Be astounded with some of these amazing apparitions, ethereal suspensions, daring physical feats, intriguing illusions, legendary levitations, and other ways magicians use science and technology to fool our senses. Featuring TIME content, this high-interest book builds critical literacy skills and academic vocabulary and is purposefully leveled to engage different types of learners. Developed by Timothy Rasinski and Lori Oczkus, the text includes a table of contents, captions, glossary, index, and images to deepen understanding. The detailed sidebars feature fun facts that develop higher-order thinking. The Try It! culminating activity provides additional language-development activities. Aligned with McREL and WIDA/TESOL standards, this text features complex content appropriate for middle school students.
Learn how to read and construct statistical graphs and prepare for a concert! This fun story will engage readers as they master bar graphs, circle graphs, line graphs, histograms, and line plots. This engaging title features eye-catching images, exciting practice problems, easy-to-read text, STEM themes, clear mathematical charts and diagrams, and an accessible glossary and index. This title shows how simple, useful, and fun statistical graphing can be! Students will feel encouraged to see how they can use graphs to plan events of their own!
Find three-dimensional shapes while learning about architecture and historic architects! A good understanding of geometry and three-dimensional shapes is essential for architects building houses because all houses have three-dimensional shapes like pentagons and prisms. Readers can follow the process of building a house from start to finish, mastering geometric concepts through practice problems. These problems, along with clear mathematical diagrams, easy-to-read text, and vibrant images will keep readers engaged and confident in their geometry skills and STEM skills.
Leonardo da Vinci lived during the Italian Renaissance, a time of great ideas and innovation. This enlightening biography allows readers to discover how Da Vinci perfectly embodied the spirit of the Renaissance. Through detailed, stunning photos and images, easy to read text, and captivating facts, children will learn about some of Da Vinci's greatist creations as an artist, including The Last Supper and the Mona Lisa. Readers will also discover details about Da Vinci's early life, including his apprenticeship with artist Andrea del Verrocchio. A glossary and index is provided to aid in better understanding of the content and vocabulary.
Each Origins: Whodunnit: Heists eShort is a single chapter from the full Heists title, packaged as a mini eBook. Heists eShorts include Bank Heists, Art Heists, Heists and Hostages, and Cash and Jewel Heists.
Readers will learn what it takes to succeed as an architect. The book also explains the necessary educational steps, useful character traits, potential hazards, and daily job tasks related to this career. Sidebars include thought-provoking trivia. Questions in the backmatter ask for text-dependent analysis. Photos, a glossary, and additional resources are included.
Gaming is focused in this STEAM driven title for students addressing all the jobs and cutting edge techniques used in the development of video games.
This book gives insights into the processes involved in creating and braodcasting television shows, and explains how each STEAM field is involved.
Photography is the focus of this STEAM driven title in the world of photography by taking a look at the improvements in equipment.
Food advertising is seemingly everywhere. But what messages are advertisers sending when they try to get consumers to purchase their products? Asking Questions about Food Advertising looks at who pays for ads, their intended targets, and the tricks of the trade used to influence consumers' decisions. Case studies prompt inquiry, further thinking, and close examination of specific issues. Additional text features and search tools, including a glossary and an index, help students locate information and learn new words.
In this book, students see the NextGen Science process at work in a real-world situation. Readers practice close reading as they look for clues that will lead to a deeper understanding of structures and engineering. The NextGen Science process pushes students to apply critical thinking as they learn new methods of exploration and build on concepts they may already know. Additional tools, including a glossary and index, help students learn new vocabulary and locate information.
Turn old fleece into something new and exciting with Hacking Fashion: Fleece. Students learn the art of innovation through detailed explanations and hands-on activities built to foster creativity and problem solving. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.
Scratch helps children design computer games, animations, and interactive stories from the ground up and share them with people around the world. In this book, students explore Scratch through detailed explanations built to foster creativity and problem solving. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.
With projects ranging from posters to clothing, this book helps readers explore the art of silk screening. Students learn through detailed descriptions built to foster creativity and problem solving. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.
Readers will learn what it takes to succeed as a wildlife photographer. The book also explains the necessary educational steps, useful character traits, potential hazards, and daily job tasks related to this career. Sidebars include thought-provoking trivia. Questions in the backmatter ask for text-dependent analysis. Photos, a glossary, and additional resources are included.
Readers will learn what it takes to succeed as a sound engineer. The book also explains the necessary educational steps, useful character traits, potential hazards, and daily job tasks related to this career. Sidebars include thought-provoking trivia. Questions in the backmatter ask for text-dependent analysis. Photos, a glossary, and additional resources are included.
Walk down the street of just about any city in the world and you will see someone listening to music on an MP3 player. This book will introduce readers to the history behind the development of MP3 Players and take them on a journey to companies around the world where they are manufactured.
From sound effects in video games and movies to surround-sound theatres, this fact-filled book explores the many ways audio engineers apply the science of sound. Readers will explore how sound travels and the characteristics of sound waves. Readers will also learn how to combine their understanding of sound science and the engineering design process to tackle a design challenge of their own.
Music, movies and television, sports all make use of sound engineers. This book describes the tasks and expectations of this cool job.
Radio has been commercially available since the late 1800's. But today's radio is has evolved greatly over the last 200 years. What factors drove this evolution? Using a product that kids are familiar with, radio, this book introduces kids to the concept of innovation and its impact on their everyday life.
Television has been commercially available since the late 1930's. But today's television is very different from the TV our grandparents knew. Using a product that kids are familiar with, television, this book introduces kids to the concept of innovation and its impact on their everyday life.
Photography is so much a part of life today that the average person my encounter more than 1,000 camera images a day. Cameras are now integrated with cell phones, digital images can be sent instantly to almost anywhere in the world. How is this possible? Innovation! This book helps students understand the role innovation has played in the development of the camera.
Kids have always loved movies. But the way they make, access, buy, and listen to movies has changed radically over the years. What has driven this change? Innovation! This book uses Movies to get students to think critically about the impact of innovation.
Kids have always loved music. But the way they make, access, buy, and listen to music has changed radically over the years. What has driven this change? Innovation! This book uses music to get students to think critically about the impact of innovation.
Somewhere along the way, something happened to give art that crucial kick that gave life to still images: motion. The art of animation, both hand-drawn and computer-animated, has a long and rich history spanning nearly a century of experimentation and innovation. This book helps students understand the role innovation has played in the development of animation industry.