Dylan and his friends attract the attention of the police when a summer bonfire gets out of control. Dylan almost loses a job opportunity at a local inn because of his antics, but he is saved by the lies of Heather, an employee of the inn. When he is caught on camera stealing towels from a summer cottage after a skinny-dipping prank, Dylan and his friends become suspects in a number of cottage robberies. Dylan learns everything he can about the robberies, with the hope of clearing his name, and finds himself in more than one sticky situation in the process.
Fourteen-year-old Danny invents a fictitious friend in an effort to fit in at school, but his plan gets out of control, and he learns the truth wasn't so bad after all.
Eric and Chris are avid geocachers who stumble into a very strange search for a series of geocaches. At first they are merely curious, but as the stakes rise and the challenges become more trying, the boys get truly hooked. Convinced they are indeed on the trail of treasure, they become consumed with the search, and though their quest tests their strength, intelligence, courage and even their friendship, they don't give up.
On a visit to a seaside town in Australia, fifteen-year-old Sam meets Annabel, who works at the local museum. Annabel's interest in history is infectious, and Sam soon finds himself eager to hunt for the remains of a boat called the Mahogany Ship—a shipwreck sought after by many. When a storm creates an erosion hole that exposes a structure, Sam and Annabel are convinced it's the fabled ship. Soon all of the museum staff are at the erosion site to check it out. But the same storm also destroys the museum's power; someone knows the alarms aren't working and steals the museum's most treasured artifact, a large porcelain peacock worth $4 million. As Sam and Annabel search for the thief, they realize there may be a link between the fabled shipwreck and the recent theft.
Camrose, a perfectly normal 12-year-old, has inherited responsibility for an ancient bone flute, an object of quest for two time-wandering rivals, one of them lord of the Otherworld. With the help of her friend Mark and the not-quite-human Miranda, Camrose braves fire and much worse to claim the flute and restore it to its rightful and unexpected owner.
Eleven-year-old Edie Jasmine Snow has a "perfect" thirteen-year-old sister, two loving parents, and a cat named Dusty. She also has a grandmother she suspects is a witch and a grandfather who insists on calling her Albert. Framed by family summer vacations at the lake, All-Season Edie follows Edie through a tumultuous year in which her beloved grandfather becomes ill. In the face of family tragedy, Edie tries to practice witchcraft, learns to dance the flamenco, meets the Greek god Zeus doing his Christmas shopping at the mall, ruins the most important party of her sister's life and realizes that her family is both completely strange and absolutely normal.
Chloe McBride has some reservations about accepting her elderly great-aunts' invitation to spend part of the summer with them in Little Venice, but her initial reluctance is outweighed by her curiosity about the mysterious key that came with her aunts' note. She's also anxious to put the humiliating memory of a disastrous piano recital as far behind her as possible. Chloe's great-aunts tell her the legend of her great-grandfather, Dante Magnus, an ambitious magician who vanished without a trace almost a century earlier, and Chloe begins to search for clues to his disappearance. When her investigations eventually lead her to a mysterious rosewood box, which has been hidden for almost a hundred years, Chloe's belief in the power of magic forces her to confront her own fears and ambitions.
In The White Horse Talisman, Chantel, Adam, Holly and Owen must help Equus, the great white horse, find his mate and foal and regain his magical talisman. But as the horse rises, so does the dragon. The age-old battle between good and evil threatens the bond between Chantel and Adam and endangers the quest. Book 1 in the series.
Asia has lived with elderly Ira and his wife Maddy on their farm for as long as she can remember. When Ira has a heart attack, Asia's world is turned upside down. Faced with the possibility of losing the only family she has ever known, Asia is frightened but fascinated by the appearance of a ghost that only she can see and hear.
Cassidy Silver is not having a good year. Her engineer father is in the Middle East, her artist mother is too busy to listen to the painful details of her daughter's grade seven life, her genius younger brother is being bullied, and her best friend Chiaki has abandoned her to hang out with the meanest girls in school. Then Cassidy meets Victoria, who is telekineticshe can move objects with her mind. Cassidy, desperate to not be the only ordinary person in her family, thinks learning telekinesis could be the answer to all her problems. But is Victoria telling the truth? And is telekinesis really the solution?
Lissa is the new kid in town. She is lonely and she blames her mother and her mother's new husband for her troubles. To make matters worse, she has to look after a boy who believes that his dead mother's spirit lives on in the red-tailed hawk that he secretly keeps captive. Ironically, the resulting adventure takes Lissa's mind off her own troubles and gets her a friend to boot!
Take one prankster, put her together with the editor of the world's most boring school newspaper, add one over-worked principal, and you've got a recipe for the most chaotic few weeks in the history of Upland Green Elementary. The unlikely duo of Martin Wettmore, editor and expert grammarian, and Trixi Wilder, prankster extraordinaire, is given the task of improving the pathetic sales of their school newspaper. Martin and Trixi clash over everything from journalistic integrity (Trixi has none) to imagination (Martin has none). But when the paper starts to wreak havoc at the school, Principal Baumgartner shuts it down and assigns Trixi to Saturday morning bus-washing duty. To redeem themselves, Martin and Trixi resolve to create one very special edition of the Upland Green Examiner.
Mealworms are small creatures that live in dark secret places. Jeremy is a bit like that when he leaves his home in rural Nova Scotia and moves to Toronto with his mother. Lots of things keep him from enjoying his new life, but the worst is his science partner, Aaron, who is more annoying than sand in a bathing suit. Jeremy is also burdened by the secret he carries about the motorcycle accident that injured him and killed his father. Although Jeremy is haunted by his past, he starts to feel at home in Toronto when he realizes he has some skills he can share with his classmates. And when his mealworm project yields some surprising results, Jeremy is finally able to talk about his part in the fatal accident.
In Volume Three of The Summer of Magic Quartet, Adam's turn to lead the adventure has arrived. The Wise One, Myrddin, needs Adam to retrieve his staff from the Crystal Cave deep inside Glastonbury Tor. The quest grows more dangerous, however, and fear rises. Equus and Ava are far away, the Lady will not wake, and Myrddin is in human guise, unable to use magic without alerting the Dark Being. The four children are on their own. And as the Dark Being approaches, the children discover that danger can find them even in their dreams. Book 3 in the series.
Hunter knows humans are dangerous to himself and the other cats of his colony. He avoids them, as all wild cats should. So when a neighborhood boy starts showing up in Hunter's junkyard to chase away dogs and bring the colony food, Hunter keeps his distance. But a new condo development puts the whole colony in danger, and Hunter soon realizes the only way to save his family is to put his trust in the boy. This is the sequel to Catboy.
In Book Two of The Summer of Magic Quartet, the four children from The White Horse Talisman seek Ava's circlet, buried within the ancient stone circle of Avebury. In Dance of the Stones, Chantel, Adam, Holly and Owen are eager to begin the next stage of their adventure. "The Stones have stirred," Ava, Hawkwoman and Wise One, tell Owen, "The time is near for the Circle Dance." The stones are the ancient stone circle of Avebury in England. But the Dark Being approaches, and her servant, a wraith, blocks the children's progress. When Ava is hurt, the children are thrown back on their own resources. They must discover the ritual that will release the circlet. Each child has a part to play in finding the circlet and holding back the Dark Being. Andrea Spalding's modern day characters jump off the page; Dance of the Stones, rich with legend, provides all that fantasy-lovers hunger for and lures also those who simply like a good tale, well told. Andrea traveled to Avebury to research her story, ensuring that all the historical and geographical details are correct. Dance of the Stones is the second of four books in The Summer of Magic Quartet. Book one is The White Horse Talisman. Book three is Heart of the Hill. Book four is Behind the Sorcerer's Cloak.
The four volumes of Andrea Spalding's Summer of Magic Quartet are among her most exciting work. The White Horse Talisman was nominated for the Silver Birch, Hackmatack and Manitoba Readers' Choice Awards. Dance of the Stones was also a Silver Birch nominee. Heart of the Hill left one of her four characters in grave danger. Now, in Behind the Sorcerer's Cloak, as the Dark Being discovers our planet and takes one of the children hostage, the others must restore the balance between light and dark, but at what cost? Book 4 in the series.
Eleven-year-old Sam's first visit to the remote west coast of Vancouver Island is nothing like she'd expected. Her older cousins tease "the city kid" mercilessly, when they're not ignoring her altogether. She often finds herself left to her own devices. Still, the woods and beaches around Brackenwood Point offer plenty of room to explore. Then, one day, Sam comes face-to-face with a wild cougar and her two cubs, and her summer vacation suddenly gets much more exciting.
Oliver has helicopter parentsthey love him, but they seriously cramp his style. He decides to fill an old wooden box with souvenirs from some of his outrageous and daring exploits. That way, he'll never forget the zombies, the killer dogs and the crazy cows, and his parents will never know that he once jumped from a bridge with the police in hot pursuit. But the biggest shock comes when Oliver realizes that the most terrifying things of all can't be controlled or contained.
TJ overcame his fear of cats in TJ and the Cats and his fear of ghosts in TJ and the Haunted House. Now, he's not so keen on facing his fear of failure. His best friend Seymour is determined to come up with the latest greatest invention and TJ's gran expects TJ to build a rocket. The kittens, T-Rex and Alaska, are eager to get involved. When the first rocket that TJ builds plummets out of the sky, no parachute in sight, TJ is sure that his efforts are doomed. But are they?
In this sequel to TJ and the Cats, TJ and his best friend Seymour are back, joined by a classmate Amanda. TJ does not believe in ghosts. So when he agrees to create a haunted house in his own home as a fundraiser, he does not anticipate problems, at least not until it turns out that a ghost may inhabit the spare room in his century-old house. The ghost, real or imagined, leads TJ to some fascinating family history. TJ finds a way to bring that history alive for his family. The kittens, offspring of two of the cats from the first book, lead the way.
TJ may not like cats, but that doesn't stop a taxi from showing up at his door bearing his grandmother's four felines. Killer, Cleo, Kink and Maximillian the Emperor, Max for short, invade TJ's life and replace dinosaurs as the topic for his school project. His friend and partner for the project, Seymour, is deeply disappointed; the cats in his drawings all come out looking prehistoric. The animals' presence in TJ's house leads to a series of adventures, one involving the police and another involving a mass escape.
When master fact-gatherers TJ and Seymour are asked to join the school Quiz Kids team, TJ thinks Seymour should take the stage at the upcoming contest against the high-pressure Fairview School team. TJ is already more than occupied rescuing his cats and helping Gran get ready for her upcoming trip to Belize. When he goes with his dad to help with a renovation job on a huge house on Fairview Hill, he and T-Rex tangle with a rich girl and her giant dog, Frooie. Then Seymour develops stage fright, Alaska goes missing, and the girl from the big house shows up on the Fairview quiz team. TJ knows he has to sort things out - fast!
TJ Barnes is back, playing with his crazy cats, T-Rex and Alaska, helping out in his parents' hardware store and goofing around with his best friend, Seymour. When Seymour announces that he has signed them both up for a football team, TJ fears the worst. Neither of them is huge or mean or able to tackle, catch, throw, run or kick a ball down a field, but Seymour is determined to be a star. With the help of a stack of library books, TJ starts to understand the game but it takes more than a few books to figure out what's wrong with his best friend.
Spending Christmas holidays in the wilderness with his ex-con aunt Mag is not Evan's idea of a good time. What's worse is that everyone he meets-even his new friend Cedar-is making a big deal about a loon that is hanging around on the lake. Why should Evan care about a dumb bird? When he discovers that the loon will die without help, he realizes he does care, but rescuing the wild bird turns out to be whole lot harder, and more dangerous, than he expected.