For as long as he can remember, Matt has wanted to play basketball. Now, as he tries out for the team at his new middle school, he realizes that the easy days of elementary ball are over and that this is a much more serious game. Dealing with a hard-driving coach, competitive teammates and his own insecurities in a new school, Matt needs to call on all his skills, both on and off the court, to make the team and keep his head above water. When he is involved, albeit unwittingly, in tagging a store with racist graffiti, Matt finds himself in more trouble than he bargained for. And when he fights back against an aggressive teammate and is threatened with suspension from the team, he learns that it is not only game-time decisions that count, but also the choices made after the crowd has gone home and the gym is silent.
Sam and Annabel are on vacation with Annabel's parents in Italy. While visiting the small hilltop town of Civita, they hear rumors of looted gold from World War II buried somewhere in the town's network of underground tunnels and caves. Once again the two friends cross paths with their old nemesis, Humphrey Battleford, but he is not the only one in pursuit of the gold. An intimidating man named Kurt, the grandson of a ruthless Nazi, is also snooping around. After Annabel is kidnapped, Sam must solve the mystery of the hidden treasure to save his friend. This is the fourth mystery featuring Sam and Annabel, after Stolen, Bones and Lost.
Max knows his mom can't afford to send him to summer camp. But he really, really wants to go. He needs a break from looking after his autistic brother, Duncan. And from his mom's new boyfriend. He is surprised when his mom says that he can go after all. But there's a catch. There are spots available at the camp for families with special needs. A grant would cover Duncan's fees, and Max could attend at no charge. If he goes as Duncan's escort. This is the second story featuring Max and Duncan after Maxed Out.
Fifteen-year-old Aiden is a minor cast member on a long-running high school "dramedy" with a low budget and a loyal following. Aiden and his friends are excited that they're being promoted to lead roles for the upcoming tenth season of Pop Quiz. But then they learn the show is being canceled. According to the producers, no one even watches TV anymore, with kids preferring the antics of YouTube stars. With the help of some former cast members and a group of hardcore fans, Aiden and his friends attempt to create a movie special to wrap up the storylines and give the series the send-off it deserves.
Two years ago, sixteen-year-old Sydney Hart was kicked out of the prestigious Burke Academy when her mother could no longer afford the tuition. She lost a promising future in the arts, as well as her best friend, who didn't want to be seen with an art-academy reject. But now, without Burke's rigid structure, Sydney has found her true passion in performance painting and is busking on Halifax's boardwalk to earn enough money to go to art camp. After the police shut her down, Sydney learns her old school is hosting a "brush-off" speed-painting contest with a cash prize. Entering would mean facing her painful past, not to mention her former friend, who's also competing.
Cade's dad thinks triathlons are for wimps. He doesn't think it's a real sport and wishes Cade would play football instead, like his older brother, Trent. So Cade trains in secret and qualifies to compete in the provincial championship in Sylvan Lake. The night before the event, Cade's coach suddenly can't go, and Cade is forced to ask his dad for a ride there. He only agrees because Trent has a football game nearby. The road trip takes a nasty turn when his dad swerves to avoid a deer and their car hurtles into an ice-cold river. It's up to Cade to use his skills to save his entire family.
In 1930 nine-year-old Miriam travels by train from Brooklyn to her grandparents' farm in upstate New York. Her grandparents are kind, generous people, but they aren't exactly ideal playmates for a lonely girl. When Miriam is not doing homework in the kitchen with Bubby or helping prepare meals for the migrant workers that Zayde hires to help out on the farm, she plays with the barn kittens born just before she arrived. Those kittens are her only friends, until the day Miriam discovers a young girl hiding in the barn. Cissy and her brother, Joe, who's one of Zayde's farm hands, are on the run from an abusive uncle back in Mississippi. Miriam and Cissy hit it off immediately. But their friendship is tested when Miriam is forced to choose between keeping a promise and doing the right thing.
Dan is not sure he'll survive the boring field trip to a remote heritage farm. How could a place with no running water, telephone or electricity be anything but dull? The farmer knows nothing about farming and is angry about having to conduct the tour. And what's with his tattoo? The teacher requests a private word with the farmer and then mysteriously disappears. After a messy attack of allergies, Dan is excused to find a tissue. He sneaks back to the school bus and discovers the driver and teacher have been bound and gagged. The farmer is really an escaped convict with nasty plans. Will Dan be able to find help in time?
When Gravelmuck Elementary's cleaning slimes escape and destroy the schoolyard with their acidic ooze, all claws and tails point to Mr. Snag, the school's caretaker, as the culprit. Determined to clear Mr. Snag's name, Tank and Fizz dive into the case, only to discover that the goop under Rockfall Mountain runs deep. The detective duo must outwit their eight-legged principal and survive an ancient war between high-tech janitors and spell-slinging wizards. Can Tank and Fizz find the real monsters behind the slime stampede in time to clear Mr. Snag's name?
Twelve-year-old Luke "Spin" Spinelli is sick of fake running, fake laughing and fake pointing. Sure, he once made the cover of Baby Show magazine, but now his secret modeling career is making him miserable. He dreams of using nonwhitening toothpaste. He can't wait to stop styling his hair. And he really wants to stop worrying that the school bully will discover he was once the face of Dribbleez Diapers. After all, Spin's just a normal boy looking for a hockey game and some pizza with extra cheese.
More than anything, twelve-year-old Max wants to play hockey like he used to. But since the death of his dad, his mom does more crying than mothering, and Max has to take his special-needs brother, Duncan, with him everywhere he goes. The team needs Max to win the upcoming game against the Red Eagles, but one practice with Duncan makes it evident that it's not safe to leave him unattended on the sidelines. With only a week to figure out how he can play in the big game, Max is feeling the pressure. Will he find a way to be a good teammate, a good brother and a good son, or is it too much for one kid?
When Renata is chosen to play the lead role in the school musical, students who used to ignore her start saying hello and congratulating her in the hall. She is happy until it becomes evident that Karin, a wealthy girl who expected to get the lead role, will go to great lengths to ruin Renata's reputation.
Bunny is on a camping trip with his brother and his grandpa. How much trouble can he get into? As it turns out, a lot. For one thing, there are soldiers all over the place. Canada is about to go to war with the United States, and the battle starts tomorrow. Bunny is worried. A hockey rivalry is one thing, but this is serious. And why is everybody so happy? Things get personal when an American soldier steals his brother Spencer's cell phone. Bunny decides to track down the phone himself. Maybe they can get out of there before the war starts. That’s when things get confusing... In this zany prequel to Ink Me and The Wolf and Me, the hockey-loving, indomitable Bunny goes camping with his brother and his grandpa.
Molly grew up hearing the tales of Haviland Stout, her ancestor who discovered the dangerous magical spirits that inhabit the far corners of the world. Now, on the edge of the New World, in the British Dominion of Terra Nova, Molly and her family collect spirits aboard their airship, the Legerdemain. But when Molly captures a spirit that can speak and claims to have been Haviland's friend, her entire life is upended. What if everything she knows about the spirits, and her own history, is a lie? In her hunt for the truth, Molly will have to challenge the most powerful company in Terra Nova and find the courage to reshape her world.
Brielle and Tawni have played cello side by side in orchestras since they were nine years old. Brielle has always played second chair to Tawni's first, and she's been happy with that arrangement. When Tawni is injured, Brielle suddenly finds herself principal cellist. Not only does that mean she'll be thrust into the spotlight, but it also means she is now leader of the cello section. Brielle is terrified. Is she good enough? Will the other musicians accept her? What if she screws up? Despite her fears, Brielle rises to the occasion. Her cello skills, and her leadership skills, improve as she grows into her new role. But just as Brielle is beginning to feel confident, Tawni returns. And she wants her job back. If Brielle steps down now, she'll lose her place in the spotlight. If she doesn't, her friendship could be in jeopardy.
After budget cuts force the Southside Saints football team to disband, Jamal and his friends have to settle for playing pickup on the hardscrabble field behind their high school. Then the president of a sporting-goods company offers to donate $20,000 worth of equipment to the team. There's only one catch: he wants to be the coach. Thrilled to have a real team together, the players turn a blind eye to Coach Fort's racism, bullying and discrimination. Until he takes it too far. Now its up to Jamal and his teammates to take back their team and show what they're made of.
Juggling soccer, school, friends and family leaves John with little time for anything else. But one day at the local community center, following the sound of drums, he stumbles into an Indigenous dance class. Before he knows what's happening, John finds himself stumbling through beginner classes with a bunch of little girls, skipping soccer practice and letting his other responsibilities slide. When he attends a powwow and witnesses a powerful performance, he realizes that he wants to be a dancer more than anything. But the nearest class for boys is at the Native Cultural Center in the city, and he still hasn't told his family or friends about his new passion. If he wants to dance, he will have to stop hiding. Between the mocking of his teammates and the hostility of the boys in his dance class, John must find a way to balance and embrace both the Irish and Cree sides of his heritage.
DJ is always thrilled to spend time with his grandfather, a person he idolizes. When his grandfather announces that he's going to take all of his grandsons on individual adventures, it seems only fair that DJ, as the oldest grandchild, will get his adventure first - an adventure that sees his grandfather at the controls of a small plane as the two fly to Central America for a week. But when someone tries to kidnap him, DJ must flee through the jungle and down a crocodile-infested river, pursued by armed gunmen. When he isn't busy trying to stay alive, DJ discovers things about himself he never suspected and uncovers information that leads him to believe his beloved grandfather is living a secret life. In this exciting prequel to Between Heaven and Earth and Sleeper, the responsible and athletically gifted DJ flies to Central America.
As the eve of the great Wizards' Summit approaches, wizards from all over Rockfall Mountain descend on the school at Shadow Tower to refine their craft. When professors start disappearing, it's up to magic-fearing monster sleuths Tank and Fizz to solve this spell-packed mystery and find the missing mages. Aleetha, their detective partner and a wizard-in-training, has dragged Tank and Fizz into the heart of the Shadow Tower, where libraries fly, spells fill the air, and an ancient army of darkness stirs, when she receives a mysterious message from her missing teacher. Using their detective skills, a pinch of magic and a trickle of technology, the friends stumble into a battle that's been brewing for decades. And what starts as a simple missing-persons case turns into a clash of light versus dark magic. Can Tank and Fizz overcome their fears and track down the missing mages before the black magic makes them disappear for good? The Case of the Missing Mage is the third book in the Tank & Fizz series about two crime-solving monsters living under a mountain, following The Case of the Slime Stampede and The Case of the Battling Bots.
Thirteen-year-old Nate needs a break from looking after his newly disabled mom. One day when his mom thinks he's at a cross-country meet, he goes to the mall with a friend he's forbidden to have contact with. At the skate shop he sees a new board he can't afford but has to have, and Nate gets talked into running a scam. It turns out Nate looks a lot like a teen TV star filming in the area. So he and his buddy get girls to pay cash to be extras on set. It's all fine until Nate meets a girl he really likes. Nate knows he has to tell her the truth, but he's not sure he has what it takes to come clean.
How can you liven up a boring camping trip with your grandpa and your younger brother? Spencer has the answer: lose the new cell phone you weren't supposed to bring with you. Add a War of 1812 reenactment, a student film crew, an old flame of Grandpa's, Laura Secord's cowbell and a larcenous hardcore history buff, and you get a weekend that gives Spencer his first taste of independence and maybe a glimpse of his future, by way of the past. In this funny prequel to Jump Cut and Coda, the goofy and creative Spencer gets caught up in a War of 1812 reenactment.
When Adam's grandfather first suggests taking him on a quick trip to Sweden to celebrate his upcoming thirteenth birthday, visions of being in one of the coolest places on earth—and he's not thinking of the temperature—dance in Adam's mind. But on his way there he reads that Swedes have a darker past, and present, than he ever imagined. Then he finds himself alone and separated from his grandfather in busy Stockholm. He is followed by unsmiling strangers, chased by ghosts down alleyways and constantly watched by the strangest girl he's ever seen. And then another terror, perhaps bigger than the terror of being lost, begins to overwhelm him. In this fast-paced prequel to Last Message and Double You, the outwardly confident but often secretly anxious Adam wanders the streets of Stockholm.
Daniel Abel is surprised when, instead of being punished for "pantsing" another eighth-grader, he is invited to become an ambassador of Mountview High at the school's upcoming open house. What he doesn't realize is that he is part of a social experiment on bullying being conducted by the local university. He is a little nervous to learn he will be working with Jeff Kover, a tenth-grader with a reputation for being the biggest bully in the school. Daniel has never thought of himself as a bully. He just likes kidding around. But hanging out with Jeff will change Daniel's perspective on bullying and force him to examine his own behavior.
When ten-year-old Journey Song hears that two pandas are being held in a warehouse in her neighborhood, she worries that they may be hungry, cold and lonely. Horrified to learn that the pandas, originally destined for a zoo in Washington, might be shipped back to China because of a diplomatic spat between China and the United States, Journey rallies her friends and neighbors on the poverty-stricken Eastside. Her infectious enthusiasm for all things panda is hard to resist, and soon she's getting assistance from every corner of her tight-knit neighborhood.
Ayla loves climbing. But she prefers to climb indoors, with all her safety harnesses in place and soft mats to land on. Her climbing partner and best friend, Lissy, is much more adventurous and loves the outdoors. When Lissy starts hanging out with Carlos, the new thrill-seeking guy in town, Ayla wants to keep an eye on her and finds herself tagging along on a weekend climbing trip up Black Dog Mountain. But things go very wrong when Lissy and her dad, the only adult in the group, are badly injured high on the side of the mountain. Suddenly the risks of climbing become very real. Ayla and Carlos need to figure out how to get help, and every decision they make could have catastrophic consequences.