At the end of The Pirate Captain's Daughter, Catherine and cabin boy William are marooned on Pox Island by the murderous crew of the pirate ship Reprisal. The young lovers see no hope of escape. In Voyage of the Sea Wolf, the continuing saga of Catherine's sea adventures, she and William are rescured from their island prison by the Sea Wolf, a pirate ship pursuing the Reprisal. Catherine worries that these new pirates will send her back to the island once they discover she's a girl. But then, she meets the captain of the Sea Wolf. A Woman! Surely, Catherine thinks, the bloodshed and brutality she and William experienced aboard the Reprisal can't happen again, especially under the leadership of a female captian. But just as things seem to be going their way, the captain takes a liking to William. Catherine is forbidden to see him. If Catherine and William want to stay together, they must find a way to now escape from the Sea Wolf.
When Gravelmuck Elementary's cleaning slimes escape and destroy the schoolyard with their acidic ooze, all claws and tails point to Mr. Snag, the school's caretaker, as the culprit. Determined to clear Mr. Snag's name, Tank and Fizz dive into the case, only to discover that the goop under Rockfall Mountain runs deep. The detective duo must outwit their eight-legged principal and survive an ancient war between high-tech janitors and spell-slinging wizards. Can Tank and Fizz find the real monsters behind the slime stampede in time to clear Mr. Snag's name?
Twelve-year-old Luke "Spin" Spinelli is sick of fake running, fake laughing and fake pointing. Sure, he once made the cover of Baby Show magazine, but now his secret modeling career is making him miserable. He dreams of using nonwhitening toothpaste. He can't wait to stop styling his hair. And he really wants to stop worrying that the school bully will discover he was once the face of Dribbleez Diapers. After all, Spin's just a normal boy looking for a hockey game and some pizza with extra cheese.
The students of Carter High return for their senior year. These books continue the stories from Carter High Chronicles and introduce new characters. Topics are involving and pertinent to young adult readers: romance, sports, friendships, exams, work, family. In just 48-pages, struggling readers can easily complete each novel. Starting your senior year at a new school is tough. Harder still when you can't hear some of what is said to you. Rick wanted the Carter High students to like him. He thought if they knew he wore a hearing aid, they wouldn't want to be his friends.
As the goalie for the girls’ hockey team, Annie Roger’s keen eyesight is crucial to snagging a speeding slap shot out of the air. On a visit to the eye doctor, she learns that she needs prescription glasses, and her confidence is shattered. But she then she receives a gift from Sal's Used Sporting Goods, a helmet once worn by Canadian double-gold medalist goalie Shannon Szabados. Will it help Annie see things differently?
Ben Mason has always been the star player on East Grover Lake boys’ basketball team. But when a new transfer student takes away the spotlight, Ben is frustrated with his role on the team. After a visit from Sal, owner of Sal’s Used Sporting Goods, he learns about John Stockton, the NBA’s all-time assist leader. Will Ben learn the true meaning of leadership?
On a class ski trip, Gabe Santiago learns that he is a natural on the slopes. When Eliza, a girl he has a crush on, asks Gabe to join the Grover Lake ski team with her, he quickly says yes. One problem: he’s never skied slalom before. Then Sal, owner of Sal’s Used Sporting Goods, hands him a pair of goggles once worn by Olympic gold medalist Bode Miller. Will they prove to be Gabe's lucky charm?
Logan Parrish has a great fastball. Unfortunately, it’s the only pitch in his arsenal, and hitters are starting to figure him out. After a devastating loss, Logan visits Sal’s Used Sporting Goods, and its friendly owner introduces him to an ex-minor league pitcher who might be able to teach Logan a few tricks. But will they be enough to help Logan in the big game?
To prove she’s still the tech expert at Blue Lake Junior High, Bridget agrees to write a review of a secret cutting-edge tablet that her dad’s company is developing. When Bridget’s post goes viral, however, the secret’s out, and the trouble begins.
Bridget and her friends, Eric and Emma, get a chance to use a research drone for a project at school. When Eric and Emma start acting weird around her, Bridget decides to use the drone for a different reason, and the secret she discovers isn’t what she was expecting.
After a bad first soccer practice, Bridget feels pressured to get in better shape. She hopes a new fitness gadget will help her reach her fitness goals. Instead, it leads to a fierce competition, and it affects a friendship. Is Bridget’s latest tech passion pushing her too far?
Bridget and her friend Emma are surprised by the attention they receive at school after the launch of their e-zine, Cyber Hills Holler. So when a classmate starts up a competing site with edited photos of their classmates, they decide to fight back to retain their newfound popularity. Not everyone is happy with the results.
In the shadows lurking between midnight and morning, the imagination reigns. Real and imagined become simply words with shifting boundaries and slippery definitions.
For as far back as Kyle can remember, he spent summers at Gram's cottage on the lake--fishing all day, and hanging out with the whole family. But this year is different. His father has moved out, his grandmother has died, and his mother is selling the cottage because they can't afford the upkeep. Sally Derby takes readers to a small lake in 1970s Michigan, where thirteen-year-old Kyle comes to understand that loss isn't forever, and that people are more complicated than they seem.
Bunny is on a camping trip with his brother and his grandpa. How much trouble can he get into? As it turns out, a lot. For one thing, there are soldiers all over the place. Canada is about to go to war with the United States, and the battle starts tomorrow. Bunny is worried. A hockey rivalry is one thing, but this is serious. And why is everybody so happy? Things get personal when an American soldier steals his brother Spencer's cell phone. Bunny decides to track down the phone himself. Maybe they can get out of there before the war starts. That’s when things get confusing... In this zany prequel to Ink Me and The Wolf and Me, the hockey-loving, indomitable Bunny goes camping with his brother and his grandpa.
Molly grew up hearing the tales of Haviland Stout, her ancestor who discovered the dangerous magical spirits that inhabit the far corners of the world. Now, on the edge of the New World, in the British Dominion of Terra Nova, Molly and her family collect spirits aboard their airship, the Legerdemain. But when Molly captures a spirit that can speak and claims to have been Haviland's friend, her entire life is upended. What if everything she knows about the spirits, and her own history, is a lie? In her hunt for the truth, Molly will have to challenge the most powerful company in Terra Nova and find the courage to reshape her world.
Brielle and Tawni have played cello side by side in orchestras since they were nine years old. Brielle has always played second chair to Tawni's first, and she's been happy with that arrangement. When Tawni is injured, Brielle suddenly finds herself principal cellist. Not only does that mean she'll be thrust into the spotlight, but it also means she is now leader of the cello section. Brielle is terrified. Is she good enough? Will the other musicians accept her? What if she screws up? Despite her fears, Brielle rises to the occasion. Her cello skills, and her leadership skills, improve as she grows into her new role. But just as Brielle is beginning to feel confident, Tawni returns. And she wants her job back. If Brielle steps down now, she'll lose her place in the spotlight. If she doesn't, her friendship could be in jeopardy.
After budget cuts force the Southside Saints football team to disband, Jamal and his friends have to settle for playing pickup on the hardscrabble field behind their high school. Then the president of a sporting-goods company offers to donate $20,000 worth of equipment to the team. There's only one catch: he wants to be the coach. Thrilled to have a real team together, the players turn a blind eye to Coach Fort's racism, bullying and discrimination. Until he takes it too far. Now its up to Jamal and his teammates to take back their team and show what they're made of.
DJ is always thrilled to spend time with his grandfather, a person he idolizes. When his grandfather announces that he's going to take all of his grandsons on individual adventures, it seems only fair that DJ, as the oldest grandchild, will get his adventure first - an adventure that sees his grandfather at the controls of a small plane as the two fly to Central America for a week. But when someone tries to kidnap him, DJ must flee through the jungle and down a crocodile-infested river, pursued by armed gunmen. When he isn't busy trying to stay alive, DJ discovers things about himself he never suspected and uncovers information that leads him to believe his beloved grandfather is living a secret life. In this exciting prequel to Between Heaven and Earth and Sleeper, the responsible and athletically gifted DJ flies to Central America.
As the eve of the great Wizards' Summit approaches, wizards from all over Rockfall Mountain descend on the school at Shadow Tower to refine their craft. When professors start disappearing, it's up to magic-fearing monster sleuths Tank and Fizz to solve this spell-packed mystery and find the missing mages. Aleetha, their detective partner and a wizard-in-training, has dragged Tank and Fizz into the heart of the Shadow Tower, where libraries fly, spells fill the air, and an ancient army of darkness stirs, when she receives a mysterious message from her missing teacher. Using their detective skills, a pinch of magic and a trickle of technology, the friends stumble into a battle that's been brewing for decades. And what starts as a simple missing-persons case turns into a clash of light versus dark magic. Can Tank and Fizz overcome their fears and track down the missing mages before the black magic makes them disappear for good? The Case of the Missing Mage is the third book in the Tank & Fizz series about two crime-solving monsters living under a mountain, following The Case of the Slime Stampede and The Case of the Battling Bots.
Thirteen-year-old Nate needs a break from looking after his newly disabled mom. One day when his mom thinks he's at a cross-country meet, he goes to the mall with a friend he's forbidden to have contact with. At the skate shop he sees a new board he can't afford but has to have, and Nate gets talked into running a scam. It turns out Nate looks a lot like a teen TV star filming in the area. So he and his buddy get girls to pay cash to be extras on set. It's all fine until Nate meets a girl he really likes. Nate knows he has to tell her the truth, but he's not sure he has what it takes to come clean.
How can you liven up a boring camping trip with your grandpa and your younger brother? Spencer has the answer: lose the new cell phone you weren't supposed to bring with you. Add a War of 1812 reenactment, a student film crew, an old flame of Grandpa's, Laura Secord's cowbell and a larcenous hardcore history buff, and you get a weekend that gives Spencer his first taste of independence and maybe a glimpse of his future, by way of the past. In this funny prequel to Jump Cut and Coda, the goofy and creative Spencer gets caught up in a War of 1812 reenactment.
When Adam's grandfather first suggests taking him on a quick trip to Sweden to celebrate his upcoming thirteenth birthday, visions of being in one of the coolest places on earth—and he's not thinking of the temperature—dance in Adam's mind. But on his way there he reads that Swedes have a darker past, and present, than he ever imagined. Then he finds himself alone and separated from his grandfather in busy Stockholm. He is followed by unsmiling strangers, chased by ghosts down alleyways and constantly watched by the strangest girl he's ever seen. And then another terror, perhaps bigger than the terror of being lost, begins to overwhelm him. In this fast-paced prequel to Last Message and Double You, the outwardly confident but often secretly anxious Adam wanders the streets of Stockholm.
When ten-year-old Journey Song hears that two pandas are being held in a warehouse in her neighborhood, she worries that they may be hungry, cold and lonely. Horrified to learn that the pandas, originally destined for a zoo in Washington, might be shipped back to China because of a diplomatic spat between China and the United States, Journey rallies her friends and neighbors on the poverty-stricken Eastside. Her infectious enthusiasm for all things panda is hard to resist, and soon she's getting assistance from every corner of her tight-knit neighborhood.
A trip to a remote lake in northern Ontario with his grandfather doesn't thrill Steve, especially since his twin brother, DJ, was taken to Central America. Matters start to look up when his grandfather tells Steve about the mysterious death of the artist Tom Thomson and sets him the task of finding Thomson's missing skull. Steve loves mysteries, but when odd things begin happening and strange people start threatening him, Steve wonders whether this is part of his grandfather's plan. Is this still a simple puzzle, or is something far more sinister going on? In this thrilling prequel to Lost Cause and Broken Arrow, the history- and mystery-loving Steve ends up in remote northern Ontario.