Life is a constant struggle in the frozen wilderness of Alaska. For a wolf-dog called White Fang, every day is a fight for survival-- until he's taken in by a young American mining engineer. White Fang's world turns upside down when his new owner takes him home to California. How does he react? Is it likely that a wild wolf-dog can adjust to civilization?
As usual, Tom Sawyer and his pal Huck Finn were only out looking for fun. They never dreamed they'd witness a murder! And that isn't Tom's only problem. There's a new girl, Becky Thatcher, and the fence he's suppose to paint-- not to mention the hunt for Injun Joe's buried treasure!
Freedom is everything to Huckleberry Finn. How can he avoid being "civilized" by the good-hearted Widow Douglas? But just now Huck has more important things on his mind-- like helping his friend Jim escape the slave-catchers!
Buck is much bigger and stronger than the other dogs. But he wasn't born to the savage life of the Alaskan frontier. Is it too late for him to learn the "law of club and fang"? Can he survive the bitter weather, a vicious rival, and the deadly mistakes of his bungling owners?
Boy overboard! After falling off a luxury liner the spoiled teenager is rescued by a crew of rough fishermen. His parents think he drowned. Little do they know that, for the first time in his life, their lazy son is working hard... and becoming a man.
Phileas Fogg must be insane. No one has ever been able to circle the globe in only 80 days! Yet he's bet his friends that he'll do just that. Half of his fortune is one the line... and the outcome looks far from certain.
n the night before his wedding, an innocent young man is arrested and imprisoned. How could such a thing have happened? When he finally discovers the truth, he bitterly plots revenge. Then he escapes from prison and begins to punish his enemies, one by one.
Billy Stuart, the young raccoon leader of the Zintrepids Scout troop, aspires to be just like his grandfather, a globe-trotting adventurer who knows no fear. After accidentally traveling through time in pursuit of Grandpa, Billy and friends find themselves on the island of Crete, snout to snout with King Minos's Minotaur. It's a formidable challenge; Billy and his buddies have to escape the Minotaur, the labyrinth and King Minos's wrath and maybe, just maybe, find their way home! Brightly illustrated and enhanced with games and puzzles, this sequel to Billy Stuart and the Zintrepids is sure to amuse readers of all ages.
What was supposed to be a relaxing ocean crossing for Billy Stuart and his friends after their adventures on the island of Crete quickly transforms into a veritable odyssey. A violent storm throws them off their maritime course and leads to a downpour of events with potentially tragic consequences: mutiny, vicious monster attacks, siren songs and more. The dire situation doesn't get any better when they finally make it to shore. A thousand dangers make the Zintrepids' every waking moment seem like a nightmare. And is Billy Stuart still on the trail of his grandfather, the explorer Virgil Stuart who has traveled through time? Or are the Zintrepids forever lost in an unknown age and strange place? Brightly illustrated and enhanced with games and puzzles throughout, Billy Stuart and the Sea of One Thousand Dangers is the third title in the Billy Stuart Adventures series, following Billy Stuart and the Zintrepids and Billy Stuart in the Minotaur's Lair.
After the death of her boyfriend, sixteen-year old Valentine stops going to school, quits seeing her friends and, finally, won’t leave her bed. Desperate for her daughter to recover, Valentine’s mother takes her on a trek in Thailand. In the mountains north of Chiang Mai, Valentine finds a world she didn’t know existed, where houses are on stilts and elephants still roam wild. She learns about the Burmese civil war and the relentless violence against the Karen and Rohingya peoples. Then she meets Lin, a mysterious young elephant keeper tormented by his hidden past, and an orphaned elephant calf, pursued by violent poachers. Together, the three flee deep into the jungle, looking for refuge and redemption.
Ethan helps rescue a friend from the rapids.
Michael went into a cave to get some moss and stalactite drippings for his jungle journal . . . and that was just the beginning!
Meet Digger and Daisy! They are brother and sister. These dogs like to explore their world and see new things. Sometimes they agree with each other. Sometimes they disagree. But no matter the situation, one thing always stays the same--their love for each other. In playful, simple stories written especially for the K-1 audience, author Judy Young explores the dynamics and nuances of the sibling relationship. In Digger and Daisy Go Camping, it's summertime and the siblings head out to the woods to camp. Daisy says it will be fun but Digger isn't too sure. There might be bears. Digger and Daisy hike and swim and camp. But when it comes time for bed, Digger has a hard time falling asleep. Is it a bear?
The first installment in the new Graphic Guide Adventure Series. Devin, Nadia and Marcus are on their way to visit their environmentalist parents who are working to stop a logging company from clear-cutting a remote valley. When their plane crashes and the pilot is killed, the kids are left to survive in the wild with Wiley, a government bureaucrat, who is the only other passenger on the plane. Learning to build a shelter and make a fire in the woods, they discover that Wiley is working with the logging company and will do anything to stop the secret getting out. On the run and in mortal danger, the three must outrun Wiley, escape a raging forest fire and outwit a hungry grizzly bear to make it to safety.
Pema, Bounce and Jagroop are battling a greedy developer for control of the airwaves. When Karl Reed, Owner of Oasis Developments, tries to force the sale of a local fruit farm ”through whatever means necessary” Pema, Bounce and Jagroop decide to expose him through the media. Little do they realize that when it comes to the news and the advertisers who make it possible, the truth is not always part of the story and nothing can be taken at face value. While learning about media consolidation and the power of money over truth, Bounce, Pema and Jagroop decide to take on the developers and the media.
Could you survive a storm at sea? Abby Sunderland: Lost at Sea in the True Survival series explores Sunderland's shocking survival story. The book is written with a high interest level and lower level of complexity to serve more mature students reading at lower levels. Clear visuals, colorful photographs (including images of the survivors!), and considerate text help with comprehension and wild facts hold the readers' interest from the first page to the last. This book includes a table of contents, glossary, index, author biography, and sidebars.
Could you survive inside a volcano's crater? Michael Benson: Trapped in a Volcano in the True Survival series explores Benson's shocking survival story. The book is written with a high interest level and lower level of complexity to serve more mature students reading at lower levels. Clear visuals, colorful photographs (including images of the survivors!), and considerate text help with comprehension and wild facts hold the readers' interest from the first page to the last. This book includes a table of contents, glossary, index, author biography, and sidebars.
Could you survive trapped underwater? Harrison Okene: Sixty Hours Underwater in the True Survival series explores Okene's shocking survival story. The book is written with a high interest level and lower level of complexity to serve more mature students reading at lower levels. Clear visuals, colorful photographs (including images of the survivors!), and considerate text help with comprehension and wild facts hold the readers' interest from the first page to the last. This book includes a table of contents, glossary, index, author biography, and sidebars.
Could you survive being lost in the Pacific ocean for 38 days? The Robertson Family: Attacked by Orcas in the True Survival series explores the Robertsons' shocking survival story. The book is written with a high interest level and lower level of complexity to serve more mature students reading at lower levels. Clear visuals, colorful photographs (including images of the survivors!), and considerate text help with comprehension and wild facts hold the reader's interest from the first page to the last. This book includes a table of contents, glossary, index, author biography, and sidebars.
When Adam Murphy learns that his late, revered grandfather, David McLean, hid a huge stash of foreign cash and fake passports in the family’s cottage, he is stunned. Was Grandpa really a traitor, as some of the evidence suggests? And why was a loaded Walther PPK pistol hidden at the cottage? Determined to prove his grandfather’s innocence, Adam takes the famous James Bond gun and follows the clues to Bermuda, where he encounters danger, evidence of espionage, and an unusual girl named Angel Dahl. Desperate and on the run with Angel, pursued by a deadly operative, Adam races to other exotic locations, unsure if Angel is friend or foe, or if his grandfather was a hero or a villain. Three clues hold the dark secret of David McLean’s past—the letter W, a glass eye with a golden iris, and the haunting words of someone named Mr. Know. Double You is the sequel to both Separated, part of The Seven Prequels and Last Message, part of Seven (The Series).
One day Abby and Clara find a time portal and are swept into the future. No test! No school dance! But then they decide to abuse the portal's power. Some would call Largo Bay quirky. Others would call it downright strange. To Abby McQuade it's just home. Abby has a big imagination. And her curiosity always leads to trouble. Every adventurer has a sidekick. Holmes had Watson. Batman had Robin. Abby has her bestie, Clara Erickson. Clara is regimented, hyper-scheduled, and disciplined. Abby is … not. Abby is yin to Clara's yang. Would her bestie be bored without Abby's curious mind? Totally.
It's time for Crazy-Con again. Sweet! The convention is pure pop culture. Abby and Clara can't wait. They want to watch the sequel to their fave movie, Scream Night.
When she was seven years old, Geraldine (Jerrie) Mock took her first airplane ride. She decided then and there to be a pilot. Growing up, she was inspired by radio broadcasts detailing the travels of aviatrix Amelia Earhart. Joan Merriam was 15 when she took her first plane ride in 1952. She got her pilot's license before she could even drive a car. And like Jerrie, Joan too was inspired by Earhart and wanted to circle the globe, following Earhart's exact route. Years later, when both women begin to plan their dream flights, they are completely unaware of each other, and coincidentally pick the same time to depart. But when the media gets word of their plans, the stage is set for the race of a lifetime. This picture book retells the extraordinary story of the 1964 air race between Americans Geraldine Mock and Joan Merriam Smith, the first two women to fly around the world.
The eighth graders at Walden Lange Middle School are super excited. They are going to outdoor education camp. Five days in the mountains with their friends. No siblings. No parents. No homework. Sure, it's school. But the kids will be studying nature. Marlon and his friends can't wait. On the way to camp, Marlon streams the news on his phone. He learns that there has been a prison break in a nearby town. But who cares? Arrow Pines is large. The chance of anything happening in the middle of nowhere is remote. Once they arrive at camp, everyone stows their gear and preps for a hike. But Marlon is a slowpoke. He and Steve miss the hike. While searching for their group, they come across an old cabin. It's a wreck. And who are those two bearded and dirty men hiding out inside? Oh no! The escaped prisoners! Walden Lane is a quintessential small city. And these chapter books describe a typical American family, with busy schedules and the usual problems. The series explores suburban life in a fun way, with topics appropriate for younger readers. These gentle reads are innocent, hopeful, and sometimes funny, with no unsettling surprises or storylines. Each book is 5,000 words (approx.) and 10 chapters.
Debris from space is hurtling toward the school. Paisley and pals scramble to build something to divert disaster.