Search Results: 5 books from 1 publisher. Learn more

Maker Projects for Kids Who Love Printmaking

Joan Marie Galat (author)

Publisher: Crabtree Publishing Company ISBN: 9781427119124

From creating their own art tools to making a screen print unique to their personal style and vision, this title helps readers express their creativity through the various forms of printmaking. Using clear methods, engaging photographs, and non-toxic materials, readers will learn the techniques of printmaking and be inspired to experiment with their own designs and ideas.

Dream Jobs in Architecture & Construction

Adrianna Morganelli (author)

Publisher: Crabtree Publishing Company ISBN: 9781427120281

Careers in architecture and construction involve designing, planning, managing, building, and maintaining structures. This book highlights a variety of specialized jobs with promising growth potential. Find out what path you need to follow in education and training to reach your dream job.

Audio Engineering and the Science of Sound Waves

Anne Rooney (author)

Publisher: Crabtree Publishing Company ISBN: 9781427189431

From sound effects in video games and movies to surround-sound theatres, this fact-filled book explores the many ways audio engineers apply the science of sound. Readers will explore how sound travels and the characteristics of sound waves. Readers will also learn how to combine their understanding of sound science and the engineering design process to tackle a design challenge of their own.

The Renaissance in Europe

Lynne Elliott (author)

Publisher: Crabtree Publishing Company ISBN: 9780778790495

Learn how the European Renaissance came to be! See those most notably involved in this fascinating era. Take a look inside a typical Renaissance home. Follow along as great strides were made in trade, exploration, religion, architecture, and the arts.

Great Ideas of the Renaissance

Trudee Romanek (author)

Publisher: Crabtree Publishing Company ISBN: 9780778797845

Great Ideas of the Renaissance surveys the major advances that were made in art, architecture, sculpture, science, medicine, transportation, and culture. Merchants, monarchs, and religious leaders all promoted and encouraged creativity, and artists, scientists, and great thinkers pushed back the frontiers of philosophy, the arts, mathematics, and technology.