Search Results: 77 books from 14 publishers. Learn more

Maker Projects for Kids Who Love Paper Engineering

Rebecca Sjonger (author)

Publisher: Crabtree Publishing Company ISBN: 9781427117656

This interesting title unfolds the art and science of paper engineering. Readers interested in crafting and designing patterns and structures will be inspired to create "Maker" projects using paper - a medium readily accessible to any classroom or library. Kids will learn about popular trends and possibilities in paper engineering, and how great engineers in many different fields often visualize and create their most amazing projects in paper models first. Readers are encouraged to experiment with their own ideas and create products that are unique to their visions.

Make a Theater and Movie Set

Anna Claybourne (author)

Publisher: Crabtree Publishing Company ISBN: 9781427124951

Develop your STEAM skills as you design and build your very own theater and movie set. This book contains step-by-step projects that give you clear instructions to make every element a model theater and movie set needs, including sets, trap doors, and special effects.

Make a Space Center

Anna Claybourne (author)

Publisher: Crabtree Publishing Company ISBN: 9781427124944

Develop your STEAM skills as you design and build your very own space center! This book contains step-by-step projects that give you clear instructions to make every element a model space center needs, including a rocket and launch pad, Mars rover, and satellite.

Make a Castle

Anna Claybourne (author)

Publisher: Crabtree Publishing Company ISBN: 9781427124937

Develop your STEAM skills as you design and build your very own castle! This book contains step-by-step projects that give you clear instructions on how to make every element a model castle needs, including battlements, jousting grounds, and secret rooms, which are fun to build.

Make an Amusement Park

Anna Claybourne (author)

Publisher: Crabtree Publishing Company ISBN: 9781427124920

Develop your STEAM skills as you design and build your very own amusement park! This book contains step-by-step projects that give you clear instructions on how to make every element a model amusement park needs, including a merry-go-round, ferris wheel, and roller coaster.

The Science of Movies

John Perritano (author)

Publisher: Saddleback Educational Publishing ISBN: 9781630783693

How did Edison help movies get started? What was Technicolor? How do 3-D glasses work? Who was Dar Robinson? Has a movie ever amazed you?

Animation

Sara Green (author)

Publisher: Bellwether Media Inc. ISBN: 9781618915832

Some of Hollywood’s biggest blockbusters are animated movies! From hand-drawn animation to computer-generated works, animation is a fascinating world of fantasy. But what goes into making these popular films? This high-interest title answers that question! Special features highlight famous animated works, and profiles of famous animators such as Walt Disney and Hayao Miyazaki introduce readers to animation pioneers. For readers interested in behind-the-scenes movie magic, this title is sure to deliver!

Motion Capture

Sara Green (author)

Publisher: Bellwether Media Inc. ISBN: 9781618915849

Many are familiar with Andy Serkis’s groundbreaking motion capture role as Gollum in the Lord of the Rings film series. But motion capture has come a long way since it first began! This title introduces the technology behind motion capture, using many of today’s most popular movies as examples. Special features highlight famous uses of motion capture, and pioneer profiles introduce some of the most influential mocap filmmakers in history. This high-interest title is sure to capture the attention of readers!

Maker Projects for Kids Who Love Printmaking

Joan Marie Galat (author)

Publisher: Crabtree Publishing Company ISBN: 9781427119124

From creating their own art tools to making a screen print unique to their personal style and vision, this title helps readers express their creativity through the various forms of printmaking. Using clear methods, engaging photographs, and non-toxic materials, readers will learn the techniques of printmaking and be inspired to experiment with their own designs and ideas.

The 12 Biggest Breakthroughs in Video Technology

Vicki C. Hayes (author)

Publisher: Amicus Publishing ISBN: 9781632357021

Takes a look at 12 of the biggest breakthroughs in video technology. From the video camera tube and video recording machine to VCR's, camcorders and streaming video, the book features historic photos, engaging sidebars, and covers the impact of each breakthrough.

The 12 Biggest Breakthroughs in Movie Technology

Allan Morey (author)

Publisher: Amicus Publishing ISBN: 9781632356987

Takes a look at 12 of the biggest breakthroughs in movie technology. From the kinetoscope and first "talkie" movie to green screen effects, computer generated imagery (CGI) and 4D movies, the book features historic photos, engaging sidebars, and covers the impact of each breakthrough.

The 12 Biggest Breakthroughs in Photo Technology

Allan Morey (author)

Publisher: Amicus Publishing ISBN: 9781632356994

Takes a look at 12 of the biggest breakthroughs in photo technology. From the camera obscura and calotype cameras to color photography, digital cameras and photo editing, the book features historic photos, engaging sidebars, and covers the impact of each breakthrough.

Dream Jobs in Architecture & Construction

Adrianna Morganelli (author)

Publisher: Crabtree Publishing Company ISBN: 9781427120281

Careers in architecture and construction involve designing, planning, managing, building, and maintaining structures. This book highlights a variety of specialized jobs with promising growth potential. Find out what path you need to follow in education and training to reach your dream job.

Special Effects

Sara Green (author)

Publisher: Bellwether Media Inc. ISBN: 9781681035901

The action of the big screen--car crashes, torrential rainfall, ships sinking--is the work of special effects! Directors and crews use anything they can to create a real and captivating experience. Enormous models, airplane engines, controlled fires, and much more create the excitement we all crave! Young readers will marvel over this behind-the-scenes look at how movies are made.

Stunts

Sara Green (author)

Publisher: Bellwether Media Inc. ISBN: 9781681035918

Tom Cruise performed his own stunts for the film Mission Impossible: The Ghost Protocol, which included dangling 1,700 feet from the world’s tallest building! Students will explore the extreme amount of planning, equipment, training, and expertise that goes into the stunts performed in films as they dive into this action-packed title.  

Building Houses

Moira Anderson (author)

Publisher: Teacher Created Materials ISBN: 9781433391491

Find three-dimensional shapes while learning about architecture and historic architects! A good understanding of geometry and three-dimensional shapes is essential for architects building houses because all houses have three-dimensional shapes like pentagons and prisms. Readers can follow the process of building a house from start to finish, mastering geometric concepts through practice problems. These problems, along with clear mathematical diagrams, easy-to-read text, and vibrant images will keep readers engaged and confident in their geometry skills and STEM skills.

Architect

Samantha Bell (author)

Publisher: Cherry Lake Publishing ISBN: 9781633627345

Readers will learn what it takes to succeed as an architect. The book also explains the necessary educational steps, useful character traits, potential hazards, and daily job tasks related to this career. Sidebars include thought-provoking trivia. Questions in the backmatter ask for text-dependent analysis. Photos, a glossary, and additional resources are included.

STEAM Jobs in Game Development

Kenneth Rosenberg (author)

Publisher: Rourke Publishing ISBN: 9781681919348

Gaming is focused in this STEAM driven title for students addressing all the jobs and cutting edge techniques used in the development of video games.

STEAM Guides in TV Production

Judy Greenspan (author)

Publisher: Rourke Publishing ISBN: 9781681919058

This book gives insights into the processes involved in creating and braodcasting television shows, and explains how each STEAM field is involved.

STEAM Jobs in Photography

Ray Rayes (author)

Publisher: Rourke Publishing ISBN: 9781681919362

Photography is the focus of this STEAM driven title in the world of photography by taking a look at the improvements in equipment.

Food Advertising

Laura Perdew (author)

Publisher: Cherry Lake Publishing ISBN: 9781633625198

Food advertising is seemingly everywhere. But what messages are advertisers sending when they try to get consumers to purchase their products? Asking Questions about Food Advertising looks at who pays for ads, their intended targets, and the tricks of the trade used to influence consumers' decisions. Case studies prompt inquiry, further thinking, and close examination of specific issues. Additional text features and search tools, including a glossary and an index, help students locate information and learn new words.

Printmaking

Dana Meachen Rau (author), Kathleen Petelinsek (illustrator)

Publisher: Cherry Lake Publishing ISBN: 9781633624290

Printmaking can be used to decorate or enhance all kinds of objects, from posters to playing cards. With this book, crafters practice comprehension skills as they use text and diagrams to follow the steps for each project. The activities push students to learn and apply domain-specific vocabulary, practice new techniques, and build on concepts that may already be familiar. Other tools, including an index and additional resources, encourage readers to locate information and explore further independently.

Restoring Structures

Jennifer Zeiger (author)

Publisher: Cherry Lake Publishing ISBN: 9781633624467

In this book, students see the NextGen Science process at work in a real-world situation. Readers practice close reading as they look for clues that will lead to a deeper understanding of structures and engineering. The NextGen Science process pushes students to apply critical thinking as they learn new methods of exploration and build on concepts they may already know. Additional tools, including a glossary and index, help students learn new vocabulary and locate information.

Hacking Fashion: Fleece

Kristin Fontichiaro (author)

Publisher: Cherry Lake Publishing ISBN: 9781633624320

Turn old fleece into something new and exciting with Hacking Fashion: Fleece. Students learn the art of innovation through detailed explanations and hands-on activities built to foster creativity and problem solving. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.

Scratch

Pete Benson (author)

Publisher: Cherry Lake Publishing ISBN: 9781633624337

Scratch helps children design computer games, animations, and interactive stories from the ground up and share them with people around the world. In this book, students explore Scratch through detailed explanations built to foster creativity and problem solving. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.