Lizzie Lane is used to life at the top of the food chain. Her near-perfect life is ruined when Rachel, a girl she socially destroyed, exacts her revenge by getting Lizzie in trouble for cheating on a test. Friendless and facing detention, Lizzie obsesses over finding the perfect revenge. When Stella, Lizzie's strange new neighbor, teaches Lizzie about magick, Lizzie can't resist creating a revenge spell. But she forgets the "rule of three," that whatever spell you cast comes back on you three-fold, and her zit spell backfires with dramatic results. When she asks for help from Stella's Baba, the only advice she gets is to "write the lesson of the zit on her heart." Can Lizzie find a way to teach Rachel a lesson without causing permanent disfigurement to herself?
Emery's neighbor, Richard, is the kind of kid who gets under your skin. When Richard suggests a game of "Nicky Nicky Nine Doors," Emery can't come up with a good excuse not to play. Using chocolate bars as "stunt poo," the boys start playing the classic prank of the burning bag on the doorstep, but this game has a modern twist. They videotape their neighbors' reactions. The naked guy and the man in the apron are highly entertaining, but Emery starts to get cold feet when another neighbor is reduced to tears. Emery wants out, but he's not sure how to stop the game without losing face. Soon the game gets serious, and Emery has a lot more to worry about than his reputation.
Sable wears only black and has always felt that doom is near. Lacey wears pink and seeks beauty everywhere. A sadistic art teacher pairs Sable and Lacey together for their final project. The girls have to get to know one another and select a suitable poem for the back of each other's decorative mirror. Sable is less than thrilled at having to spend time with Lacey, who she believes to be nothing more than a brainless doll. As the project progresses, and Sable gets past her resentment, she learns some surprising truths about who Lacey really is. All of Sable's images begin to change, including the one she holds of herself.
Wilf is convinced his parents want nothing to do with him. When he isn't in school, he is left to his own devices or shipped away to camp. But at fifteen, Wilf is adamant that he is too old for summer camp. When his parents ignore his protests and ship him off anyway, he knows how he will get their attention: He will escape from camp by canoe and spend the rest of his vacation alone in the woods, proving to his parents he deserves his independence. His plan begins to unravel when his cabin mate forces Wilf to take him along. Things go from bad to worse when a younger camper follows them and they all end up in a fight for their lives against the unforgiving river.
As much as life has irrevocably changed since the death of his father, much has stayed the same for Cam. He's always had a great deal of responsibility around the house, but the burden is heavier now in combination with the load of grief he's been carrying. After the man who was driving the truck that killed his father turns up at the end of the driveway, Cam feels pressure to keep his family safe as well. He starts to see the man everywhere: at his work, in stores, at his sister's school. Cam needs to know what the man wants from his family, and he starts following his father's killer in search of answers.
Ava works hard at maintaining a certain image online and at school. As far as anyone else knows, life is great. But when she inherits an African gray parrot from her great-uncle Bernie (whom she barely remembers), Ava’s carefully crafted world starts to crumble. The parrot, Mervin, is loud and messy and obnoxious. Ava’s brother thinks it’s hilarious to post videos of Ava trying to deal with the crazy bird. He even creates a profile for the two of them. Everyone wants to see more of Ava and Mervin. Suddenly, Ava is internet famous—in the worst possible way. Her friends think the parrot is gross and start acting weird. But then a new girl at school helps Ava see that this parrot might not be the worst gift in the world and that just being yourself is the best way to be.
Fourteen-year-old Dylan is sent to live with his estranged grandfather, Angus. Basically strangers, the two avoid each other as best they can. One day Dylan discovers a young orca stranded high up on the rocky beach. Dylan runs to tell his grandfather. There’s nothing that can be done, says Angus. The sun is coming up, and soon the orca will die of exposure. But Dylan knows he has to try to save the whale. He collects towels to cover the delicate skin of the orca and begins transporting buckets of water from the ocean below to keep it hydrated. It’s grueling work, and it will be hours before the tide comes back in and the water is high enough for the orca to swim free. Angus is moved by his grandson’s determination and helps as best he can. They both desperately hope that soon the orca will be able to join its family, who have been calling out to it just offshore.
Most kids don’t have to stress about things like exotic insects with a taste for human flesh when they go to class. But students at this school have to be ever vigilant. You never know when a supernatural pastry or a clay monster bent on revenge might be lurking just around the corner. Even a simple field trip to a local animal sanctuary can have ssserious consequences. Dragged fresh from the grave and pulled out of the haunted corners of a school locker, these thirteen new stories are a nod to the storytelling style of Tales from the Crypt and The Twilight Zone. They are guaranteed to make you laugh like a hyena, shake your head in wonder or tremble with fear. A companion volume to Tales from Beyond the Brain.
Imagine walking home from school one day and seeing a brain on the side of the road, a brain that, it turns out, is looking for a new home. Or instead of paying attention to the teacher, you shoot a paper airplane across the room and accidentally rip a hole in the fabric of the universe. And what would you do if you discovered that your class reading group was actually recruiting kids with telekinetic powers? Tales from Beyond the Brain is a collection of thirteen spooky stories that are as outrageous as they are terrifying. It's a throwback to the weird tales of yesteryear, in the vein of Tales from the Crypt and The Twilight Zone, but with contemporary characters and settings. Getting an education has never been more dangerous.
Thirteen-year-old Chloë left her whole life back in Montreal, including her mom and her best friend. Now she's stuck in Victoria with her dad and her estranged grandfather, Uli, who recently had a stroke. When Chloë agrees to help Uli look after his garden, she's determined to find out why he and her dad didn't speak to each other for years. For decades Uli has collected seeds from people in the community, distinct varieties that have been handed down through generations. The result is a garden full of unusual and endangered produce, from pink broccoli to blue kale to purple potatoes. But Chloë learns that the garden will soon be destroyed to make way for a new apartment complex. And the seed collection is missing! Chloë must somehow find a way to save her grandfather's legacy.
Resourceful fourteen-year-old Odette is on the move again, traveling as a stowaway on a cheese cart with her hapless mother, Anneline. They are in Burgundy, France, in 1799, fleeing yet another calamity caused by Anneline (who is prone to killing people accidentally). At dawn they find themselves in a town called Nevers, which is filled with eccentric characters, including a man who obsessively smells hands, another who dreams of becoming a chicken and a donkey that keeps the town awake at night, braying about his narrow life. As Odette establishes a home in an abandoned guardhouse, she makes a friend in the relaxed Nicois and finds work as a midwife's assistant. She and Nicois uncover a mystery that may lead to riches and, more important for Odette, a sense of belonging.
Casey Finnegan is a talented skateboarder. He lives to skate. At the end of his final year of high school, Casey is wondering what to do with his life. He hasn't applied to any colleges, and other than skateboarding, he doesn't believe he's very good at much of anything. When a young movie star contacts Casey and offers him the job of stunt double in an upcoming skateboarding movie, Casey is stoked. It's his dream job, and Casey jumps at the opportunity to train the star. But when word gets out about Casey's new gig, a local skater has other ideas about who would make the best stunt double.
Sixteen-year-old Spencer loves his job at the local racing stable, but when he becomes convinced that someone is drugging the racehorse Lord of the Flies, no one believes him. In an effort to find out who is behind a dangerous race-fixing scheme, he takes on some of the most unsavory members of the track community. By refusing to turn a blind eye, Spencer risks losing those he cares most about, including Em, the stableowner's niece.
Jack Spencer has more to worry about than being kicked off his high school's basketball team. He uncovers suspicious circumstances surrounding the car crash that severely injured his mother and learns of his father's arrest for fraud. Jack's dad is tough on him, but he has learned to live with it. For the most part, he has it pretty good. Jack is a star player on his high school basketball team with everything going for him-scoring records, popularity and an easy path to a college scholarship. Almost as fast as the crash that put his mom in the hospital, everything Jack believes in starts to crumble. His only hope is to discover what's really going on, and quickly. If he doesn't, Jack may lose much more than a basketball career.
Jim Webb’s pursuit of the truth about his grandfather’s role in the Vietnam War puts him squarely in the sights of someone high up in the US military—someone who wants certain events from that war left in the past. Webb goes on the run in the American Deep South with Lee, a Vietnam vet, trying to smoke out the man they call the Bogeyman by using Webb as bait. The Bogeyman may be powerful and smart, but Webb and Lee, with the help of a few of Lee’s old army buddies (and one motorcycle-riding girl), are ready to take him down. Tin Soldier is the sequel to both Barracuda, part of The Seven Prequels and Devil's Pass, part of Seven (The Series).
Ray Hockaday plays center for the Medicine Hat Tigers in the Western Hockey League. He's spent his hockey career hiding something from the world. When his new Russian room-mate shows up, Ray is assigned to help Vlad get used to life in Canada. What Ray doesn't know is that Vlad is also hiding something. And that secret could get both of them killed.
Hockey stars Mike "Crazy" Keats and his new friend, Dakota, are caught in a web of violence which makes winning a championship the least of their concerns. Dakota Smith is in trouble. But Mike "Crazy" Keats doesn't care. He is new to the Seattle Thunderbirds, and Dakota seems like a good guy to have for a friend. Unfortunately, not everyone accepts Dakota's Native North American heritage so easily.
After a hang glider crashes into the pool of the house where Dinah and Madge are house-sitting, the hapless pilot creates more than a splash of suspicion in Dinah's mind. Why does this itchy intruder make off with Dinah's inflatable turtle? Why is someone trying to drive their cat-mad neighbor away? And what is the connection with the balding stranger seen lurking behind the hedge? And when Madge's boyfriend starts a campaign to save the endangered spotted owl, it seems that a crooked politician may be out to destroy the habitat of the near-extinct animal. While Madge paints, Dinah brushes aside suggestions that she be a quiet, well-behaved guest in this posh North Vancouver neighborhood. There's just too much for Dinah and her friends—tree-fanatic Pantelli and irritatingly conscientious Talbot—to investigate in this hilariously suspenseful adventure. Along with learning about endangered animals and fragile ecosystems, Dinah runs across clueless reporters and greedy developers, all the while continuing to belt out her favorite songs and satisfy her healthy appetite.
Confronting a prowler in the backyard, Dinah is determined to find out why someone has taken an interest in her older sister and herself. Who is the buck-tooth burglar? Why are the Rinaldi's tomatoes always involved? And what is the connection between Madge's boyfriend and GASP, a group of well-intentioned anti-smoking activists? When it becomes apparent that Wellman Talent, the modeling agency Madge works for, is making deals with an unscrupulous tobacco company, and that the spy is out to sabotage GASP’s plans to expose the connection, Dinah has to call on all her talents, both sleuthing and singing, to solve the case. In the spirit of Sammy Keyes, Dinah gets by on pluck, courage and an irrepressible sense of humor as she is catapulted into a mystery that twists and turns from the blackberry patch to the corporate boardroom.
Byron is psyched when his older brother Jesse invites him on a weekend caving trip—even if it means spending time with Cole, Jesse's obnoxious college roommate. With Jesse's girlfriend Michelle rounding out the group, Byron is sure the excursion will be a success. Things get tense when they near the cave, only to find that the way in is blocked. Byron stumbles on the entrance to a new cave, but the thrill of his discovery is overshadowed by Cole's increasingly strange behavior. Exploring a wild cave is always dangerous, but it becomes deadly as tempers fray and the water level inside the cave starts to rise. When an underground confrontation leaves his brother seriously injured, Byron has to make some life-or-death decisions—and every second counts.
Katie and Rusty are heading East. Fresh from their thrilling adventures in Alberta, facing down devious developers, the cousins have made their way to Aunt Margaret's farm in Saskatchewan. After rescuing her aunt when she is trapped under a piece of farm equipment and learning of other acts of possible sabotage, Katie decides that she has found another mystery to solve. Puzzled by the changes they notice in their cousin Megan, and alarmed by a series of threatening phone calls, Katie and Rusty embark on another adventure. With no shortage of suspects—from Cousin Megan to the jilted boyfriend and the controlling farmhand—the two detectives find themselves in deeper than they thought and are soon in real danger.
Sixteen-year-old Salvador "Slam" Amaro thinks being the assistant coach of the Brookfield High School girls' basketball team will be an easy gig. Show up, run a few drills and pad his resumé so he can win a spot on the Ontario Provincial Under-17 team. But Slam's job suddenly gets a lot harder when the girls' coach and her daughter, the star point-guard, vanish after being threatened. Getting to the bottom of their disappearance puts Slam in confrontation with a mysterious stalker. But that's not his only problem. With the girls facing playoff elimination, Slam has to come up with some new coaching strategies while he battles some tough competitors for a place on the Ontario squad.
It's all aboard! for mystery when Dinah Galloway takes the cross-country train from Vancouver to Toronto, to appear on a TV talent show. But will she make it-or be permanently derailed? Along with her sister Madge, and her fellow junior musicians, tree fanatic Pantelli Audia and history buff Talbot St. John, Dinah is shadowed by someone who wants to get hold of an $80,000 treasure left by her late dad. But what is the treasure? The redheaded, singing sleuth realizes that the secret dwells somewhere in her dad's murky past, and involves a funny, if less than respectable, ex-con named Ardle McBean, and a mysterious man with a bowl cut. The mystery accelerates when Dinah's sweet, elderly piano teacher, also on the train, disappears and the danger to Dinah increases. She struggles to keep on the tracks of the mystery before the shadows, past and present, overwhelm her. This is the fifth installment in the best-selling Dinah Galloway Mystery series.
Trenton Hiser is trying to walk in the footsteps of his uncle, Mike Hiser, a successful Hollywood director. During Trenton's summer vacation, he goes with his uncle to film the inside story of Scarlet Thunder, a top-level stock-car racing team. As they film the action, too many things go wrong, deadly mistakes are made and Trenton finds out that much more than the race is at stake.
Dylan is back, and this time he is making a movie, The Rise of the Zombie Scarecrows, with his best friend, Cory, and his girlfriend, Monica. The film is for school credit, and their plan is to film on Halloween. Everything is falling into place until Dylan and Monica encounter a zombie scarecrow that causes Mr. Dalton, a friend of Dylan’s grandmother, to have a heart attack. Dylan and Monica learn that a couple of zombie scarecrows are pranking a local neighborhood. The police shut down Dylan’s project until the pranksters are caught. But Dylan is determined to see his film through to completion, no matter what the cost.