Thirteen-year-old Quest (Q) isn't sure he's ready for a new family. For a long time it's just been him and his mom, Blaze. But everything changes when Blaze falls in love with Roger and they start a new rock band called Match. Now they're married, have a hit record, and Match is going out on a year-long driving tour across the country. Q, along with new stepsister Angela, will take a year off from school and travel with the band. For now, home will be a luxury motor coach and homework will be a Web site diary of their travels. Perfect-Q can practice his magic tricks and Angela can read her spy novels. What can go wrong? As Q and Angela settle into their new life and new relationship as siblings, they start to notice that certain coincidences don't seem coincidental. For example, how does a band roadie named Boone find them in the middle of a desert where their coach just happens to break down? Why does a man from their parents' wedding keep showing up in the same cities they stop at? When they reach Philadelphia, Q and Angela realize this tour is definitely not the trip their parents had planned and that the "City of Brotherly Love" is full of mysteries and secrets that could threaten their new life together. In addition to his action adventure books, Roland is the author of many award-winning books for children including Journey of the Red Wolf; The Captain's Dog: My Journey with the Lewis and Clark Tribe; and Thunder Cave, which was a 1996 Notable Children's Trade Book in the field of Social Studies. His books with Sleeping Bear Press include W is for Waves: An Ocean Alphabet; Z is for Zookeeper: A Zoo Alphabet; and N is for our Nation's Capital: A Washington, DC Alphabet. Roland lives near Portland, Oregon.
In Book One: Independence Hall, we met Q and his stepsister, Angela. We met their rocker parents, Blaze and Roger; we met the Secret Service team protecting the family; and we met the main players of the Mossad team that is following them. Book Two takes us on another thrilling caper, this time to the White House where Q and Angela continue their quest to uncover the truth behind the supposed death of Angela's real mother--a former Secret Service agent--while trying to differentiate the "good guys" from the "bad guys."
The president's daughter has been kidnapped by the elusive and lethal Ghost Cell. Quest (Q) and Angela are in hot pursuit with vicious winds and blinding rain thwarting them at every turn. It's a desperate high stakes chase. But who is chasing whom? Are Q and Angela the hunters or the hunted?
Fresh off a "too close" encounter with the terrorist group, the Ghost Cell, in Kitty Hawk, North Carolina, Q and Angela head to San Antonio, Texas. As their parents' band, Match, prepares for a concert at the Alamo, the two discover that the Ghost Cell has its tentacles everywhere, including the Lone Star State. With each passing hour, Q and Angela uncover more clues and discover more leads. And the mysterious Boone and his SOS group leave them with more questions than answers, for there is much more to Boone than meets the eye. With time running out to stop another Ghost Cell attack, Angela and Q and the others begin to wonder. Are they following the Ghost Cell or is the Ghost Cell following them?
In their fourth adventure together, Jake and his younger brother, Tommy, visit their grandparents' farm, Thunder Creek Ranch. When Jake spots a kid on the neighbor's farm, he goes over to investigate and meets Cory McNash, a city kid. Cory thinks he's tough and likes to brag. He offers Jake a ride on a quad bike, and Jake can't resist. When Cory leaves a gate open and a young calf chases Tommy over the creek and into the woods, Jake and Cory follow on the quad. There's a storm coming, and they soon discover why the trickle of water in the creekbed is called Thunder Creek. The boys are stranded, and the tiny creek in now a raging torrent too dangerous to cross
Robin can hardly wait for her cousin April and her Aunty Liz to come to the ranch for Christmas. When a devastating car accident sends Aunty Liz to the hospital for several months, Robin can't help but be overjoyed to learn that April will live with Robin and her family while her mother is recuperating. But April has changed, and Robin must deal with April's growing anger and resentment at being forced to leave her injured mother and her life in the city. Then Robin's little sister, Molly, disappears during a blizzard, and Robin and April's friendship faces the ultimate test.
In the fall of 1066, a thirteen-year-old Anglo-Saxon girl named Catla watches from afar as Viking raiders burn her village and imprison her family and the other villagers. No one sees her as she flees toward Aigber, the closest village, praying the people there will help. Catla must ignore her terror as she makes her way to the standing stones, a place of refuge, where she meets Sven, an older boy from her village. Together, they continue toward Aigber and are able to alert the village of the coming peril. Catla and Sven rally the villagers of Aigber, and with Catla's help, a plan is put in place that will save both villages from the Nord-devils.
Twelve-year-old Tabitha is less than thrilled when her parents send her on a hiking trip with her cousins, Ashley and Cedar, and her Aunt Tess. For one thing, she's not much of a hiker. And she's pretty sure her cousins hate her. But even Ashley can't blame Tabitha for everything that goes wrong: the weather turns ugly, a bear comes into the cabin, Ashley and Tess are injured and Max, the family's beloved dog, disappears. When rescue finally arrives, Tabitha realizes that she is no longer the timid, out-of-shape girl she used to be. She's become strong, resourceful and brave in the face of adversity-no matter what form it takes.
Trosclair loves to row to Bee Island, although he knows that Gargantua, a giant alligator, is lurking there. Using his wits and a beehive, Trosclair rids the swamp of Gargantua for good.
When the children on the bus get a substitute driver who they think has too many rules, they quickly learn that following rules isn't a bad idea as they get caught in a storm and Mr. Goldfluss keeps them safe until the storm passes.
Long, long ago, Johnny's grandpa found a bottle on the beach. When Johnny roots it out of the back of Grandpa's closet, he can see a mysterious shadow through the green glass. "We should break it," Johnny says. "Maybe later," says his grandpa. And so the story begins.
What has twenty legs but just one wing? That is part of the riddle Jeremy must solve in this sequel to Jeremy and the Enchanted Theater and Jeremy in the Underworld, if he is to help Mr. Magnus save the Enchanted Theater. However, he will have to captain a ship and face a magical bull to do it.
In Jeremy and the Enchanted Theatre, Jeremy traveled to Mount Olympus with an orange cat named Aristotle to save Mr. Magnus's theatre, but Zeus only agreed to help Mr. Magnus if he could solve the riddles on three scrolls. Now, in Jeremy in the Underworld, Jeremy is willing to help solve the first riddle, but is he ready to travel into the Underworld to do so?
Jeremy should be at home eating his supper. Instead he has traveled through time with a cat named Aristotle to Mount Olympus, home of the Greek gods. Neither he nor Aristotle has any idea how to get home, let alone how to help Mr. Magnus lift Zeus's curse on his theater, where no play has been performed for years. Not knowing what else to do, Jeremy and Aristotle climb toward the summit, finding adventure all the way.
The story of George continues. At the end of The True Story of George, George, a small plastic man, went for a ride on a rocket and flew apart. Now, with Katie and Mackenzie's help, all his parts must find each other. But his head has been frozen deep in a bag of blackberries. Will he ever be whole again?
There's plenty of action both on and off the ice. At a big tournament in Calgary, teammate Tom Morgan plays a practical joke on Johnny Maverick, so naturally Johnny feels he has to pay him back. The rivalry escalates. After he scores a hat trick, Johnny is given a hockey stick signed by all the members of the Calgary Flames. He worries that Tom will do something to this prized trophy and decides he will not let it out of his sight. But in the end Tom outsmarts him one more time and Johnny learns that revenge is never a good idea.
Seven-year-old Bruno is back and tackling problems with his trademark originality. He defeats hiccups. He trades his mother for a new hat. He skillfully avoids math. And thanks to his special Flutter Kick, he easily advances to the next level - in swimming and in life! Bruno is ready for any challenge as he learns all there is to know about being a boy.
Bad weather, bugs and boredom -- DJ and the boys in Camp Lots-o-Fun's cabin six are starting to call it Camp Not-so-Fun. To make matters worse, one of the boys has it in for DJ. But DJ isn't about to let that bother him. His lively imagination and wit ensure there's never a dull moment. A bear in the woods, monsters in the lake and a hermit's ghost make for a week at summer camp that none of the boys in cabin six will soon forget.
Jake, Tommy and Lexie are on a ski trip. In an attempt to squeeze one last run in for the day, the kids head out on their own to ski down Easy Street. But Lexie and Jake convince Tommy to try Wildcat Run instead. Wildcat Run presents the young skiers with more than they expect, including a cougar sighting. When Lexie has a bad fall, the kids are left stranded on the hill in the fading daylight. Will they be rescued or will they have to spend the night alone on the mountain with a cougar?
Dan Hogg is thrilled when his uncle offers him some work at a food fair, because he wants money to hire a professional trainer to help him with his scrawny physique. His excitement vanishes when he learns that the job is dressing up in a hotdog costume and handing out samples. Every dark cloud has its lining, Dan discovers, when he, or rather Frank Lee Better, his mascot persona, gains the attention of a pretty girl named Brooke. The attention is great until Dan finds himself under attack from Cupcake Katie and a mysterious guy with a strange interest in Brooke. It's not until he's huddling in a bathroom in his tight white underwear that Dan begins to suspect Brooke's attention might be too good to be true.
Keegan Bishop, championship skier, is almost injured in a dangerous trap set for one of his teammates. Snowboard tracks leading away from the trap are the only clue as to who might be responsible. Keegan teaches himself to snowboard so he can find the culprit on the snowboarding slopes. When Keegan discovers that someone has been stealing snowboards and skis at Bear Mountain resort, and the girl he's just met is somehow involved, he must face his fears and test his new snowboarding skills in a run for safety.
Left alone for the first time on the island he calls home, Simon is looking forward to a day of personal indulgence. His sister Ellen only wants to make sure they get their chores done. Their parents are busy trying to convince the government not to close the lighthouse that the family operates, and it's up to the kids to make sure everything runs smoothly. Neither Simon nor Ellen is prepared for the mysterious and potentially dangerous visitor who brings with him an unexpected storm and a riddle that may lead to treasure - treasure that could help them save the lighthouse. Simon and Ellen have to work together to solve the riddle before the stranger or the weather destroys their chances.
Jim, Mickey and Lisa belong to a secret club called the Sewer Rats. Every Saturday the Sewer Rats reign supreme in paintball wars held in the city's storm drain system. The new kid, Carter, wants to join, but Lisa doesn't want him in the club. When Carter is hurt in his first paintball war, Jim and Mickey suspect that Lisa planned the accident. They try to confront her, but she runs into the tunnels just as a rainstorm begins. Jim and Mickey have to get Lisa out before the tunnels fill with water.
Wilf is convinced his parents want nothing to do with him. When he isn't in school, he is left to his own devices or shipped away to camp. But at fifteen, Wilf is adamant that he is too old for summer camp. When his parents ignore his protests and ship him off anyway, he knows how he will get their attention: He will escape from camp by canoe and spend the rest of his vacation alone in the woods, proving to his parents he deserves his independence. His plan begins to unravel when his cabin mate forces Wilf to take him along. Things go from bad to worse when a younger camper follows them and they all end up in a fight for their lives against the unforgiving river.
While Devin and Nadia spend summer vacation at a university camp for little kids Nadia as a counselor and Devin as an unwilling participant—their mother's research project is vandalized and her motives are questioned. Devin, Nadia and Simon stumble upon shady characters, corporate conspiracy and a plot to take over the nation's food supply with genetically modified fertilizer.