Search Results: 10 books from 1 publisher. Learn more

Making a TV Show

Nadia Higgins (author)

Publisher: Amicus Publishing ISBN: 9781681515250

This book for elementary readers highlights the sequence of events from idea to a finished TV program. Full-color photographs and a timeline support each step of the project's process, from writing the script and hiring actors, to filming, editing, and finally the episode's premiere. A glossary, further resources, and an index are included.

Making a Video Game

Nadia Higgins (author)

Publisher: Amicus Publishing ISBN: 9781681515267

This book for elementary readers highlights the sequence of events from idea to a finished video game. Full-color photographs and a timeline support each step of the project's process, from planning gameplay and coding the prototype to designing and publishing the finished game. A glossary, further resources, and an index are included.

Making a Movie

Nadia Higgins (author)

Publisher: Amicus Publishing ISBN: 9781681515236

This book for elementary readers highlights the sequence of events from idea to a finished movie. Full-color photographs and a timeline support each step of the project's process, from writing the screenplay and hiring actors, to filming, editing, and finally the premiere. A glossary, further resources, and an index are included.

Making an App

Nadia Higgins (author)

Publisher: Amicus Publishing ISBN: 9781681515274

This book for elementary readers highlights the sequence of events from idea to a finished software application. Full-color photographs and a timeline support each step of the project's process, from the idea and coding a prototype to designing the app and uploading it to app stores like iTunes and Google Play. A glossary, further resources, and an index are included.

Making a Podcast

Nadia Higgins (author)

Publisher: Amicus Publishing ISBN: 9781681515243

This book for elementary readers highlights the sequence of events from idea to a finished podcast Full-color photographs and a timeline support each step of the project's process, from writing the script and recording segments to finding a platform and uploading the finished episode. A glossary, further resources, and an index are included.

12 Women in the Arts

Brianna L. DeVore (author)

Publisher: Amicus Publishing ISBN: 9781645820536

From playwright Lorraine Hansberry to conceptual artist Yoko Ono, designer Coco Chanel, and contemporary composer Missy Mazzoli, this book profiles 12 important women artists from around the world. Each chapter includes attention-grabbing photos, biographical details, and fascinating facts. Sidebars go beyond the basics, and prompts invite readers to think for themselves. An Out of the Shadows section features mini-bios of women in the arts who never got the recognition they deserved.

12 Impossible Daredevil Stunts

Samantha S. Bell (author)

Publisher: Amicus Publishing ISBN: 9781645820246

Harry Houdini escaped from handcuffs, straightjackets, jails, and boxes, sometimes while underwater. Willie Harris broke barriers for black stuntmen. Kitty O’Neil reached 618 miles per hour in a rocket car. This book features 12 thrilling stories about people who braved injury and worse to do impossible things. Each includes attention-grabbing photos and fascinating facts. Sidebars go beyond the basics, and prompts invite readers to think for themselves. Additional mini-stories encourage further exploration.

Photography from Then to Now

Rachel Grack (author)

Publisher: Amicus Publishing ISBN: 9781645490487

The technology of taking pictures is brought to life with photo-driven design, clear text, and an integrated timeline, making this an excellent resource on the history of photography for elementary students. So much science went into that selfie! First, people had to figure out how light even worked. Then, a French guy smeared sticky black stuff on a silver plate and the black stuff hardened in sunlight. And we had our first picture. (It was not a selfie.) People tried new chemicals and lenses and film to take better, faster pictures. Then came the digital revolution. Cameras got into cellphones and now there are SO many selfies. Will 3-D bring our photos right into reality?

Movies from Then to Now

Rachel Grack (author)

Publisher: Amicus Publishing ISBN: 9781645490463

The history of movie technology is brought to life with photo-driven design, clear text, and an integrated timeline, making this an excellent resource for elementary students. It took 50 years from the invention of photographs to the magical motion of movies. In the 1890s, Thomas Edison’s company decided to make a camera that could take a bunch of pictures really fast. Next came silent films, talkies, and Technicolor. New technology gave us widescreens, 3-D, IMAX, and, finally, the digital revolution. How will virtual reality change movie-going in the future?

Movie Animals and their Trainers

Connie Colwell Miller (author)

Publisher: Amicus Publishing ISBN: 9781607534273

Describes animals that might work in movies, how they are trained, and what a day is like on a movie set. Includes information about movie animals in history and what it’s like to train animals to work in a movie.