Nell has been in foster homes all her lifemost of them have been horrible. She finally gets moved to a home she likes, and the ministry threatens to close it down unless an expensive renovation is made to the house. Nell and the two boys in the home, Billy and Tom, decide to raise the funds themselves. How do kids get large amounts of money quickly? By robbing banks, of course. Their first few heists are successful, but when they almost get caught on their sixth robbery, the friends start to fight about whether they should continue. The bank jobs that were meant to keep their family together just might tear it apart.
Baron dreams of being like his favorite hard-boiled detectives: tough, sexy and in control. In reality he's anything but, as his older sister, Kitty, never fails to point out. When a new client presents herself at their backyard detective agency, Baron and his best friend, Myles, are suddenly at odds. Will Wilson, new in town and lonely, choose Baron or Myles or neither? What happened to her sister's blue whale? And her sister? But the biggest mystery of all is whether Baron will ever tell Wilson how he feels.
Quid Pro Quo is a high-stakes, fast-moving legal thriller about real people, and funny people at that. Cyril MacIntyre's mother is a twenty-eight-year-old ex-street kid who drags her son to all her law school classes, then proceeds to get herself kidnapped. That aside, Cyril's life isn't too different from that of other thirteen-year-olds. He has all the usual adolescent issues to deal with: parent problems, self-esteem problems, skin, hair and girl problems. He just has legal problems too. And he's got to solve them if he wants to save his mother's life. Quid Pro Quo is the winner of the Arthur Ellis Award and the CBC Young Canada Reads 2009 award. It has been nominated for numerous awards, including the Edgar Allan Poe Award and the Ann Connor Brimer Award.
The year is 1903, and Charlie Sutherland, a sixteen-year-old orphan, is on the run. Three years earlier, he was sent by Dr. Barnardo's Home in England to work on the remote Alberta homestead of Albert and Buck Brooks. Charlie has been treated poorly by the two brothers, but he has endured. However, when Albert dies under curious circumstances, and Buck accuses him of murder, Charlie has no choice but to run. He ends up in Frank, a coal-mining town in the Rocky Mountains. Once in Frank, Charlie finally finds friendship and a sense of belonging and self-worth—emotional qualities that had eluded him as a mere "Home boy." His new best friend is another English boy, who has recently received the deed to a homestead and is working to save for supplies. Things change dramatically, however, when—as the local aboriginals have for centuries predicted it would—the mountain walks. In this true event of April 29, 1903, Turtle Mountain collapses, burying a portion of the town. What Charlie does next is determined by the lessons he's learned from those he's become close to, the hard-working immigrants and colorful Canadians who struggled against all odds to populate the West.
Aneze, a young Aboriginal girl, is left for dead after her village is ripped apart by a wife-raid; her father and brother are killed and her mother is kidnapped. Aneze is the only survivor. She renames herself Orphan Ahwak as she struggles to survive on her own, first in the forest and then in a remote world of tundra and sea-ice. She endures cold and hunger and befriends people whose customs are completely foreign to her. Through it all she remains determined to become a hunter and to find a place in an often hostile and terrifying world.
It's 1963, and Jack's family is still reeling from the SIDS death of his baby sister. Adrift in his own life, Jack is convinced that setting a world record will bring his father back to his senses and his mother back to life. But world events, including President Kennedy's assassination, threaten to overshadow any record Jack tries to beat from sausage eating to face slapping. Nothing works, and Jack is about to give up when a new friend suggests a different approach that involves listening to, not breaking, records.
Abandoned by her father during the Depression, eleven-year-old Elsie lives in the garage behind her old house with her mother, grandmother Nan and out-of-work uncle. Elsie's friend Scoop accompanies her as she searches for her father in the city, encountering unfriendly hobos, food lines and shantytowns. After both her uncle and her mother disappear on mysterious errands, Elsie and Scoop eventually discover them competing in a dance marathon. Persuading them to abandon the contest, Elsie and Scoop lead the exhausted dancers home, where Nan has news of Elsie's father and his impending return to the family.
In the spring of 1954, when her father announces that the family has a chance to immigrate to Canada, Theresa's life changes forever. She and her family are wartime refugees from Yugoslavia; so it shouldn't be hard to leave Austria. But the weathered barracks of Lager Lichtenstein are the only home she knows, and they are filled with family and friends she doesn't want to leave behind. As she says her good-byes, Theresa's friend Martin gives her two gifts: a package of postcards and a stone he calls the Gnome's Eye, which he says will "protect her from all things evil, living or dead." Theresa is convinced the stone has no power, but she still keeps it close as they travel on the crowded immigrant ship and when they settle into a rooming house on Kensington Avenue in Toronto. At first Theresa is afraid of everything: the other tenants in the rooming house, the rat that lives in the kitchen, learning a new language. But as time goes by, Theresa's need for the Gnome's Eye fades, until she is finally able to give it to someone who needs it more than she does.
Telly Mercer is shy and quiet, used to living in the shadow of her older sister, Bess. Then she finds herself on the set of a puppet show, staying out of the way of her over-stressed Aunt Kathleen. One evening she makes a surprising discovery that launches her on an adventure with an unpredictable and angry puppet.
Something sinister happened to Mackenzie's twin sister Breanne the last time the two girls were in Ireland. Now they're back, and the winter solstice is approaching. Breanne scoffs at their elderly relatives' tales of fair folk and banshees and the thin barrier between two worlds, but Mackenzie remembers what happened to Breanne five years before at the summer solstice. Mackenzie is convinced the Otherworld is real, but is it a place of enchantment or enslavement for humans?
Fresh from a thrilling basketball season playing for the varsity team, Matt is looking forward to a new challenge: baseball. The South Side team seems to be strong this yearif only Matt can control his fear of being hit by an errant pitch. But when Matt's friend, Jake, the team's star, falls in with the wrong crowd, the entire seasonnot to mention their long-standing friendshipseems to be on the line.
Arlo thinks his mother is crazy for taking a job in a small town, far away from his old home and his good friends. And to make matters worse, the students at his new school are crazyhockey crazy. Arlo has never laced up a pair of skates in his life, and he's not about to start. To avoid making a complete fool of himself in front of his classmates, Arlo joins a group of misfits called the Dumpster Dudes, who set him a series of wild initiation tests that unleash mayhem on the school. Broken windows in the classrooms, angry ants in the hallways, bicycles in the library and monsters in the air ductscan East Bend Elementary survive Arlo? And will Arlo survive East Bend?
Brandon is the biggest and toughest kid in his small-town school. He is feared as a bully, but he only pretends to be "dumb as a bag of hammers," so he can learn as much as possible about the people around him. When Leon, his sister Winnie, and their lively little brother Sam, arrive in Kingsville, they are the only black people in town. Everyone is curious about themwhere they came from, what their parents dobut when Brandon discovers the truth about their situation, he decides to do what he can to protect them from harm.
Fiona's life changed forever when her mother died in a South Pacific sailing accident. One year later, everyone tells her it is time to move on. To Fiona, moving on means leaving her mother behind-something she has vowed never to do. But Fiona's father has started dating again. His new girlfriend, Kathy, is a professional psychic who claims she can predict the future and communicate with the dead. Fiona is sure she is a fraud, although she secretly longs for her abilities to be genuine. With the reluctant support of her best friend Abby, Fiona sets out to put an end to her father's new relationship by trying to prove, with decidedly mixed results, that Kathy is a liar.
Mitch MacLeod may be the smallest kid in grade six, but he has a great sense of humor and a strong backbone. He can read, sometimes, but never at school when he has to. "You don't know what humiliation is until you have a grade one reading buddy who reads better than you do," he says. But things start to change for Mitch when he creates an opportunity to stand up to Philip, his arch-enemy, when his reading begins to improve, and when his dad, "The Creep," moves back to town.
Dian has been coming to the Dominican Republic with her doctor parents for years. Now that she's thirteen, she had wanted to stay home in Canada, but instead she is helping her parents set up their clinic and looking forward to hanging out with her Dominican friend Aracely. When fourteen-year-old Aracely makes a shocking announcement--she is engaged to be married--Dian struggles to accept that Aracely has the right to choose her own destiny, even if it is very different from what Dian would choose for her.
Life is smoothest for thirteen-year-old Ellie when she keeps her opinions to herself, gets good grades and speaks carefully when her parents ask her to settle their arguments. She feels guilty that she welcomes the chance to spend the summer in another city with her mother's older sister, Jeanette. Ellie makes a new friend and learns to play an Argentine instrument called the bandoneón, which she finds in her aunts basement. When she goes searching for the bandoneón's original owner, she discovers a story of political intrigue and family secrets that help her start to figure out where her parents end and she begins.
In this stand-alone sequel to The Mealworm Diaries, Aaron is anxiously waiting for his father to return for the first time since Aaron's mother's death eight years earlier. Aaron works hard with a counselor at school, but he still has problems getting along with and understanding other kids, and he's worried that his dad will think he's weird. As well as having to confront Tufan, the class bully, Aaron must find ways to cope with the fact that his dad now has a pregnant wife and his beloved Gran needs surgery. In the end, his greatest strength is not his intelligence or his sense of humor, but the openness and warmth of his heart.
Taylor and his mother have moved from a small northern town to the heart of Toronto. The differences are dramatic as Taylor becomes part of a classroom of kids as diverse as the city itself. While taking a shortcut across a junkyard with his new best friend, Simon, Taylor becomes aware of a colony of wild cats that make the junkyard their home. Assisted by his classmates, teacher and the security guard, Mr. Singh, Taylor takes a special interest in caring for the cats. Suddenly there is an announcement-the junkyard is being redeveloped to become condominiums. Can Taylor and his friends save the cats of the colony from certain death?
In the fall of 1066, a thirteen-year-old Anglo-Saxon girl named Catla watches from afar as Viking raiders burn her village and imprison her family and the other villagers. No one sees her as she flees toward Aigber, the closest village, praying the people there will help. Catla must ignore her terror as she makes her way to the standing stones, a place of refuge, where she meets Sven, an older boy from her village. Together, they continue toward Aigber and are able to alert the village of the coming peril. Catla and Sven rally the villagers of Aigber, and with Catla's help, a plan is put in place that will save both villages from the Nord-devils.
Twelve-year-old Tabitha is less than thrilled when her parents send her on a hiking trip with her cousins, Ashley and Cedar, and her Aunt Tess. For one thing, she's not much of a hiker. And she's pretty sure her cousins hate her. But even Ashley can't blame Tabitha for everything that goes wrong: the weather turns ugly, a bear comes into the cabin, Ashley and Tess are injured and Max, the family's beloved dog, disappears. When rescue finally arrives, Tabitha realizes that she is no longer the timid, out-of-shape girl she used to be. She's become strong, resourceful and brave in the face of adversity-no matter what form it takes.
In the sequel to Discovering Emily, Emily Carr is determined to become an artist. But her parents have died, and she and her siblings are ruled by the iron-willed eldest, Dede. Dede is more concerned with decorum than with ridiculous dreams and is not averse to punishing Emily severely. In the face of such resistance, and in the conservative climate of nineteenth-century Victoria, Emily must find a way to make her dream come true.
Emily is horrified when Aunt Hannah tells her that for their holiday they are heading north to a housewarming party at an isolated cabin with no indoor plumbing or electricity. When they arrive, it is even worse than she imagined. The snow is deep. The work is hard. Aunt Hannah is bossy. And Blossom, the girl her age, wants her to play ice hockey on a nearby lake. Is it possible that this could turn into the five-star holiday Emily had dreamed of?
Seeing-eye pup, Shakespeare, conquered many fears in Rescue Pup. Now he is back, about to be matched up with a blind boy, ready to begin his working life. Tim is enraged by his blindness and wants nothing to do with a guide dog. But he is no match for Shakespeare.
Nick, Kia and their basketball-playing pals are back in this sequel to Eric Walters' very successful "Three on Three". With the three-on-three tournament over, it's now time for tryouts for the school rep team. The question is will grade three students Nick and Kia have any chance to make the team? After all the rep team is normally made up only of grade five players. When Nick and Kia decide that they will try out for the team, they find they get a chilly and somewhat hostile reception from the older students. Even the coach seems to give them little hope of making the team. Only their old teammate Marcus is willing to stick up for them. But their determination pays off and they make the team, though both seem destined to ride the bench for much of the season. And the team itself does not get off to a good start, losing its first four games. And then Kia has an idea that she thinks might turn things around. But she and Nick will have to convince their reluctant teammates to buy into the plan and that's won't be easy. Once they persuade Marcus, Kingsley and Roy to practice the new strategy, the future begins to look brighter. Now at least Nick and Kia are getting some playing time, but can they keep the momentum going through the playoffs? Book 2 in the series