Victorian England is riding high. People are so prosperous and smug they imagine themselves the masters of the universe. Then the unthinkable happens: England is attacked by Martians! Panic erupts as the countryside goes up in flames. Is there no way to stop the ghastly, machinelike creatures and their deadly heat rays?
Jake and Kyle have a few new friends to play Clan Castles with. Abby McQuade always has perfect timing. Game creator Erik van Syke is a good person to have on their side. Prince Robo and King Nojra don’t stand a chance. But when Jake and Kyle get in a fight, a strange new update makes the game—and reality—spin out of control. Can Jake and Kyle save their friendship while also saving the world?
Jake and Kyle were sucked into their video game. Virtual reality became reality. They had to beat Level 99 or else they would be stuck in the game for good! And they did it! But then they realize something awful has happened ... They escaped the game, but now the game is being played in the real world. The stakes have never been higher.
Ninety-nine levels. That's how tough it is to win the video game Clan Castles. Jake and his best friend, Kyle, have been playing the game for months. Now they're at Level 99. The toughest and most challenging. With luck and skill, they clear it! What happens next is unbelievable. They get transported inside the game. And they're back at Level 1. Will they ever be able to get out?
Searching for a sea monster, a scientist discovers an amazing underwater vessel. At first he's thrilled to be invited aboard the Nautilus. What changes his mind? He discovers that the mad captain plans to stay at sea forever.
A bored school teacher seeks adventure as a whale hunter. He has no idea that the mad captain of the Pequod is interested in pursuing only one whale- the enormous white beast that bit off his leg! Now it's too late to turn back. Will Ahab's insane quest for revenge cost the entire crew their lives?
Just one family survives the shipwreck. Now the father, mother, and their four young sons find themselves stranded on a remote island. What will it take to stay alive? The odds are against them. But the clever, hard-working Robinsons have what it takes to face the ultimate test.
The young man has only one dream-- join the brave company of the king's musketeers. Will he be clever and daring enough to make his dream come true? He rides into Paris on his old, broken-down horse. A world of adventure is just ahead.
Life is a constant struggle in the frozen wilderness of Alaska. For a wolf-dog called White Fang, every day is a fight for survival-- until he's taken in by a young American mining engineer. White Fang's world turns upside down when his new owner takes him home to California. How does he react? Is it likely that a wild wolf-dog can adjust to civilization?
As usual, Tom Sawyer and his pal Huck Finn were only out looking for fun. They never dreamed they'd witness a murder! And that isn't Tom's only problem. There's a new girl, Becky Thatcher, and the fence he's suppose to paint-- not to mention the hunt for Injun Joe's buried treasure!
Freedom is everything to Huckleberry Finn. How can he avoid being "civilized" by the good-hearted Widow Douglas? But just now Huck has more important things on his mind-- like helping his friend Jim escape the slave-catchers!
Buck is much bigger and stronger than the other dogs. But he wasn't born to the savage life of the Alaskan frontier. Is it too late for him to learn the "law of club and fang"? Can he survive the bitter weather, a vicious rival, and the deadly mistakes of his bungling owners?
Boy overboard! After falling off a luxury liner the spoiled teenager is rescued by a crew of rough fishermen. His parents think he drowned. Little do they know that, for the first time in his life, their lazy son is working hard... and becoming a man.
Phileas Fogg must be insane. No one has ever been able to circle the globe in only 80 days! Yet he's bet his friends that he'll do just that. Half of his fortune is one the line... and the outcome looks far from certain.
n the night before his wedding, an innocent young man is arrested and imprisoned. How could such a thing have happened? When he finally discovers the truth, he bitterly plots revenge. Then he escapes from prison and begins to punish his enemies, one by one.
One day Abby and Clara find a time portal and are swept into the future. No test! No school dance! But then they decide to abuse the portal's power. Some would call Largo Bay quirky. Others would call it downright strange. To Abby McQuade it's just home. Abby has a big imagination. And her curiosity always leads to trouble. Every adventurer has a sidekick. Holmes had Watson. Batman had Robin. Abby has her bestie, Clara Erickson. Clara is regimented, hyper-scheduled, and disciplined. Abby is … not. Abby is yin to Clara's yang. Would her bestie be bored without Abby's curious mind? Totally.
It's time for Crazy-Con again. Sweet! The convention is pure pop culture. Abby and Clara can't wait. They want to watch the sequel to their fave movie, Scream Night.
The eighth graders at Walden Lange Middle School are super excited. They are going to outdoor education camp. Five days in the mountains with their friends. No siblings. No parents. No homework. Sure, it's school. But the kids will be studying nature. Marlon and his friends can't wait. On the way to camp, Marlon streams the news on his phone. He learns that there has been a prison break in a nearby town. But who cares? Arrow Pines is large. The chance of anything happening in the middle of nowhere is remote. Once they arrive at camp, everyone stows their gear and preps for a hike. But Marlon is a slowpoke. He and Steve miss the hike. While searching for their group, they come across an old cabin. It's a wreck. And who are those two bearded and dirty men hiding out inside? Oh no! The escaped prisoners! Walden Lane is a quintessential small city. And these chapter books describe a typical American family, with busy schedules and the usual problems. The series explores suburban life in a fun way, with topics appropriate for younger readers. These gentle reads are innocent, hopeful, and sometimes funny, with no unsettling surprises or storylines. Each book is 5,000 words (approx.) and 10 chapters.