This is a charming chapter book featuring two sets of twins at the turn of the century. Jump into the wholesome adventures of Bert, Nan, Freddie and Flossie, two sets of twins who always manage to have fun. Share the stories that have delighted children for over a hundred years with a new generation.
It's the last week of summer vacation. Gavin McNally's parents announce the family is taking the following year off to travel the country in an RV! One night in a California campground, Gavin sees a red glow in the distance. Fire! The McNallys must make quick decisions to get to safety. Just as they think they're in the clear, they find an abandoned dog. Do they have time to rescue her and still escape the fire? Aligned to Common Core standards and correlated to state standards. Spellbound is an imprint of Magic Wagon, a division of ABDO.
The McNallys are visiting Michigan's Mackinac Island. Gavin and his brother, Gus, take a nature walk. Gavin wants to hunt for treasure at a nearby fort after the walk. When Gus goes missing Gavin is annoyed. But he soon comes to realize what treasure really means. Aligned to Common Core standards and correlated to state standards. Spellbound is an imprint of Magic Wagon, a division of ABDO.
The Oliver family take time away to explore an ancient cave. Samuel's father is keen on showing Samuel the cave, as his own father had done for him. The icy ascent to the cave's mouth is dangerous. Then the Olivers must endure a frigid swim. What treasures does the ancient cave hold for Samuel? Aligned to Common Core standards and correlated to state standards. Spellbound is an imprint of Magic Wagon, a division of ABDO.
When several sailors are trapped in a sunken battleship, the Oliver family is called on to rescue them. But Samuel's father and uncle are too big to move in the sunken boat. So Samuel descends into the deep. Can Samuel find the sailors in the dangerous wreck and lead them to safety? Aligned to Common Core standards and correlated to state standards. Spellbound is an imprint of Magic Wagon, a division of ABDO.
A German submarine has torpedoed the steamship Maiden. The damaged ship is an iron island in the sea. The Oliver family is called on to repair the vessel. Samuel sneaks off to prove to his father that he can safely explore the ship. When the Germans come back to sink the ship they capture Samuel's father and Uncle. Can Samuel thwart the Germans and rescue his family? Aligned to Common Core standards and correlated to state standards. Spellbound is an imprint of Magic Wagon, a division of ABDO.
After a long search, the Oliver family finds the sunken treasure ship they seek. But when they try to retrieve the fortune, a giant squid attacks! Can Samuel subdue the squid so his father and uncle can get the riches? And squid don't need gold! What is the monster really guarding? Aligned to Common Core standards and correlated to state standards. Spellbound is an imprint of Magic Wagon, a division of ABDO.
The story of a girl and her dog—in space. Sienna Barlow loves nothing more than riding around New Kansas on top of her mega-dog, Gus. He's one of the massive pooches protecting the human settlers of a strange planet. In fact, Sienna connects better with Gus than with other kids. So when a visiting official threatens to shut down the mega-dog program, Sienna sneaks off with her best friend. After she, Gus, and a stowaway crash their escape ship, they discover a danger to every human in their community—and launch a wild plan to save New Kansas.
Danny's family is full of superheroes. His mom is Stunner. His dad, Raven. And his sister, Marta, Vanish. Each has their own gift. Danny is Fish Boy. But in landlocked Arizona, there is not a lot of need for a superhero with amazing water talents. Then Danny overhears a secret plot that will endanger thousands of people. Will anyone believe his story?
Captain Space Cat and her trusty Robo-Dog face galactic trouble when Mars uses its Mega Magnet to try and steal Earth. Find out how they save the day . . . and Earth’s tuna!
Fresh from his adventures in Wild Ride, Marcus is back and helping his cousin, Bounce, learn to skate. Between learning how to ollie and do a 50-50 grind, Bounce and his friends also have to avoid the skate-park goons and take on the outlaw bikers who are terrorizing the small town. Excitement, action and some radical skating tips. Hang on for another wild ride!
Jake and Kyle have a few new friends to play Clan Castles with. Abby McQuade always has perfect timing. Game creator Erik van Syke is a good person to have on their side. Prince Robo and King Nojra don’t stand a chance. But when Jake and Kyle get in a fight, a strange new update makes the game—and reality—spin out of control. Can Jake and Kyle save their friendship while also saving the world?
Jake and Kyle were sucked into their video game. Virtual reality became reality. They had to beat Level 99 or else they would be stuck in the game for good! And they did it! But then they realize something awful has happened ... They escaped the game, but now the game is being played in the real world. The stakes have never been higher.
Ninety-nine levels. That's how tough it is to win the video game Clan Castles. Jake and his best friend, Kyle, have been playing the game for months. Now they're at Level 99. The toughest and most challenging. With luck and skill, they clear it! What happens next is unbelievable. They get transported inside the game. And they're back at Level 1. Will they ever be able to get out?
Billy Stuart, the young raccoon leader of the Zintrepids Scout troop, aspires to be just like his grandfather, a globe-trotting adventurer who knows no fear. After accidentally traveling through time in pursuit of Grandpa, Billy and friends find themselves on the island of Crete, snout to snout with King Minos's Minotaur. It's a formidable challenge; Billy and his buddies have to escape the Minotaur, the labyrinth and King Minos's wrath and maybe, just maybe, find their way home! Brightly illustrated and enhanced with games and puzzles, this sequel to Billy Stuart and the Zintrepids is sure to amuse readers of all ages.
Ethan helps rescue a friend from the rapids.
Michael went into a cave to get some moss and stalactite drippings for his jungle journal . . . and that was just the beginning!
The first installment in the new Graphic Guide Adventure Series. Devin, Nadia and Marcus are on their way to visit their environmentalist parents who are working to stop a logging company from clear-cutting a remote valley. When their plane crashes and the pilot is killed, the kids are left to survive in the wild with Wiley, a government bureaucrat, who is the only other passenger on the plane. Learning to build a shelter and make a fire in the woods, they discover that Wiley is working with the logging company and will do anything to stop the secret getting out. On the run and in mortal danger, the three must outrun Wiley, escape a raging forest fire and outwit a hungry grizzly bear to make it to safety.
Pema, Bounce and Jagroop are battling a greedy developer for control of the airwaves. When Karl Reed, Owner of Oasis Developments, tries to force the sale of a local fruit farm ”through whatever means necessary” Pema, Bounce and Jagroop decide to expose him through the media. Little do they realize that when it comes to the news and the advertisers who make it possible, the truth is not always part of the story and nothing can be taken at face value. While learning about media consolidation and the power of money over truth, Bounce, Pema and Jagroop decide to take on the developers and the media.
One day Abby and Clara find a time portal and are swept into the future. No test! No school dance! But then they decide to abuse the portal's power. Some would call Largo Bay quirky. Others would call it downright strange. To Abby McQuade it's just home. Abby has a big imagination. And her curiosity always leads to trouble. Every adventurer has a sidekick. Holmes had Watson. Batman had Robin. Abby has her bestie, Clara Erickson. Clara is regimented, hyper-scheduled, and disciplined. Abby is … not. Abby is yin to Clara's yang. Would her bestie be bored without Abby's curious mind? Totally.
It's time for Crazy-Con again. Sweet! The convention is pure pop culture. Abby and Clara can't wait. They want to watch the sequel to their fave movie, Scream Night.
The eighth graders at Walden Lange Middle School are super excited. They are going to outdoor education camp. Five days in the mountains with their friends. No siblings. No parents. No homework. Sure, it's school. But the kids will be studying nature. Marlon and his friends can't wait. On the way to camp, Marlon streams the news on his phone. He learns that there has been a prison break in a nearby town. But who cares? Arrow Pines is large. The chance of anything happening in the middle of nowhere is remote. Once they arrive at camp, everyone stows their gear and preps for a hike. But Marlon is a slowpoke. He and Steve miss the hike. While searching for their group, they come across an old cabin. It's a wreck. And who are those two bearded and dirty men hiding out inside? Oh no! The escaped prisoners! Walden Lane is a quintessential small city. And these chapter books describe a typical American family, with busy schedules and the usual problems. The series explores suburban life in a fun way, with topics appropriate for younger readers. These gentle reads are innocent, hopeful, and sometimes funny, with no unsettling surprises or storylines. Each book is 5,000 words (approx.) and 10 chapters.
The Galaxy Diner is a great place to hang out and looks just like a spaceship, but things really get interesting when a group of friends think they find a real spaceship in the woods.
When Grady's family moves to a deserted island in the Florida Keys, the family finds more activity than expected as a hurricane comes their way.
Brothers Tim and Josh find themselves alone in the wilderness after surviving a plane crash in which the pilot dies and must make their way back to civilization.