Search Results: 89 books from 16 publishers. Learn more

Stunt Performers in Action

Alex Monnig (author)

Publisher: The Child's World ISBN: 9781503817487

Give readers an inside look at the dangerous job of stunt performers. Additional features include a table of contents, a Fast Facts spread, critical-thinking questions, a phonetic glossary, an index, a selected bibliography, an introduction to the author, and sources for further research.

Music: The Sound of Science

Dr. Margaret Albertson, Paula Emick (author)

Publisher: Rourke Publishing ISBN: 9781641567053

Learn how STEAM subjects are involved in making music. Includes experiments, activities and other resources. This title supports NGSS for Waves and Their Applications in Technologies for Information Transfer

Movie Technology

Jeanne Marie Ford (author)

Publisher: The Child's World ISBN: 9781503881310

Introduces readers to significant developments in movie technology and explores how those inventions and discoveries led to further advancements. Additional features include a table of contents, infographics to help readers learn more about the topic, Fast Facts, critical thinking questions, a phonetic glossary, an index, a selected bibliography, and sources for further research.

Why Humans Build Up

Gregor Craigie (author)

Publisher: Orca Book Publishers ISBN: 9781459827172

People have been constructing tall buildings for thousands of years, for many different reasons. Castle walls kept people safe. Utility towers transmit TV and cell-phone signals. Observatories give people a bird’s-eye view of the world. Beautiful buildings stand out in the crowd. Skyscrapers provide housing for a lot of people. There are some good reasons for building up, and a few bad ones as well. With a growing global population, we will need more and more space to live, learn and work in. But what does that mean for the health of the planet? Can we do it sustainably? Tall buildings may be part of the answer.

Fashion Forward

Raina Delisle (author)

Publisher: Orca Book Publishers ISBN: 9781459825819

Fashion can be fun, but it can also hurt people, animals and the planet. Fashion Forward: Striving for Sustainable Style goes behind the glitz and glamour to explore the social and environmental issues within the fashion industry. It looks at the history of fashion, from why humans started wearing clothes to the birth of consumerism to the explosion of fast fashion and fashion’s footprint. The book introduces readers to the innovative people, companies and organizations that are taking positive action on fashion. Kids will discover how to make ethical choices and become fashion heroes for the future. There are easy ways we can help transform the fashion industry and still look stylish at the same time!

Tonight's Concert

Pam Dase (author)

Publisher: Teacher Created Materials ISBN: 9781433399466

Learn how to read and construct statistical graphs and prepare for a concert! This fun story will engage readers as they master bar graphs, circle graphs, line graphs, histograms, and line plots. This engaging title features eye-catching images, exciting practice problems, easy-to-read text, STEM themes, clear mathematical charts and diagrams, and an accessible glossary and index. This title shows how simple, useful, and fun statistical graphing can be! Students will feel encouraged to see how they can use graphs to plan events of their own!

Weird Science: Movies

Virginia Loh-Hagan (author)

Publisher: Cherry Lake Publishing ISBN: 9781534190436

Movies can be weird. How does CGI and 3-D work? What's the purpose of sound effects? In Weird Science: Movies, readers will explore the science behind the magic of movies. This high-interest series is written at a low readability to aid struggling readers. Educational sidebars include a science activity, a spotlight biography, fast facts, and an unsolved mystery! A table of contents, glossary of keywords, index, and author biography are included.

Potter

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534190023

This book provides a peek into the career of a potter. It covers the history behind the career, the process for creating pottery, and what experience is needed to become a master of the craft. Aligned with curriculum standards, this book also highlight key 21st Century content including global awareness, business literacy, and learning and innovation skills. Hands-on activities encourage creative and design thinking. Book includes a table of contents, glossary, index, author biography, and sidebars.

Glass Blower

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534190009

This book provides a peek into the career of a glass blower. It covers the history behind the career, the process for making blown glass, and what experience is needed to become a master of the craft. Aligned with curriculum standards, this book also highlight key 21st Century content including global awareness, business literacy, and learning and innovation skills. Hands-on activities encourage creative and design thinking. Book includes a table of contents, glossary, index, author biography, and sidebars.

Outer Space on the Big Screen

Julie Murray (author)

Publisher: ABDO ISBN: 9781098226343

This unique title looks at how outer space has been depicted on the big screen over the years. Readers will learn about some of the most famous movies, both fact and fiction. Cool Hollywood photos complete the book. This title is at a Level 3 and is written specifically for transitional readers. Aligned to Common Core standards & correlated to state standards. Dash! is an imprint of Abdo Zoom, a division of ABDO.

Sight and Sound in Minecraft

Adam Hellebuyck, Mike Medvinsky (author)

Publisher: Cherry Lake Publishing ISBN: 9781534140912

Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Sight and Sound in Minecraft: Art focuses on art but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.

All in a Day's Work: Animator

Blanca Apodaca (author)

Publisher: Teacher Created Materials ISBN: 9781433383496

Lights! Camera! It's time to explore the art of animation! This fun, engaging nonfiction title allows readers to explore an exciting career as an animator. Readers will be introduced to the history of animation and find out what techniques and equipment animators used to turn their illustrations into the first animated shorts. Through stimulating facts, vivid images, sketches, photos, informative text, and an interview with a real life animator, readers will discover everything about animation, including character development, storyboarding, and even how the foley artists record sound effects!

Leonardo da Vinci: Renaissance Artist and Inventor

Stephanie Kuligowski (author)

Publisher: Teacher Created Materials ISBN: 9781433383755

Leonardo da Vinci lived during the Italian Renaissance, a time of great ideas and innovation. This enlightening biography allows readers to discover how Da Vinci perfectly embodied the spirit of the Renaissance. Through detailed, stunning photos and images, easy to read text, and captivating facts, children will learn about some of Da Vinci's greatist creations as an artist, including The Last Supper and the Mona Lisa. Readers will also discover details about Da Vinci's early life, including his apprenticeship with artist Andrea del Verrocchio. A glossary and index is provided to aid in better understanding of the content and vocabulary.

Turquoise

Christine Petersen (author)

Publisher: ABDO ISBN: 9781624014352

This title introduces young readers to turquoise, the gemstone that's name is French for "Turkish"! Learn how turquoise is formed and where it is found. Historic and modern mining methods are detailed. The use of turquoise as a gemstone is examined including different colors and cuts. See how artisans and lapidaries create beautiful and useful jewelry with this mineral. Finally, a list of tools and tips will set young rock hounds up to unearth their own treasures. Glossary words in bold, an index, and phonetic spellings for those hard-to-pronounce geologic terms enhance and supplement the text. Aligned to Common Core Standards and correlated to state standards. Checkerboard Library is an imprint of ABDO Publishing Company.

Silver

Christine Petersen (author)

Publisher: ABDO ISBN: 9781624014345

This title introduces young readers to silver, the most conductive metal on earth! Learn how silver is formed and where it is found. Historic and modern mining methods are detailed. The many uses of silver are examined, from industrial applications in products such as computers and electric switches to medicines and antiseptic clothing! See how artisans such as silversmiths and lapidaries use silver to create beautiful and useful jewelry and wares. Finally, a list of tools and tips will set young rock hounds up to unearth their own treasures. Glossary words in bold, an index, and phonetic spellings for those hard-to-pronounce geologic terms enhance and supplement the text. Aligned to Common Core Standards and correlated to state standards. Checkerboard Library is an imprint of ABDO Publishing Company.

Homes and Architecture

Saranne Taylor (author) Adam Linley (illustrator)

Publisher: BrambleKids Ltd ISBN: 9781913688394

What will life be like in 100 years time? Humans will be living in outer space quite soon. Probably within the next 50 years - that's in the reader's lifetime - there'll be at least one small group of scientists inhabiting a different planet.

Making a TV Show

Nadia Higgins (author)

Publisher: Amicus Publishing ISBN: 9781681515250

This book for elementary readers highlights the sequence of events from idea to a finished TV program. Full-color photographs and a timeline support each step of the project's process, from writing the script and hiring actors, to filming, editing, and finally the episode's premiere. A glossary, further resources, and an index are included.

Making a Video Game

Nadia Higgins (author)

Publisher: Amicus Publishing ISBN: 9781681515267

This book for elementary readers highlights the sequence of events from idea to a finished video game. Full-color photographs and a timeline support each step of the project's process, from planning gameplay and coding the prototype to designing and publishing the finished game. A glossary, further resources, and an index are included.

Making a Movie

Nadia Higgins (author)

Publisher: Amicus Publishing ISBN: 9781681515236

This book for elementary readers highlights the sequence of events from idea to a finished movie. Full-color photographs and a timeline support each step of the project's process, from writing the screenplay and hiring actors, to filming, editing, and finally the premiere. A glossary, further resources, and an index are included.

Making an App

Nadia Higgins (author)

Publisher: Amicus Publishing ISBN: 9781681515274

This book for elementary readers highlights the sequence of events from idea to a finished software application. Full-color photographs and a timeline support each step of the project's process, from the idea and coding a prototype to designing the app and uploading it to app stores like iTunes and Google Play. A glossary, further resources, and an index are included.

Making a Podcast

Nadia Higgins (author)

Publisher: Amicus Publishing ISBN: 9781681515243

This book for elementary readers highlights the sequence of events from idea to a finished podcast Full-color photographs and a timeline support each step of the project's process, from writing the script and recording segments to finding a platform and uploading the finished episode. A glossary, further resources, and an index are included.

12 Impossible Daredevil Stunts

Samantha S. Bell (author)

Publisher: Amicus Publishing ISBN: 9781645820246

Harry Houdini escaped from handcuffs, straightjackets, jails, and boxes, sometimes while underwater. Willie Harris broke barriers for black stuntmen. Kitty O’Neil reached 618 miles per hour in a rocket car. This book features 12 thrilling stories about people who braved injury and worse to do impossible things. Each includes attention-grabbing photos and fascinating facts. Sidebars go beyond the basics, and prompts invite readers to think for themselves. Additional mini-stories encourage further exploration.

Photography from Then to Now

Rachel Grack (author)

Publisher: Amicus Publishing ISBN: 9781645490487

The technology of taking pictures is brought to life with photo-driven design, clear text, and an integrated timeline, making this an excellent resource on the history of photography for elementary students. So much science went into that selfie! First, people had to figure out how light even worked. Then, a French guy smeared sticky black stuff on a silver plate and the black stuff hardened in sunlight. And we had our first picture. (It was not a selfie.) People tried new chemicals and lenses and film to take better, faster pictures. Then came the digital revolution. Cameras got into cellphones and now there are SO many selfies. Will 3-D bring our photos right into reality?

Movies from Then to Now

Rachel Grack (author)

Publisher: Amicus Publishing ISBN: 9781645490463

The history of movie technology is brought to life with photo-driven design, clear text, and an integrated timeline, making this an excellent resource for elementary students. It took 50 years from the invention of photographs to the magical motion of movies. In the 1890s, Thomas Edison’s company decided to make a camera that could take a bunch of pictures really fast. Next came silent films, talkies, and Technicolor. New technology gave us widescreens, 3-D, IMAX, and, finally, the digital revolution. How will virtual reality change movie-going in the future?

Crafts for Play

Felicia Law (author)

Publisher: BrambleKids Ltd ISBN: 9781913688080

The Living Arts Library is specially designed to stimulate children's interest and imagination in all aspects of the international arts. The activity-based approach encourages readers to try for themselves a variety of skills and techniques.