,000 worth of equipment to the team. There's only one catch: he wants to be the coach. Thrilled to have a real team together, the players turn a blind eye to Coach Fort's racism, bullying and discrimination. Until he takes it too far. Now its up to Jamal and his teammates to take back their team and show what they're made of.
Juggling soccer, school, friends and family leaves John with little time for anything else. But one day at the local community center, following the sound of drums, he stumbles into an Indigenous dance class. Before he knows what's happening, John finds himself stumbling through beginner classes with a bunch of little girls, skipping soccer practice and letting his other responsibilities slide. When he attends a powwow and witnesses a powerful performance, he realizes that he wants to be a dancer more than anything. But the nearest class for boys is at the Native Cultural Center in the city, and he still hasn't told his family or friends about his new passion. If he wants to dance, he will have to stop hiding. Between the mocking of his teammates and the hostility of the boys in his dance class, John must find a way to balance and embrace both the Irish and Cree sides of his heritage.
DJ is always thrilled to spend time with his grandfather, a person he idolizes. When his grandfather announces that he's going to take all of his grandsons on individual adventures, it seems only fair that DJ, as the oldest grandchild, will get his adventure first - an adventure that sees his grandfather at the controls of a small plane as the two fly to Central America for a week. But when someone tries to kidnap him, DJ must flee through the jungle and down a crocodile-infested river, pursued by armed gunmen. When he isn't busy trying to stay alive, DJ discovers things about himself he never suspected and uncovers information that leads him to believe his beloved grandfather is living a secret life. In this exciting prequel to Between Heaven and Earth and Sleeper, the responsible and athletically gifted DJ flies to Central America.
As the eve of the great Wizards' Summit approaches, wizards from all over Rockfall Mountain descend on the school at Shadow Tower to refine their craft. When professors start disappearing, it's up to magic-fearing monster sleuths Tank and Fizz to solve this spell-packed mystery and find the missing mages. Aleetha, their detective partner and a wizard-in-training, has dragged Tank and Fizz into the heart of the Shadow Tower, where libraries fly, spells fill the air, and an ancient army of darkness stirs, when she receives a mysterious message from her missing teacher. Using their detective skills, a pinch of magic and a trickle of technology, the friends stumble into a battle that's been brewing for decades. And what starts as a simple missing-persons case turns into a clash of light versus dark magic. Can Tank and Fizz overcome their fears and track down the missing mages before the black magic makes them disappear for good? The Case of the Missing Mage is the third book in the Tank & Fizz series about two crime-solving monsters living under a mountain, following The Case of the Slime Stampede and The Case of the Battling Bots.
Thirteen-year-old Nate needs a break from looking after his newly disabled mom. One day when his mom thinks he's at a cross-country meet, he goes to the mall with a friend he's forbidden to have contact with. At the skate shop he sees a new board he can't afford but has to have, and Nate gets talked into running a scam. It turns out Nate looks a lot like a teen TV star filming in the area. So he and his buddy get girls to pay cash to be extras on set. It's all fine until Nate meets a girl he really likes. Nate knows he has to tell her the truth, but he's not sure he has what it takes to come clean.
How can you liven up a boring camping trip with your grandpa and your younger brother? Spencer has the answer: lose the new cell phone you weren't supposed to bring with you. Add a War of 1812 reenactment, a student film crew, an old flame of Grandpa's, Laura Secord's cowbell and a larcenous hardcore history buff, and you get a weekend that gives Spencer his first taste of independence and maybe a glimpse of his future, by way of the past. In this funny prequel to Jump Cut and Coda, the goofy and creative Spencer gets caught up in a War of 1812 reenactment.