Engineers design skyscrapers to help solve the challenge of making room for a large number of people on a small piece of land. Young readers will learn about the steps in the engineering design process and see what shapes and materials are used in construction to make tall buildings stable. A link to interactive activities online plus an activity in the book allow readers to create skyscrapers that can withstand weight, weather, natural disasters—and time!
Tom Cruise performed his own stunts for the film Mission Impossible: The Ghost Protocol, which included dangling 1,700 feet from the world’s tallest building! Students will explore the extreme amount of planning, equipment, training, and expertise that goes into the stunts performed in films as they dive into this action-packed title.
The action of the big screen--car crashes, torrential rainfall, ships sinking--is the work of special effects! Directors and crews use anything they can to create a real and captivating experience. Enormous models, airplane engines, controlled fires, and much more create the excitement we all crave! Young readers will marvel over this behind-the-scenes look at how movies are made.
What will houses look like in the future? From space stations to pod living, this innovative title examines how architects design and plan for the world of tomorrow. Readers put concepts to work when they design their own home based around a unique shape.
Informs readers about primary, secondary, complementary, and tertiary colors, along with the different shades of certain colors, through simple text, photographs, and matching activities. Additional features to aid comprehension include a phonetic glossary, an index, an answer key, sources for further research, and an introduction to the author.
From aliens to zombies, learn about the "science" behind the monsters that continue to frighten and fascinate us. This book examines the scientific aspects of monsters from pop culture, books, and movies such as the Thing, the Blob, the Mummy, Dracula, Frankenstein, Godzilla, Medusa, Cerberus, werewolves, zombies, and many more. Featuring TIME content, this high-interest book builds critical literacy skills and academic vocabulary and is purposefully leveled to engage different types of learners. Developed by Timothy Rasinski and Lori Oczkus, the text includes a table of contents, captions, glossary, index, and images to deepen understanding. The detailed sidebars feature fun facts that develop higher-order thinking. The Try It! culminating activity provides additional language-development activities. Aligned with McREL and WIDA/TESOL standards, this text features complex content appropriate for middle school students.
Learn how to read and construct statistical graphs and prepare for a concert! This fun story will engage readers as they master bar graphs, circle graphs, line graphs, histograms, and line plots. This engaging title features eye-catching images, exciting practice problems, easy-to-read text, STEM themes, clear mathematical charts and diagrams, and an accessible glossary and index. This title shows how simple, useful, and fun statistical graphing can be! Students will feel encouraged to see how they can use graphs to plan events of their own!
Lights! Camera! It's time to explore the art of animation! This fun, engaging nonfiction title allows readers to explore an exciting career as an animator. Readers will be introduced to the history of animation and find out what techniques and equipment animators used to turn their illustrations into the first animated shorts. Through stimulating facts, vivid images, sketches, photos, informative text, and an interview with a real life animator, readers will discover everything about animation, including character development, storyboarding, and even how the foley artists record sound effects!
Learn how a designer's sketch becomes the fashion we wear and how a designer uses math and geometry to make their designs successful in this fashion-filled book! Including information about the fashion industry, clothing fabrics, patterns, and textures, readers learn all about the different aspects of the fashion industry. With a glossary, index, vivid images, informational text, and interesting facts, children will be engaged from beginning to end.
Each Origins: Whodunnit: Heists eShort is a single chapter from the full Heists title, packaged as a mini eBook. Heists eShorts include Bank Heists, Art Heists, Heists and Hostages, and Cash and Jewel Heists.
In this engaging biography, readers will learn about the developer of the miniskirt, Mary Quant. Follow Quant’s story from her early years selling her designs in her shop Bazaar as she names the miniskirt and brings it from popular London skirt style to worldwide fashion trend! Fun facts, a helpful timeline, a glossary, and an index supplement the historical and color photos showcased in this inspiring biography. Aligned to Common Core Standards and correlated to state standards. Checkerboard Library is an imprint of Abdo Publishing, a division of ABDO.
Readers will learn what it takes to succeed as an architect. The book also explains the necessary educational steps, useful character traits, potential hazards, and daily job tasks related to this career. Sidebars include thought-provoking trivia. Questions in the backmatter ask for text-dependent analysis. Photos, a glossary, and additional resources are included.
From mighty castle strongholds to the buried ruins of Pompeii, this engaging title unearths ancient homes. Concepts include how and why ancient homes were built, as well as their discovery through archaeological digs.
Gaming is focused in this STEAM driven title for students addressing all the jobs and cutting edge techniques used in the development of video games.
This book gives insights into the processes involved in creating and braodcasting television shows, and explains how each STEAM field is involved.
Photography is the focus of this STEAM driven title in the world of photography by taking a look at the improvements in equipment.
Describes animals that might work in movies, how they are trained, and what a day is like on a movie set. Includes information about movie animals in history and what it’s like to train animals to work in a movie.
A series for the young architect, designer or engineer who wants to plan and build their own ecologically sound home that will also help our planet.
A series for the young architect, designer or engineer who wants to plan and build amazing future style homes and workplaces.
A series for the young architect, designer or archeologist who wants to unearth the wonderful cities and dwellings of the past and learn how ancient builders worked.
This colorful book introduces young readers to the world of color. Readers will learn how an enormous range of colors can be made from just three primary colors. This title also explains the difference between warm colors and cool colors. The book uses famous works of art to show readers how color can be used to both show a scene and convey a message.
Rap is being used to teach reading in many schools today. It is a fun way to introduce sounds and rhymes, as well as beat. This books hilarious pictures of rapping reptiles will make children laugh and want to create their own rap verses. The funny rapping reptiles introduce their classifications, body structures, behavior, and food choices in a really cool way.
Models play an important role in engineering - they are used to test and improve designs. Readers will learn how engineers use different kinds of models and identify how a model and its subject are alike and how they are different.
Food advertising is seemingly everywhere. But what messages are advertisers sending when they try to get consumers to purchase their products? Asking Questions about Food Advertising looks at who pays for ads, their intended targets, and the tricks of the trade used to influence consumers' decisions. Case studies prompt inquiry, further thinking, and close examination of specific issues. Additional text features and search tools, including a glossary and an index, help students locate information and learn new words.
Printmaking can be used to decorate or enhance all kinds of objects, from posters to playing cards. With this book, crafters practice comprehension skills as they use text and diagrams to follow the steps for each project. The activities push students to learn and apply domain-specific vocabulary, practice new techniques, and build on concepts that may already be familiar. Other tools, including an index and additional resources, encourage readers to locate information and explore further independently.