David and his family meet William Henry Lewis, an African American football hero who travels to the future with them when he's injured.
David and his family travel back in time to San Antonio, Texas in 1836 and meet brave defenders of the Alamo such as Davy Crockett.
The Smithers family find Grandpa's old time machine and decide to travel back to 1880 for their summer vacation. David and Jenny learn a lot about their heritage and history on their incredible trip.
David and his family use his grandfather's time travel machine to go back in time to the Chicago where David is teaching four boys to speak English as he experiences the Chicago World's Fair. .
David and his family use his grandfather's time travel machine to travel to 1853 Ohio, where they assist runaway slaves on their journey north on the Underground Railroad.
Kenneth and Aleesa, working on an extra credit project about Socrates, suddenly find themselves in ancient Athens, where they meet the famous philosopher and try to save his life.
Brothers Tim and Josh find themselves alone in the wilderness after surviving a plane crash in which the pilot dies and must make their way back to civilization.
While studying migrant farm workers of the 1960's, Kenneth and Aleesa travel back in time and meet Cesar Chavez during the farmworkers' strike for fair treatment and better pay. Can they protect Chavez and his dream for his people from sabotage?
Judd dreams of becoming a firefighter, but his dad wants him to work on the family ranch. When a city kid with a know-it-all attitude and a motorcycle comes to his valley for the summer, a forest fire breaks out. How will Judd prove himself?
When someone breaks into Coach Taylor's office and steals the money for the new basketball uniforms but leaves a set of footprints behind, its up to Kevin Anderson to solve the crime and expose the thief.
While racing her dogs in the Iditarod, Kara proves that the greatest win is something other than having her team come in first.
Introduces cave geology and discusses spelunking, the sport of cave exploration through an adventure for survival in an underground cave.
White-water adventure stories offer an introduction to the sport of kayaking.
Provides factual information about climbing Mt. McKinley based on the fictional story of a sixteen-year-old boy and his adventure climbing the tallest mountain in North America.
Calvin panics when he is caught in the 1924 Lorain, Ohio, tornado and races to find his family and make sure they survived.
Medusa's Scream is a thrill-ride that hurtles a train through an out-of-service gold mine in the Fraser Valley. Chase can't believe his luck when he lands a summer job in the food truck outside the ride's entrance. But then he notices strange things happening at the old mine. Chase starts to piece things together, and soon his life is threatened by a villain even scarier than the snake-headed Medusa of myth.
Dylan O'Connor is in trouble again. While riding his bike home after dark, he has a run-in with a truck but doesn't give it a second thought until police show up at his door the next day. CCTV cameras put Dylan at the scene of a crime, and when the police question him, Dylan realizes he was an inadvertent witness. But he doesn't tell them the driver of the truck was Jeff Walker, a nasty piece of work. Dylan knows it's in his best interests to keep his mouth shut. Then he starts getting stalked by Jeff's weirdo sidekick, Eliot Barnes, a classmate of Dylan's. Is Eliot trying to protect Dylan, or is he making sure he stays silent?
Sam and Annabel are on vacation with Annabel's parents in Italy. While visiting the small hilltop town of Civita, they hear rumors of looted gold from World War II buried somewhere in the town's network of underground tunnels and caves. Once again the two friends cross paths with their old nemesis, Humphrey Battleford, but he is not the only one in pursuit of the gold. An intimidating man named Kurt, the grandson of a ruthless Nazi, is also snooping around. After Annabel is kidnapped, Sam must solve the mystery of the hidden treasure to save his friend. This is the fourth mystery featuring Sam and Annabel, after Stolen, Bones and Lost.
Cade's dad thinks triathlons are for wimps. He doesn't think it's a real sport and wishes Cade would play football instead, like his older brother, Trent. So Cade trains in secret and qualifies to compete in the provincial championship in Sylvan Lake. The night before the event, Cade's coach suddenly can't go, and Cade is forced to ask his dad for a ride there. He only agrees because Trent has a football game nearby. The road trip takes a nasty turn when his dad swerves to avoid a deer and their car hurtles into an ice-cold river. It's up to Cade to use his skills to save his entire family.
Junior Canadian Ranger Tommy Toner has a terrible secret. During the annual JCR summer camp in Whitehorse, Yukon Territory, he plays a prank which has unexpected and destructive results. Ashamed and afraid of what people will think, he keeps quiet, even though the guilt eats away at him. Tommy and his old friends Colly and Jaz team up to take part in a JCR competition at camp. They decide to search on horseback for the legendary Bushman, a Sasquatch-like creature who has been sighted near Whitehorse. But is the Bushman real or is he simply a terrifying creature of myth and legend? What Tommy and his friends discover puts all their lives in danger, and only the truth can save them.
Paisley and Ben build a time machine so they can see first-hand what dinosaurs looked like.
The town concert is in jeopardy, unless Paisley and Ben figure out why the sound in the new music hall is so terrible.
Paisley and Ben build a robot to help with chores, but things get out of hand.
Paisley and Ben travel to another solar system to find ingredients for an out of this world bake sale treat.
Bunny is on a camping trip with his brother and his grandpa. How much trouble can he get into? As it turns out, a lot. For one thing, there are soldiers all over the place. Canada is about to go to war with the United States, and the battle starts tomorrow. Bunny is worried. A hockey rivalry is one thing, but this is serious. And why is everybody so happy? Things get personal when an American soldier steals his brother Spencer's cell phone. Bunny decides to track down the phone himself. Maybe they can get out of there before the war starts. That’s when things get confusing... In this zany prequel to Ink Me and The Wolf and Me, the hockey-loving, indomitable Bunny goes camping with his brother and his grandpa.