Rusty, Katie and Sheila are sent out of town with Rusty's grandparents to keep them out of trouble. This time the trio is in historic Barkerville, a gold rush town with a secret. After witnessing what they take to be a ghost in the night, the three friends find themselves involved in a mystery from the past that seems to have a few other people interested as well. New information has come to light about a fortune in missing gold, a centuries-old curse and a missing miner. While the three budding detectives try and figure out which of the aging prospectors they keep running into is actually a ghost, they find they are in a race against time to recover the gold and return it to its rightful owners to avert a tragedy. Will they find the gold in time? Or will they suffer the fate of Three Finger Evans, the missing miner?
Sheila, Rusty and Katie are on the road again. Fresh from their adventures in Barkerville, the trio is now in southern Alberta. Sheila has been anxiously anticipating her reunion with her father and is worried about how they will get along. Her fears are confirmed when they arrive at the Triple W Ranch and he is not there to greet them. When the police arrive, Sheila finds that her father is in big trouble. Developers want to take over his land to build new housing and a golf course, and when the night watchman at the development is shot, all the evidence points to Sheila's father. Sheila tries to help out, but the clues she finds only make things worse. Is Sheila's dad guilty? She doesn't think so and with help from the others sets out to prove it.
The prime directive has been changed and four billion robots with atomic blasters are poised to take over the universe. Only Robbie Packford, Earth boy and grade six math nerd, can stop them. But when Robbie drinks the secret formula that is supposed to make him invincible, he turns into a mythical creature from the planet Kerbosky with a disturbing craving for raw meat. Will Robbie reach the nerve center in time to save planet Earth from destruction? And what do four billion not nice robots have to do with the chances of the Vancouver Canucks winning the Stanley Cup anyway?
When Charlie Sykes wakes up in hospital in St. John's, he learns that he and his father have been in a car accident and that his father is dying. Charlie inherits little more than the brass key that his father pressed into his hand before he passed away. As far as Charlie knows, he has no family in Newfoundland. But then Uncle Nick shows up and is keen to meet his nephew-not because of who Charlie is, but rather because of what Charlie has: the key. That key will unlock a treasure Uncle Nick began searching for more than thirty years earlier. And he would have found it all those years ago if he hadn't been arrested and sent away for murder. But Charlie isn't convinced he should give up the key. He leads Uncle Nick on a wild chase through old St. John's, across Signal Hill and out to the coast. There, high above the rugged Atlantic, Charlie finally comes face-to-face with Uncle Nick, the treasure, and a family history that will leave him with a new understanding of where he comes from and where he's going.
Linda is shy and avoids getting involved at school. But when her high school sets up online chat rooms she can't resist the urge to visit them. Fuelled by interest in a student with the nickname Cyrano, Linda participates in online conversations using the nickname Roxane and gains a reputation as the queen of one-liners. Soon Linda starts receiving gifts from a secret admirer who signs his gifts, "C." She is certain that her life has taken a turn for the better until "C" reveals his true identity.
Kip's only friends are the members of the Daredevil Club, a club whose mission is to complete seven dangerous dares before their rivals, the Wildmen, complete their list of dares. Before the cliff diving accident in which he lost the use of his leg, Kip had been the leader of the Daredevil club. Now he has difficulty completing the dares and suspects that his membership is threatened. As the daredevils plan their final stunt, a dangerous climb along a narrow steel shelf beneath a bridge, they try to convince Kip that he may not be up to the task. Kip refuses to back down even though he suspects his friends might be right.
Callie's mother has chained herself to the neighbor's tree and is living inside the treehouse. She refuses to come down until the neighbor, Mr. Wilson, agrees to leave the tree standing. Soon reporters arrive to interview Callie about her mother's protest. Callie doesn't want to talk to anyone. More chaos ensues when Callie's grandmother invites the "singing grannies" to help save the tree, the neighbor's biker friends come to her aid, and Callie's friends show up to try to get themselves on TV. Callie needs to figure out how to get her mother to come down from the tree so that her life can return to normal.
Dana is excited about her school trip to Japan despite the fact that she is surrounded by the Melly Mob, "in-crowd" kids who make fun of her. Dana is certain she will be less of an outsider in Japan, home of manga and anime. But she soon discovers that it's just as difficult to fit in with a foreign culture as it is to fit in at school. And the only other manga fan that she meets refuses to talk to her. As Dana learns to meet people halfway and gains some friends in Japan, Melissa, leader of the Melly Mob, makes every effort to remind her that she's still an outsider.
Claire's life is a mess. She's failing math, her depressed mother won't get off the couch, Eric, the boy of her dreams, is dating her nemesis Lucy. While Claire is wishing her life were better, lightning strikes. Soon afterward, everything changes. With Lucy in the hospital and out of the way, Claire attracts Eric's attention and gets the starring role in the school play. But good fortune has a cost: her newly energized mother reconciles with her deadbeat dad, the dream boy turns out to be a dud and Claire feels terrible guilt about gaining everything Lucy has lost. But how can Claire turn it around when lightning only strikes once?
When Cody and his friends accept a challenge from a local gang to steal a park bench, their main concern is keeping themselves on the gang's good side. Cody learns that the stolen bench had been dedicated to the father of the English teacher who sponsors the school newspaper; the paper that Cody has just started writing for - and he's worried about the consequences. As the gang applies pressure for more from Cody and his friends, he realizes they've crossed a line, and now he has to figure out how to make it right.
Keegan and Alex are the only kids in Leamington who haven't volunteered to help out with the town's annual tomato festival. In an attempt to teach them a sense of responsibility, their fathers put them in charge of the tomato toss. The boys decide it's their responsibility to add a little excitement to the event. They exchange the traditional wooden targets for human targets and, before they know it, they are running the most popular event at the fair. The excitement may be too much for the sleepy town and soon the tomato toss is taken to the streets.
Life is hard for ten-year-old Safiyah in the Kibera slum outside Nairobi. Too poor to go to school, she makes a meager living for herself and her grandmother Cucu by selling things she finds at the garbage dump. After using scavenged paper to fix up the inside of the hut, Safiyah starts a mural on the outside. As word of the paper house spreads, Safiyah begins to take pride in her creation. When Cucu collapses after a fire, Safiyah stays at the hospital to help care for her grandmother. While Safiyah is away, her friend Pendo works on the mural, which upsets Safiyah. But when Pendo attracts media attention to the paper house, Safiyah and her grandmother are given a chance of a better life.
The summer is off to a lousy start when Levi's bike is stolen from outside the corner store. He feels even worse because he didn't lock it. But when his best friend Riley's locked bike is stolen the very next day, the boys are determined to get both of them back. When they discover there has been a string of bicycle thefts in the area, the friends hatch several plans to find the culprit. There are so many potential suspects--Steve Morrow and his gang, the tattooed guy who sits at the bus stop, the owners of the secondhand-bike store. There's also Emily Grimshaw, Levi's childhood nemesis, who keeps popping up and showing a peculiar interest in the thefts. Does she really want to help or is she involved somehow? And will Levi and Riley ever see their beloved bikes again?
When grade-eight science-project time rolls around, J.J. Murphy skips the beakers and the papier mâché and dives into research about jerks. And idiots. But mostly jerks. By his own estimation, his science project, On a Scale from Idiot to Complete Jerk, is groundbreaking, exhaustive, highly scientific and seriously worthy of bonus marks. Beginning with the dawn of humankind and concluding conclusively with a very cool pie chart, the project dissects the elements of jerkosity through extensive case studies and scientific illustrations. It explores the who, what, when, why and how of jerks and, more important, peppers the lively research with sciencey-looking graphs and charts that reveal a lot about J.J., his family and friends, and the jerks of this world.
Twelve-year-old Astrid has come to Ghana with her family in 1979 so that her father can help oversee Ghanas first democratic election. Astrid and her brother, Gordo, were told it would be a great family adventure, but they soon find out that everything about Ghana is difficult; the heat, the food, the threat of disease, the soldiers on the roads, the schools. Gordo fits in more easily than Astrid, who is often left to look after her baby sister, Piper, as their mother begins to fall apart under the strain of living in Ghana. When the government is overthrown, Gordo comes down with malaria and a soldier threatens her family, Astrid is surprised to discover how protective she has become of her new home.
Melissa is waiting for the "new life" that her mother Sharlene has promised her since a fire devastated their family. But nothing ever seems to change. Melissa has difficulty making friends at school, they never have enough money and her little brother Cody is a brat. When Sharlene announces that they will be spending the month of August at a remote cabin on a wilderness lake, Melissa is less than thrilled. But there is more to do at the lake than she expected, and she is surprised to learn that her mother knows how to paddle a canoe, fish and make bannock and s'mores. On an island in the middle of the lake, Melissa meets Alice, a strange girl who is writing a fantasy novel. Alice shares her tree fort on the island with Melissa, and while at first Melissa is attracted to Alice's strong personality and her stories of her "perfect family," she becomes increasingly uneasy around Alice. As Melissa's relationship with her mother improves and her confidence increases, she is able to hold her own with Alice and start to appreciate her own imperfect family.
With the nation reeling from the recent terrorist attacks, Q and Angela leave Chicago and arrive in San Francisco. Their parents are determined to continue the Match tour but for safety's sake, they have decided to send Q and Angela to boarding school. Not happy at the thought of being taken off the trail of the ghost cell, Q and Angela race against time with Boone and the SOS team to find Number One, the leader of the world's most feared terrorist organization. It's the final showdown.
After Q and Angela help foil a Ghost Cell plot in San Antonio, they head to Chicago, the next stop on the Match tour. Since they've been busy fighting international terrorism, they're behind on their school assignments. Their parents tell them if they don't get caught up, it's off to boarding school. But who can concentrate on homework when there is a mystery to solve and international terrorism to thwart? Angela is obsessed with finding out more about the mysterious Boone. Q is more interested in not going to boarding school. But when Boone and his SOS crew are ambushed on their way to Chicago, it becomes abundantly clear. Someone inside their inner circle is feeding the Ghost Cell information. As they dig ever deeper to learn the identity of the mole, Angela and Q uncover the Ghost Cell's next plot. And it's much, much worse than a car bomb. They plan to unleash a chemical weapon over the skies of Chicago. And it's up to Angela and Q, along with Boone and Croc, to stop them.
"I always knew my father was a pirate and I always knew I wanted to be one, too." At age fifteen, Catherine's life is about to change. Her mother has just died and Catherine can't stand the thought of being sent to live with her aunt in Boston. She longs for a life of adventure. After she discovers her father's secret life as captain of the pirate ship Reprisal, her only thoughts are to join him on the high seas. Catherine imagines a life of sailing the blue waters of the Caribbean, the wind whipping at her back. She's heard tales of bloodshed and brutality but her father's ship would never be like that. Catherine convinces her father to let her join him, disguised as a boy. But once the Reprisal sets sail, she finds life aboard a pirate ship is not for the faint of heart. If her secret is uncovered, punishment will be swift and brutal.
After 12-year-old Anya is cut from her middle school soccer team, she decides to pursue her true passion, which is theater. With the help of her sister and new friend Austin, Anya puts together a kids summer theater troupe (The Random Farms Kids Theater), recruiting area kids as actors and crew members. Acting as director, Anya has to navigate the ups and downs of a showbiz life, including preparing scripts, finding a venue, and handling ticket sales, not to mention calming the actors insecurities and settling conflicts. Its a lot of responsibility for a 12-year-old. Will their first show ever get off the ground? This series is closely based on the real-life experience of Anya Wallach, who began a summer theater camp in her parents basement when she was just sixteen years old. Today, Random Farms has launched the careers of many of todays youngest stars on Broadway.
Thirteen-year-old Quest (Q) isn't sure he's ready for a new family. For a long time it's just been him and his mom, Blaze. But everything changes when Blaze falls in love with Roger and they start a new rock band called Match. Now they're married, have a hit record, and Match is going out on a year-long driving tour across the country. Q, along with new stepsister Angela, will take a year off from school and travel with the band. For now, home will be a luxury motor coach and homework will be a Web site diary of their travels. Perfect-Q can practice his magic tricks and Angela can read her spy novels. What can go wrong? As Q and Angela settle into their new life and new relationship as siblings, they start to notice that certain coincidences don't seem coincidental. For example, how does a band roadie named Boone find them in the middle of a desert where their coach just happens to break down? Why does a man from their parents' wedding keep showing up in the same cities they stop at? When they reach Philadelphia, Q and Angela realize this tour is definitely not the trip their parents had planned and that the "City of Brotherly Love" is full of mysteries and secrets that could threaten their new life together. In addition to his action adventure books, Roland is the author of many award-winning books for children including Journey of the Red Wolf; The Captain's Dog: My Journey with the Lewis and Clark Tribe; and Thunder Cave, which was a 1996 Notable Children's Trade Book in the field of Social Studies. His books with Sleeping Bear Press include W is for Waves: An Ocean Alphabet; Z is for Zookeeper: A Zoo Alphabet; and N is for our Nation's Capital: A Washington, DC Alphabet. Roland lives near Portland, Oregon.
In Book One: Independence Hall, we met Q and his stepsister, Angela. We met their rocker parents, Blaze and Roger; we met the Secret Service team protecting the family; and we met the main players of the Mossad team that is following them. Book Two takes us on another thrilling caper, this time to the White House where Q and Angela continue their quest to uncover the truth behind the supposed death of Angela's real mother--a former Secret Service agent--while trying to differentiate the "good guys" from the "bad guys."
The president's daughter has been kidnapped by the elusive and lethal Ghost Cell. Quest (Q) and Angela are in hot pursuit with vicious winds and blinding rain thwarting them at every turn. It's a desperate high stakes chase. But who is chasing whom? Are Q and Angela the hunters or the hunted?
Fresh off a "too close" encounter with the terrorist group, the Ghost Cell, in Kitty Hawk, North Carolina, Q and Angela head to San Antonio, Texas. As their parents' band, Match, prepares for a concert at the Alamo, the two discover that the Ghost Cell has its tentacles everywhere, including the Lone Star State. With each passing hour, Q and Angela uncover more clues and discover more leads. And the mysterious Boone and his SOS group leave them with more questions than answers, for there is much more to Boone than meets the eye. With time running out to stop another Ghost Cell attack, Angela and Q and the others begin to wonder. Are they following the Ghost Cell or is the Ghost Cell following them?
It's 1863 and 10-year-old Emmy Blue Hatchett has been told by her father that soon their family will leave their farm, family, and friends in Illinois, and travel west to a new home in Colorado. It's difficult leaving family and friends behind. They might not see one another ever again. When Emmy's grandmother comes to say goodbye, she gives Emmy a special gift to keep her occupied on the trip. The journey by wagon train is long and full of hardships. But the Hatchetts persevere and reach their destination in Colorado, ready to start their new life.