Braden Green, Gabriel Lopez, and Misty Everest, three teenagers bound for Mars, discover that the damage to the spaceship is the result of sabotage. With all of the crew dead the three teens must figure out who is responsible for the sabotage before something else goes wrong. Second book in the series.
Braden Green, Gabriel Lopez, and Misty Everest think that their problems are over when they finally get to Mars. But it turns out the problems are only beginning when the wants to refuse them entrance. With little fuel and food, the three teens must figure out how to convince the colony to let them in.Fourth book in the series.
Braden Green, Gabriel Lopez, and Misty Everest identify the saboteur who damaged the spaceship. But the ship has drifted way off course and there’s no pilot to correct the situation. The three teens must find a way to get the ship back on course and bring it in for a landing on Mars. Third book in the series.
Braden Green, Gabriel Lopez, and Misty Everest are three teenagers heading to the largest colony on Mars. But when a malfunction kills nearly everyone on board, the three teens must take control and figure out how to get the remaining passengers safely to Mars. First book in the series.
The town concert is in jeopardy, unless Paisley and Ben figure out why the sound in the new music hall is so terrible.
Paisley and Ben travel to another solar system to find ingredients for an out of this world bake sale treat.
Bunny is on a camping trip with his brother and his grandpa. How much trouble can he get into? As it turns out, a lot. For one thing, there are soldiers all over the place. Canada is about to go to war with the United States, and the battle starts tomorrow. Bunny is worried. A hockey rivalry is one thing, but this is serious. And why is everybody so happy? Things get personal when an American soldier steals his brother Spencer's cell phone. Bunny decides to track down the phone himself. Maybe they can get out of there before the war starts. That’s when things get confusing... In this zany prequel to Ink Me and The Wolf and Me, the hockey-loving, indomitable Bunny goes camping with his brother and his grandpa.
Molly grew up hearing the tales of Haviland Stout, her ancestor who discovered the dangerous magical spirits that inhabit the far corners of the world. Now, on the edge of the New World, in the British Dominion of Terra Nova, Molly and her family collect spirits aboard their airship, the Legerdemain. But when Molly captures a spirit that can speak and claims to have been Haviland's friend, her entire life is upended. What if everything she knows about the spirits, and her own history, is a lie? In her hunt for the truth, Molly will have to challenge the most powerful company in Terra Nova and find the courage to reshape her world.
DJ is always thrilled to spend time with his grandfather, a person he idolizes. When his grandfather announces that he's going to take all of his grandsons on individual adventures, it seems only fair that DJ, as the oldest grandchild, will get his adventure first - an adventure that sees his grandfather at the controls of a small plane as the two fly to Central America for a week. But when someone tries to kidnap him, DJ must flee through the jungle and down a crocodile-infested river, pursued by armed gunmen. When he isn't busy trying to stay alive, DJ discovers things about himself he never suspected and uncovers information that leads him to believe his beloved grandfather is living a secret life. In this exciting prequel to Between Heaven and Earth and Sleeper, the responsible and athletically gifted DJ flies to Central America.
How can you liven up a boring camping trip with your grandpa and your younger brother? Spencer has the answer: lose the new cell phone you weren't supposed to bring with you. Add a War of 1812 reenactment, a student film crew, an old flame of Grandpa's, Laura Secord's cowbell and a larcenous hardcore history buff, and you get a weekend that gives Spencer his first taste of independence and maybe a glimpse of his future, by way of the past. In this funny prequel to Jump Cut and Coda, the goofy and creative Spencer gets caught up in a War of 1812 reenactment.
When Adam's grandfather first suggests taking him on a quick trip to Sweden to celebrate his upcoming thirteenth birthday, visions of being in one of the coolest places on earth—and he's not thinking of the temperature—dance in Adam's mind. But on his way there he reads that Swedes have a darker past, and present, than he ever imagined. Then he finds himself alone and separated from his grandfather in busy Stockholm. He is followed by unsmiling strangers, chased by ghosts down alleyways and constantly watched by the strangest girl he's ever seen. And then another terror, perhaps bigger than the terror of being lost, begins to overwhelm him. In this fast-paced prequel to Last Message and Double You, the outwardly confident but often secretly anxious Adam wanders the streets of Stockholm.
A trip to a remote lake in northern Ontario with his grandfather doesn't thrill Steve, especially since his twin brother, DJ, was taken to Central America. Matters start to look up when his grandfather tells Steve about the mysterious death of the artist Tom Thomson and sets him the task of finding Thomson's missing skull. Steve loves mysteries, but when odd things begin happening and strange people start threatening him, Steve wonders whether this is part of his grandfather's plan. Is this still a simple puzzle, or is something far more sinister going on? In this thrilling prequel to Lost Cause and Broken Arrow, the history- and mystery-loving Steve ends up in remote northern Ontario.
Fishing for barracuda from a kayak in the Florida Keys. That's what Jim Webb thinks this resort vacation with his grandfather should be about. Except the dying resort owner holds the key to legend about a generations-old crime, a crime that is worth way too much to those who want the legend to be true. Webb soon discovers that what lurks in the sun, sand and shallow waters of the Keys is much more dangerous than a slashing game fish. And along the way, he learns an important truth about himself and his own past. In this exciting prequel to Devil’s Pass and Tin Soldier, the musically gifted and tenacious Webb finds himself caught in a dangerous mystery.
The seven grandsons from the bestselling Seven (the Series) and the Seven Sequels return in the Seven Prequels, along with their daredevil grandfather, David McLean. In these thrilling origin stories Eric Walters, John Wilson, Ted Staunton, Richard Scrimger, Norah McClintock, Sigmund Brouwer and Shane Peacock and their signature writing styles take readers from the heat of the jungles of Central America to the mysterious streets of Stockholm to one very dangerous kayaking trip in Florida. These linked YA novels can be read in any order. Discover all 7 books in this set: Barracuda Jungle Land Missing Skull Separated Slide Speed Weerdest Day Ever!
When Rennie's dad, the Major, goes overseas on assignment, he enlists his mother-in-law to babysit Rennie. Babysit! A guy who's about to turn fifteen! But Grandma is no surrogate drill sergeant. She has fun on her mind. That means ditching school and heading to avalanche country for a surprise ski trip. Nothing can ruin Rennie's vacation, not the lodge owner, who turns out to be Grandma's geriatric long-ago boyfriend, not the annoying backcountry guide or the crooked park ranger or the pushy businessman from Mumbai, not even the explosions. And definitely not the most beautiful girl in the world, whom he meets while stumbling onto a murder plot. In this hair-raising prequel to Close to the Heel and From the Dead, the loyal, smart and observant Rennie heads to avalanche country.
On his way to baseball practice, Zeke lines up for Vancouver's newest thrill ride: Death Drop, an elevator that falls faster than gravity. The theme of the ride is based on the story of Persephone, who tumbled into the underworld. Zeke tumbles into a frightening situation himself after he discovers a little girl who is lost. He takes her to the Death Drop manager's office. But later, when he tries to find out what happened with her, the ride's staff say they never saw her! To find the missing girl, Zeke must navigate a devilish plot that includes Dante Gabriel Rossetti's famous painting Proserpine, a fiery drop into flames, and an angry coach.
Thirteen-year-old Chris and his family are setting up a bungee jump in his backyard. It's a real large-scale bungee jump off a bridge that connects his backyard to a small island owned by his family. Not only is it going to be the coolest attraction around, but it also provides Chris with an opportunity to watch a real engineer in action. Chris would be excited about it if things didn't keep going wrong. The rumors of hauntings on the island, once the site of a hospital for children with leprosy, are getting out of control. And there are mysterious mishaps on the bridge. Chris worries that all of these problems will keep customers away. And if the bungee jump isn't a success, his family will lose everything.
Adventure stories are exciting stories that take readers on a journey out of the ordinary and into the dangerous unknown. This action-packed book introduces young writers to the elements of an adventure story and provides fun ideas for writing a daring tale of ones own!
With the nation reeling from the recent terrorist attacks, Q and Angela leave Chicago and arrive in San Francisco. Their parents are determined to continue the Match tour but for safety's sake, they have decided to send Q and Angela to boarding school. Not happy at the thought of being taken off the trail of the ghost cell, Q and Angela race against time with Boone and the SOS team to find Number One, the leader of the world's most feared terrorist organization. It's the final showdown.
After Q and Angela help foil a Ghost Cell plot in San Antonio, they head to Chicago, the next stop on the Match tour. Since they've been busy fighting international terrorism, they're behind on their school assignments. Their parents tell them if they don't get caught up, it's off to boarding school. But who can concentrate on homework when there is a mystery to solve and international terrorism to thwart? Angela is obsessed with finding out more about the mysterious Boone. Q is more interested in not going to boarding school. But when Boone and his SOS crew are ambushed on their way to Chicago, it becomes abundantly clear. Someone inside their inner circle is feeding the Ghost Cell information. As they dig ever deeper to learn the identity of the mole, Angela and Q uncover the Ghost Cell's next plot. And it's much, much worse than a car bomb. They plan to unleash a chemical weapon over the skies of Chicago. And it's up to Angela and Q, along with Boone and Croc, to stop them.
In Book One: Independence Hall, we met Q and his stepsister, Angela. We met their rocker parents, Blaze and Roger; we met the Secret Service team protecting the family; and we met the main players of the Mossad team that is following them. Book Two takes us on another thrilling caper, this time to the White House where Q and Angela continue their quest to uncover the truth behind the supposed death of Angela's real mother--a former Secret Service agent--while trying to differentiate the "good guys" from the "bad guys." Book 2 in the series.
The president's daughter has been kidnapped by the elusive and lethal Ghost Cell. Quest (Q) and Angela are in hot pursuit with vicious winds and blinding rain thwarting them at every turn. It's a desperate high stakes chase. But who is chasing whom? Are Q and Angela the hunters or the hunted? Book 3 in the series.
Eric and Chris are avid geocachers who stumble into a very strange search for a series of geocaches. At first they are merely curious, but as the stakes rise and the challenges become more trying, the boys get truly hooked. Convinced they are indeed on the trail of treasure, they become consumed with the search, and though their quest tests their strength, intelligence, courage and even their friendship, they don't give up.
The four volumes of Andrea Spalding's Summer of Magic Quartet are among her most exciting work. The White Horse Talisman was nominated for the Silver Birch, Hackmatack and Manitoba Readers' Choice Awards. Dance of the Stones was also a Silver Birch nominee. Heart of the Hill left one of her four characters in grave danger. Now, in Behind the Sorcerer's Cloak, as the Dark Being discovers our planet and takes one of the children hostage, the others must restore the balance between light and dark, but at what cost? Book 4 in the series.
Eleven-year-old Sam's first visit to the remote west coast of Vancouver Island is nothing like she'd expected. Her older cousins tease "the city kid" mercilessly, when they're not ignoring her altogether. She often finds herself left to her own devices. Still, the woods and beaches around Brackenwood Point offer plenty of room to explore. Then, one day, Sam comes face-to-face with a wild cougar and her two cubs, and her summer vacation suddenly gets much more exciting.