Rusty, Katie and Sheila are sent out of town with Rusty's grandparents to keep them out of trouble. This time the trio is in historic Barkerville, a gold rush town with a secret. After witnessing what they take to be a ghost in the night, the three friends find themselves involved in a mystery from the past that seems to have a few other people interested as well. New information has come to light about a fortune in missing gold, a centuries-old curse and a missing miner. While the three budding detectives try and figure out which of the aging prospectors they keep running into is actually a ghost, they find they are in a race against time to recover the gold and return it to its rightful owners to avert a tragedy. Will they find the gold in time? Or will they suffer the fate of Three Finger Evans, the missing miner?
The prime directive has been changed and four billion robots with atomic blasters are poised to take over the universe. Only Robbie Packford, Earth boy and grade six math nerd, can stop them. But when Robbie drinks the secret formula that is supposed to make him invincible, he turns into a mythical creature from the planet Kerbosky with a disturbing craving for raw meat. Will Robbie reach the nerve center in time to save planet Earth from destruction? And what do four billion not nice robots have to do with the chances of the Vancouver Canucks winning the Stanley Cup anyway?
When Charlie Sykes wakes up in hospital in St. John's, he learns that he and his father have been in a car accident and that his father is dying. Charlie inherits little more than the brass key that his father pressed into his hand before he passed away. As far as Charlie knows, he has no family in Newfoundland. But then Uncle Nick shows up and is keen to meet his nephew-not because of who Charlie is, but rather because of what Charlie has: the key. That key will unlock a treasure Uncle Nick began searching for more than thirty years earlier. And he would have found it all those years ago if he hadn't been arrested and sent away for murder. But Charlie isn't convinced he should give up the key. He leads Uncle Nick on a wild chase through old St. John's, across Signal Hill and out to the coast. There, high above the rugged Atlantic, Charlie finally comes face-to-face with Uncle Nick, the treasure, and a family history that will leave him with a new understanding of where he comes from and where he's going.
Linda is shy and avoids getting involved at school. But when her high school sets up online chat rooms she can't resist the urge to visit them. Fuelled by interest in a student with the nickname Cyrano, Linda participates in online conversations using the nickname Roxane and gains a reputation as the queen of one-liners. Soon Linda starts receiving gifts from a secret admirer who signs his gifts, "C." She is certain that her life has taken a turn for the better until "C" reveals his true identity.
Callie's mother has chained herself to the neighbor's tree and is living inside the treehouse. She refuses to come down until the neighbor, Mr. Wilson, agrees to leave the tree standing. Soon reporters arrive to interview Callie about her mother's protest. Callie doesnt want to talk to anyone. More chaos ensues when Callie's grandmother invites the "singing grannies" to help save the tree, the neighbor's biker friends come to her aid, and Callie's friends show up to try to get themselves on TV. Callie needs to figure out how to get her mother to come down from the tree so that her life can return to normal.
Kip's only friends are the members of the Daredevil Club, a club whose mission is to complete seven dangerous dares before their rivals, the Wildmen, complete their list of dares. Before the cliff diving accident in which he lost the use of his leg, Kip had been the leader of the Daredevil club. Now he has difficulty completing the dares and suspects that his membership is threatened. As the daredevils plan their final stunt, a dangerous climb along a narrow steel shelf beneath a bridge, they try to convince Kip that he may not be up to the task. Kip refuses to back down even though he suspects his friends might be right.
Dana is excited about her school trip to Japan despite the fact that she is surrounded by the Melly Mob, "in-crowd" kids who make fun of her. Dana is certain she will be less of an outsider in Japan, home of manga and anime. But she soon discovers that it's just as difficult to fit in with a foreign culture as it is to fit in at school. And the only other manga fan that she meets refuses to talk to her. As Dana learns to meet people halfway and gains some friends in Japan, Melissa, leader of the Melly Mob, makes every effort to remind her that she's still an outsider.
When Cody and his friends accept a challenge from a local gang to steal a park bench, their main concern is keeping themselves on the gang's good side. Cody learns that the stolen bench had been dedicated to the father of the English teacher who sponsors the school newspaper; the paper that Cody has just started writing for - and he's worried about the consequences. As the gang applies pressure for more from Cody and his friends, he realizes they've crossed a line, and now he has to figure out how to make it right
Claire's life is a mess. She's failing math, her depressed mother won't get off the couch, Eric, the boy of her dreams, is dating her nemesis Lucy. While Claire is wishing her life were better, lightning strikes. Soon afterward, everything changes. With Lucy in the hospital and out of the way, Claire attracts Eric's attention and gets the starring role in the school play. But good fortune has a cost: her newly energized mother reconciles with her deadbeat dad, the dream boy turns out to be a dud and Claire feels terrible guilt about gaining everything Lucy has lost. But how can Claire turn it around when lightning only strikes once?
Keegan and Alex are the only kids in Leamington who haven't volunteered to help out with the town's annual tomato festival. In an attempt to teach them a sense of responsibility, their fathers put them in charge of the tomato toss. The boys decide it's their responsibility to add a little excitement to the event. They exchange the traditional wooden targets for human targets and, before they know it, they are running the most popular event at the fair. The excitement may be too much for the sleepy town and soon the tomato toss is taken to the streets.
Twelve-year-old Astrid has come to Ghana with her family in 1979 so that her father can help oversee Ghanas first democratic election. Astrid and her brother, Gordo, were told it would be a great family adventure, but they soon find out that everything about Ghana is difficult; the heat, the food, the threat of disease, the soldiers on the roads, the schools. Gordo fits in more easily than Astrid, who is often left to look after her baby sister, Piper, as their mother begins to fall apart under the strain of living in Ghana. When the government is overthrown, Gordo comes down with malaria and a soldier threatens her family, Astrid is surprised to discover how protective she has become of her new home.
When grade-eight science-project time rolls around, J.J. Murphy skips the beakers and the paper mache and dives into research about jerks. And idiots. But mostly jerks. By his own estimation, his science project, On a Scale from Idiot to Complete Jerk, is groundbreaking, exhaustive, highly scientific and seriously worthy of bonus marks. Beginning with the dawn of humankind and concluding conclusively with a very cool pie chart, the project dissects the elements of jerkosity through extensive case studies and scientific illustrations. It explores the who, what, when, why and how of jerks and, more important, peppers the lively research with sciencey-looking graphs and charts that reveal a lot about J.J., his family and friends, and the jerks of this world.
Melissa is waiting for the "new life" that her mother Sharlene has promised her since a fire devastated their family. But nothing ever seems to change. Melissa has difficulty making friends at school, they never have enough money and her little brother Cody is a brat. When Sharlene announces that they will be spending the month of August at a remote cabin on a wilderness lake, Melissa is less than thrilled. But there is more to do at the lake than she expected, and she is surprised to learn that her mother knows how to paddle a canoe, fish and make bannock and s'mores. On an island in the middle of the lake, Melissa meets Alice, a strange girl who is writing a fantasy novel. Alice shares her tree fort on the island with Melissa, and while at first Melissa is attracted to Alice's strong personality and her stories of her "perfect family," she becomes increasingly uneasy around Alice. As Melissa's relationship with her mother improves and her confidence increases, she is able to hold her own with Alice and start to appreciate her own imperfect family.
When Colin accepts the job to clean up the graffiti in an upscale neighborhood he worries that he might be targeted by gangs. But he didn't expect to become a suspect in a series of robberies. Every time he is sent to clean up graffiti, the police are nearby investigating a crime. Colin knows he's done nothing wrong, but even he acknowledges his presence at the crime scenes looks suspicious. The only way he can clear his name is to figure out what is really going on.
Josh Johnson's mother wants him to run for class president. Josh just wants to run and hide. If only there were a club to help downtrodden eleven-year-olds escape their parents' ambitions! But since no such club exists, Josh has to invent one -- he calls it Dunces Anonymous, and before he knows it, the membership is up to three. Magnolia and Wang help Josh lose the school presidential election, but that's just the beginning of the club's activities. Magnolia, pressured by her mom into trying out for the role of Juliet in the school's play, finds herself fending off the advances of an overly amorous Romeo. Wang's father has forced him to join the school chess club, but Wang desperately wants to take fencing lessons instead. As the three friends try to free Magnolia from the school play, liberate Wang from the chess club and get rid of horrible Stacey Hogarth, who has vowed to become the new president of Dunces Anonymous, they realize that they all have talents -- if only their parents could see them.
Thea and her dad are always on the move, from one small Cariboo town to another, trying to leave behind the pain of Thea's mom's death. They never stay long enough in one place for Thea to make friends, but when her dad gets work renovating a guest ranch on Gumboot Lake, she dares to hope that their wandering days are over. At the ranch she makes friends with Van, a local boy, and works hard to build the trust of an abused horse named Renegade. When Thea unearths the decades-old story of a four-year-old girl who disappeared from the ranch and was never seen again, she enlists Van to help her solve the mystery. When some disturbing facts come to light, she finally starts to come to terms with the losses in her own life.
At her first job, Bailey learns about workplace bullying.
Sam and Annabel learn about paleontology while solving a mystery.
Skye's wish comes true when her parents plan a Costa Rican adventure that includes zip-lining, parasailing and snorkeling.
Fifteen-year-old Maddie has won an art contest and gets to visit New York City.
Fourteen-year-old Jason and his friends witness a crime at a War of 1812 reenactment camp.
Christine wants to help her aunt by catching the thief who has been targeting a small tourist town.
Jordie has a hard time going to school with a cousin who has autism.
Fourteen-year-old Simone becomes a key witness in a parental-abduction investigation.
An alien inhabits the body of a high-school girl.