Search Results: 92 books from 15 publishers. Learn more

The Great Wall of China

Elizabeth Noll (author)

Publisher: Bellwether Media Inc. ISBN: 9781681037318

The Great Wall of China spans more than 10,000 miles! It was built over many centuries, and it remains one of the world’s most famous landmarks today. This title for young readers explores the Great Wall’s original purpose, how it was built, and how it’s used today. Leveled text and fascinating photos bring the structure to life, while a map, a timeline, a comparison graphic, and a pop culture connection offer additional information about each structure.

The Colosseum

Elizabeth Noll (author)

Publisher: Bellwether Media Inc. ISBN: 9781681037301

From mock naval battles to gruesome gladiator fights, the Colosseum has hosted some of the world’s most shocking showdowns. But why was this ancient amphitheater built, and how did it survive 2,000 years? What is it used for today? This title explores the answers to these questions and more through fact-filled text and fascinating photos that bring readers up close with ancient Rome. Special features include a map, a timeline, a comparison graphic, a pop culture connection, and more!

Maker Projects for Kids Who Love Paper Engineering

Rebecca Sjonger (author)

Publisher: Crabtree Publishing Company ISBN: 9781427117656

This interesting title unfolds the art and science of paper engineering. Readers interested in crafting and designing patterns and structures will be inspired to create "Maker" projects using paper - a medium readily accessible to any classroom or library. Kids will learn about popular trends and possibilities in paper engineering, and how great engineers in many different fields often visualize and create their most amazing projects in paper models first. Readers are encouraged to experiment with their own ideas and create products that are unique to their visions.

Make a Theater and Movie Set

Anna Claybourne (author)

Publisher: Crabtree Publishing Company ISBN: 9781427124951

Develop your STEAM skills as you design and build your very own theater and movie set. This book contains step-by-step projects that give you clear instructions to make every element a model theater and movie set needs, including sets, trap doors, and special effects.

Make a Space Center

Anna Claybourne (author)

Publisher: Crabtree Publishing Company ISBN: 9781427124944

Develop your STEAM skills as you design and build your very own space center! This book contains step-by-step projects that give you clear instructions to make every element a model space center needs, including a rocket and launch pad, Mars rover, and satellite.

Make a Castle

Anna Claybourne (author)

Publisher: Crabtree Publishing Company ISBN: 9781427124937

Develop your STEAM skills as you design and build your very own castle! This book contains step-by-step projects that give you clear instructions on how to make every element a model castle needs, including battlements, jousting grounds, and secret rooms, which are fun to build.

Make an Amusement Park

Anna Claybourne (author)

Publisher: Crabtree Publishing Company ISBN: 9781427124920

Develop your STEAM skills as you design and build your very own amusement park! This book contains step-by-step projects that give you clear instructions on how to make every element a model amusement park needs, including a merry-go-round, ferris wheel, and roller coaster.

The Science of Movies

John Perritano (author)

Publisher: Saddleback Educational Publishing ISBN: 9781630783693

How did Edison help movies get started? What was Technicolor? How do 3-D glasses work? Who was Dar Robinson? Has a movie ever amazed you?

Animation

Sara Green (author)

Publisher: Bellwether Media Inc. ISBN: 9781618915832

Some of Hollywood’s biggest blockbusters are animated movies! From hand-drawn animation to computer-generated works, animation is a fascinating world of fantasy. But what goes into making these popular films? This high-interest title answers that question! Special features highlight famous animated works, and profiles of famous animators such as Walt Disney and Hayao Miyazaki introduce readers to animation pioneers. For readers interested in behind-the-scenes movie magic, this title is sure to deliver!

Motion Capture

Sara Green (author)

Publisher: Bellwether Media Inc. ISBN: 9781618915849

Many are familiar with Andy Serkis’s groundbreaking motion capture role as Gollum in the Lord of the Rings film series. But motion capture has come a long way since it first began! This title introduces the technology behind motion capture, using many of today’s most popular movies as examples. Special features highlight famous uses of motion capture, and pioneer profiles introduce some of the most influential mocap filmmakers in history. This high-interest title is sure to capture the attention of readers!

Maker Projects for Kids Who Love Printmaking

Joan Marie Galat (author)

Publisher: Crabtree Publishing Company ISBN: 9781427119124

From creating their own art tools to making a screen print unique to their personal style and vision, this title helps readers express their creativity through the various forms of printmaking. Using clear methods, engaging photographs, and non-toxic materials, readers will learn the techniques of printmaking and be inspired to experiment with their own designs and ideas.

Video Animation and Photography

Anastasia Suen (author)

Publisher: Rourke Publishing ISBN: 9781683425472

Easy to follow video and photography production makerspace projects using free and inexpensive software for library, classroom and home.

The 12 Biggest Breakthroughs in Video Technology

Vicki C. Hayes (author)

Publisher: Amicus Publishing ISBN: 9781632357021

Takes a look at 12 of the biggest breakthroughs in video technology. From the video camera tube and video recording machine to VCR's, camcorders and streaming video, the book features historic photos, engaging sidebars, and covers the impact of each breakthrough.

The 12 Biggest Breakthroughs in Movie Technology

Allan Morey (author)

Publisher: Amicus Publishing ISBN: 9781632356987

Takes a look at 12 of the biggest breakthroughs in movie technology. From the kinetoscope and first "talkie" movie to green screen effects, computer generated imagery (CGI) and 4D movies, the book features historic photos, engaging sidebars, and covers the impact of each breakthrough.

The 12 Biggest Breakthroughs in Photo Technology

Allan Morey (author)

Publisher: Amicus Publishing ISBN: 9781632356994

Takes a look at 12 of the biggest breakthroughs in photo technology. From the camera obscura and calotype cameras to color photography, digital cameras and photo editing, the book features historic photos, engaging sidebars, and covers the impact of each breakthrough.

The Camera

Rebecca Sabelko (author)

Publisher: Bellwether Media Inc. ISBN: 9781626179677

Smartphones put a camera in just about everyone’s pocket, but it hasn’t always been so easy to take a snapshot. The 18th century brought a new innovation that allowed people to easily preserve a moment in time. That innovation carries on today! Through informative text, fun facts, and special features, this fascinating title explores how the camera was invented and how it continues to develop!

Big Bugs and Other Bug Stories

Highlights for Children (author)

Publisher: Highlights ISBN: 9781684374007

Bugs! See the work of an artist who makes giant sculptures of some of the world's smallest creatures. Enjoy a creepy crawly counting poem. Learn about an insect eating caterpillar and get answers to questions such as "why can't bugs talk?" Stories by Jennifer Mattox, Mary Meinking, Charlotte, Gunnufson, and Highlights for Children.

Dream Jobs in Architecture & Construction

Adrianna Morganelli (author)

Publisher: Crabtree Publishing Company ISBN: 9781427120281

Careers in architecture and construction involve designing, planning, managing, building, and maintaining structures. This book highlights a variety of specialized jobs with promising growth potential. Find out what path you need to follow in education and training to reach your dream job.

Special Effects

Sara Green (author)

Publisher: Bellwether Media Inc. ISBN: 9781681035901

The action of the big screen--car crashes, torrential rainfall, ships sinking--is the work of special effects! Directors and crews use anything they can to create a real and captivating experience. Enormous models, airplane engines, controlled fires, and much more create the excitement we all crave! Young readers will marvel over this behind-the-scenes look at how movies are made.

Stunts

Sara Green (author)

Publisher: Bellwether Media Inc. ISBN: 9781681035918

Tom Cruise performed his own stunts for the film Mission Impossible: The Ghost Protocol, which included dangling 1,700 feet from the world’s tallest building! Students will explore the extreme amount of planning, equipment, training, and expertise that goes into the stunts performed in films as they dive into this action-packed title.  

Building Houses

Moira Anderson (author)

Publisher: Teacher Created Materials ISBN: 9781433391491

Find three-dimensional shapes while learning about architecture and historic architects! A good understanding of geometry and three-dimensional shapes is essential for architects building houses because all houses have three-dimensional shapes like pentagons and prisms. Readers can follow the process of building a house from start to finish, mastering geometric concepts through practice problems. These problems, along with clear mathematical diagrams, easy-to-read text, and vibrant images will keep readers engaged and confident in their geometry skills and STEM skills.

Action! Making Movies

Sarah Garza (author)

Publisher: Teacher Created Materials ISBN: 9781433383670

Action! It's time to enter the world of movie magic! Readers are taken behind the scenes to find out what is needed to make a film. From the director to the actor, the director of photography to the costume designer, children will be fascinated to learn about the various aspects that go into motion pictures. With its vivid images, informational text, and impressive facts, this nonfiction title will have readers engaged through the entire book as they discover amazing facts about their favorite genre--whether it be comedy, drama, action, or horror!

Fearless! Stunt People

Jessica Cohn (author)

Publisher: Teacher Created Materials ISBN: 9781433383595

When stunt performers go to work, they make dangerous feats look fun and easy, but there is a lot of risk behind this profession. Explore what stunt people do to prepare and keep themselves safe for a truly unique profession. Readers will be introduced to a brief history of stunt performance as well as the latest tips and tricks, including stunt driving, professional fighting, and even digital effects such as computer-generated imagery and are encourged to explore college majors and areas of study are recommended to become a stunt person. With thrilling language and stunning images in conjunction with informational text, a useful glossary, and an interview with a real-life stunt-man, readers are sure to be fascinated and stimulated from cover to cover!

Architect

Samantha Bell (author)

Publisher: Cherry Lake Publishing ISBN: 9781633627345

Readers will learn what it takes to succeed as an architect. The book also explains the necessary educational steps, useful character traits, potential hazards, and daily job tasks related to this career. Sidebars include thought-provoking trivia. Questions in the backmatter ask for text-dependent analysis. Photos, a glossary, and additional resources are included.

STEAM Jobs in Game Development

Kenneth Rosenberg (author)

Publisher: Rourke Publishing ISBN: 9781681919348

Gaming is focused in this STEAM driven title for students addressing all the jobs and cutting edge techniques used in the development of video games.