Eleven-year-old Kaden has managed to stay under the radar for most of his life. With the exception of Kubla, a pet crow, Kaden doesn't have any friends his own age and he's okay with that. After all, friends can ask inconvenient questions. Questions like Why do you live with your grandmother and where is your father? Questions Kaden doesn't want to answer. Apart from school and a few trips to town, Kaden and Gram keep to themselves, living a simple life at their cabins outside the small community of Promise. But now Kaden's life is getting a lot more complicated. He's starting middle school, which brings its own set of problems for a boy who doesn't fit in. And then he learns that his father, a man he has never known, is getting out of prison and moving to Promise. After years of being the outsider at school, Kaden is given a chance to come out of his shell when Yo-Yo, a new boy, moves to the area and offers friendship. But can Kaden trust him? Will Yo-Yo be a real friend after he learns about Kaden's father? The true meaning of friendship, love, responsibility, and loyalty is explored in this novel for middle-grade readers.
With the help of her sister and friend Austin, 12-year-old Anya puts together a kids' summer theater troupe, the Random Farms Kids' Theater, recruiting area kids as actors and crew members for a musical revue. Acting as director, Anya navigates the ups and downs of a showbiz life, including preparing scripts, finding a venue, and handling ticket sales, not to mention calming the actors' insecurities and settling conflicts. It's a lot of responsibility for a 12-year-old but Anya pulls it off. Book 2 opens two days later. Now after a successful first show, Anya turns her attention to the troupe's second show. But trouble rears its head almost immediately when their beloved barn venue is jeopardized. How can they put on a production without a theater? Is the second show doomed before they ever start rehearsal? This series is closely based on the real-life experience of Anya Wallach, who began a summer theater "camp" in her parents' basement when she was just sixteen years old.
Thirteen-year-old Quest (Q) isn't sure he's ready for a new family. For a long time it's just been him and his mom, Blaze. But everything changes when Blaze falls in love with Roger and they start a new rock band called Match. Now they're married, have a hit record, and Match is going out on a year-long driving tour across the country. Q, along with new stepsister Angela, will take a year off from school and travel with the band. For now, home will be a luxury motor coach and homework will be a Web site diary of their travels. Perfect-Q can practice his magic tricks and Angela can read her spy novels. What can go wrong? As Q and Angela settle into their new life and new relationship as siblings, they start to notice that certain coincidences don't seem coincidental. For example, how does a band roadie named Boone find them in the middle of a desert where their coach just happens to break down? Why does a man from their parents' wedding keep showing up in the same cities they stop at? When they reach Philadelphia, Q and Angela realize this tour is definitely not the trip their parents had planned and that the "City of Brotherly Love" is full of mysteries and secrets that could threaten their new life together. In addition to his action adventure books, Roland is the author of many award-winning books for children including Journey of the Red Wolf; The Captain's Dog: My Journey with the Lewis and Clark Tribe; and Thunder Cave, which was a 1996 Notable Children's Trade Book in the field of Social Studies. His books with Sleeping Bear Press include W is for Waves: An Ocean Alphabet; Z is for Zookeeper: A Zoo Alphabet; and N is for our Nation's Capital: A Washington, DC Alphabet. Roland lives near Portland, Oregon.
In Book One: Independence Hall, we met Q and his stepsister, Angela. We met their rocker parents, Blaze and Roger; we met the Secret Service team protecting the family; and we met the main players of the Mossad team that is following them. Book Two takes us on another thrilling caper, this time to the White House where Q and Angela continue their quest to uncover the truth behind the supposed death of Angela's real mother--a former Secret Service agent--while trying to differentiate the "good guys" from the "bad guys."
The president's daughter has been kidnapped by the elusive and lethal Ghost Cell. Quest (Q) and Angela are in hot pursuit with vicious winds and blinding rain thwarting them at every turn. It's a desperate high stakes chase. But who is chasing whom? Are Q and Angela the hunters or the hunted?
Fresh off a "too close" encounter with the terrorist group, the Ghost Cell, in Kitty Hawk, North Carolina, Q and Angela head to San Antonio, Texas. As their parents' band, Match, prepares for a concert at the Alamo, the two discover that the Ghost Cell has its tentacles everywhere, including the Lone Star State. With each passing hour, Q and Angela uncover more clues and discover more leads. And the mysterious Boone and his SOS group leave them with more questions than answers, for there is much more to Boone than meets the eye. With time running out to stop another Ghost Cell attack, Angela and Q and the others begin to wonder. Are they following the Ghost Cell or is the Ghost Cell following them?
Thea and her dad are always on the move, from one small Cariboo town to another, trying to leave behind the pain of Thea's mom's death. They never stay long enough in one place for Thea to make friends, but when her dad gets work renovating a guest ranch on Gumboot Lake, she dares to hope that their wandering days are over. At the ranch she makes friends with Van, a local boy, and works hard to build the trust of an abused horse named Renegade. When Thea unearths the decades-old story of a four-year-old girl who disappeared from the ranch and was never seen again, she enlists Van to help her solve the mystery. When some disturbing facts come to light, she finally starts to come to terms with the losses in her own life.
Josh Johnson's mother wants him to run for class president. Josh just wants to run and hide. If only there were a club to help downtrodden eleven-year-olds escape their parents' ambitions! But since no such club exists, Josh has to invent one -- he calls it Dunces Anonymous, and before he knows it, the membership is up to three. Magnolia and Wang help Josh lose the school presidential election, but that's just the beginning of the club's activities. Magnolia, pressured by her mom into trying out for the role of Juliet in the school's play, finds herself fending off the advances of an overly amorous Romeo. Wang's father has forced him to join the school chess club, but Wang desperately wants to take fencing lessons instead. As the three friends try to free Magnolia from the school play, liberate Wang from the chess club and get rid of horrible Stacey Hogarth, who has vowed to become the new president of Dunces Anonymous, they realize that they all have talents -- if only their parents could see them.
Sam and Annabel are visiting Drumheller, Alberta, where the farmland Sam’s mother lives on is host to a dinosaur dig. Annabel, an avid learner, is thrilled to have access to paleontologists and spends as much time as she can near the dig, much to Sam’s dismay. But when they learn the dig has uncovered scientifically important bones, even Sam’s interest is piqued. In fact, the whole town is talking about the dig. When Sam and Annabel learn that Humphrey Battleford, a famous collector of stolen goods, is in the area, they are on high alert to keep the ancient bones safe.
Fifteen-year-old Christine is visiting her eccentric great-aunt in historic Witcombe, where a pickpocket has been victimizing tourists. Aunt Maude owns an antique store and also runs the town’s ghost walk, which gives Christine the opportunity to meet local characters and visitors, including a mysterious young man who seems to know far too much about the crimes. When the pickpocket targets Aunt Maude’s store, Christine is determined to find out who is behind the thefts. Her search takes her through the nooks and crannies of the quaint town full of stories, and she unearths more than one surprise.
Fourteen-year-old Danny invents a fictitious friend in an effort to fit in at school, but his plan gets out of control, and he learns the truth wasn't so bad after all.
Eric and Chris are avid geocachers who stumble into a very strange search for a series of geocaches. At first they are merely curious, but as the stakes rise and the challenges become more trying, the boys get truly hooked. Convinced they are indeed on the trail of treasure, they become consumed with the search, and though their quest tests their strength, intelligence, courage and even their friendship, they don't give up.
Trevor has started his first job at Ashton's Fresh Marketplace, where someone has been tampering with the food. Cayenne has been sprinkled on cookies, garlic put in coffee, and plastic insects hidden in fruit displays to terrify customers. Trevor and his friends Nick and Robyn decide to find out who is out to destroy the store's reputation. Is it Mattie, the disgruntled ex-employee? Or perhaps the competition? Or is it Alex, their schoolmate who doesn't know when a joke has gone too far? Their snooping makes the kids themselves seem suspicious, and soon they realize they have to solve the mystery before Trevor gets fired for a crime he didn't commit.
On a visit to a seaside town in Australia, fifteen-year-old Sam meets Annabel, who works at the local museum. Annabel's interest in history is infectious, and Sam soon finds himself eager to hunt for the remains of a boat called the Mahogany Ship—a shipwreck sought after by many. When a storm creates an erosion hole that exposes a structure, Sam and Annabel are convinced it's the fabled ship. Soon all of the museum staff are at the erosion site to check it out. But the same storm also destroys the museum's power; someone knows the alarms aren't working and steals the museum's most treasured artifact, a large porcelain peacock worth $4 million. As Sam and Annabel search for the thief, they realize there may be a link between the fabled shipwreck and the recent theft.
Following the demise of his first band, Ace has started a duo called Two with Lisa, a girl he has a huge crush on. As Ace and Lisa get serious about their music, Denny, Ace's hapless friend, tries to help out by filming their every move so that he can create the ultimate music video. As a joke, Denny puts together a Two video capturing all of the embarrassing moments—moments that Lisa in particular doesn't want shared. Somehow, the video gets posted on YouTube. Lisa and Ace find themselves starring in the latest comedic viral video. Lisa is humiliated and refuses to talk to Ace—until their fame turns out to have positive results.
Dylan and his friends attract the attention of the police when a summer bonfire gets out of control. Dylan almost loses a job opportunity at a local inn because of his antics, but he is saved by the lies of Heather, an employee of the inn. When he is caught on camera stealing towels from a summer cottage after a skinny-dipping prank, Dylan and his friends become suspects in a number of cottage robberies. Dylan learns everything he can about the robberies, with the hope of clearing his name, and finds himself in more than one sticky situation in the process.
Eleven-year-old Edie Jasmine Snow has a "perfect" thirteen-year-old sister, two loving parents, and a cat named Dusty. She also has a grandmother she suspects is a witch and a grandfather who insists on calling her Albert. Framed by family summer vacations at the lake, All-Season Edie follows Edie through a tumultuous year in which her beloved grandfather becomes ill. In the face of family tragedy, Edie tries to practice witchcraft, learns to dance the flamenco, meets the Greek god Zeus doing his Christmas shopping at the mall, ruins the most important party of her sister's life and realizes that her family is both completely strange and absolutely normal.
Camrose, a perfectly normal 12-year-old, has inherited responsibility for an ancient bone flute, an object of quest for two time-wandering rivals, one of them lord of the Otherworld. With the help of her friend Mark and the not-quite-human Miranda, Camrose braves fire and much worse to claim the flute and restore it to its rightful and unexpected owner.
In The White Horse Talisman, Chantel, Adam, Holly and Owen must help Equus, the great white horse, find his mate and foal and regain his magical talisman. But as the horse rises, so does the dragon. The age-old battle between good and evil threatens the bond between Chantel and Adam and endangers the quest. Book 1 in the series.
Chloe McBride has some reservations about accepting her elderly great-aunts' invitation to spend part of the summer with them in Little Venice, but her initial reluctance is outweighed by her curiosity about the mysterious key that came with her aunts' note. She's also anxious to put the humiliating memory of a disastrous piano recital as far behind her as possible. Chloe's great-aunts tell her the legend of her great-grandfather, Dante Magnus, an ambitious magician who vanished without a trace almost a century earlier, and Chloe begins to search for clues to his disappearance. When her investigations eventually lead her to a mysterious rosewood box, which has been hidden for almost a hundred years, Chloe's belief in the power of magic forces her to confront her own fears and ambitions.
Cassidy Silver is not having a good year. Her engineer father is in the Middle East, her artist mother is too busy to listen to the painful details of her daughter's grade seven life, her genius younger brother is being bullied, and her best friend Chiaki has abandoned her to hang out with the meanest girls in school. Then Cassidy meets Victoria, who is telekineticshe can move objects with her mind. Cassidy, desperate to not be the only ordinary person in her family, thinks learning telekinesis could be the answer to all her problems. But is Victoria telling the truth? And is telekinesis really the solution?
Asia has lived with elderly Ira and his wife Maddy on their farm for as long as she can remember. When Ira has a heart attack, Asia's world is turned upside down. Faced with the possibility of losing the only family she has ever known, Asia is frightened but fascinated by the appearance of a ghost that only she can see and hear.
Take one prankster, put her together with the editor of the world's most boring school newspaper, add one over-worked principal, and you've got a recipe for the most chaotic few weeks in the history of Upland Green Elementary. The unlikely duo of Martin Wettmore, editor and expert grammarian, and Trixi Wilder, prankster extraordinaire, is given the task of improving the pathetic sales of their school newspaper. Martin and Trixi clash over everything from journalistic integrity (Trixi has none) to imagination (Martin has none). But when the paper starts to wreak havoc at the school, Principal Baumgartner shuts it down and assigns Trixi to Saturday morning bus-washing duty. To redeem themselves, Martin and Trixi resolve to create one very special edition of the Upland Green Examiner.
Mealworms are small creatures that live in dark secret places. Jeremy is a bit like that when he leaves his home in rural Nova Scotia and moves to Toronto with his mother. Lots of things keep him from enjoying his new life, but the worst is his science partner, Aaron, who is more annoying than sand in a bathing suit. Jeremy is also burdened by the secret he carries about the motorcycle accident that injured him and killed his father. Although Jeremy is haunted by his past, he starts to feel at home in Toronto when he realizes he has some skills he can share with his classmates. And when his mealworm project yields some surprising results, Jeremy is finally able to talk about his part in the fatal accident.
Lissa is the new kid in town. She is lonely and she blames her mother and her mother's new husband for her troubles. To make matters worse, she has to look after a boy who believes that his dead mother's spirit lives on in the red-tailed hawk that he secretly keeps captive. Ironically, the resulting adventure takes Lissa's mind off her own troubles and gets her a friend to boot!