Ten boldly illustrated stories tell classic tales from different cultures of battles between heroes and powerful opponents. Tales include: Theseus versus the Minotaur, and Perseus versus Medusa, from Greek mythology; Beowulf versus monsters and dragons from Anglo-Saxon mythology; and the Mayan twins versus the lords of the Underworld. Other well-known stories feature Sinbad the Sailor from Arabic literature, and the Swiss hero William Tell. Feature boxes add additional details to help readers better understand concepts in the story as well as the time period in which the story was written.
What was supposed to be a relaxing ocean crossing for Billy Stuart and his friends after their adventures on the island of Crete quickly transforms into a veritable odyssey. A violent storm throws them off their maritime course and leads to a downpour of events with potentially tragic consequences: mutiny, vicious monster attacks, siren songs and more. The dire situation doesn't get any better when they finally make it to shore. A thousand dangers make the Zintrepids' every waking moment seem like a nightmare. And is Billy Stuart still on the trail of his grandfather, the explorer Virgil Stuart who has traveled through time? Or are the Zintrepids forever lost in an unknown age and strange place? Brightly illustrated and enhanced with games and puzzles throughout, Billy Stuart and the Sea of One Thousand Dangers is the third title in the Billy Stuart Adventures series, following Billy Stuart and the Zintrepids and Billy Stuart in the Minotaur's Lair.
Mr. Flinn's best students go to the space museum a few hours away from Tellis, their planet. But Mr. Flinn is fed up with them. They argue. And they don't get along. They certainly aren't setting an example for the best and brightest Tellis has to offer. But on the way home, Mr. Flinn is knocked out when their self-driving space bus is hit by a space rock, which knocks out the engine. The eight sixth graders have to figure out how to work together, especially when they learn something more sinister than a rock disabled their bus.
One day, a mysterious note fell from one of my uncle's ancient manuscripts. This note contained the clue that would guide a man to the center of the planet. My uncle was determined to follow the clue and discover what no man had found before. Our discoveries are brought to live in this striking graphic novel adaptation.
J.M. Barrie's classic fantasy tale of the boy who would not grow up brings the fairies, mermaids, and lost boys to young readers. When Wendy, John, and Michael follow Peter Pan to the Neverland they encounter the lost boys, Indians, and Captain Hook and his pirates! The incredible adventures with Peter are retold in the Calico Illustrated Classics adaptation of Barrie's Peter Pan.
Howard Pyle's classic tale of magic, bravery, and honor tells of the adventures of King Arthur. From the time young Arthur pulled the fabled sword from the stone, he was a just king. As the head of the Round Table, King Arthur led the most gallant men and brought peace to the land. King Arthur's most dramatic struggles are retold in the Calico Illustrated Classics adaptation of Pyle's King Arthur and the Knights of the Round Table.
Alexandre Dumas's classic tale of betrayal and revenge follows the life of Edmond Dantes. After young Dantes is falsely imprisoned in the Chateau d'If, he is taken under the wing of another prisoner and taught to be a gentleman. By deceiving his jailers, Dantes escapes prison and sets off to take revenge on those who had betrayed him. Follow the powerful story of friendship, betrayal, and revenge in the Calico Illustrated Classics adaptation of Dumas's The Count of Monte Cristo.
Storm has captured Uncle Dan and is holding him hostage. To get their uncle back, Carter and Isabelle have to destroy the suit and delete all his files for the program. But, Carter knows Storm can't resist a challenge so he dares Storm to compete against him inside a book. If Carter guesses which character in Treasure Island that Storm is, Storm has to release their uncle immediately. If Storm wins, Isabelle will destroy everything in their uncle's lab. Now Carter has to figure out who on Treasure Island isn't who he seems!
Carter Lewis is thrilled when he gets a coded message from his computer-programming uncle offering him the coolest job in the world - helping test a new virtual reality program. Carter will even put up with Uncle Dan's other new helper, Carter's brainiac cousin Isabelle. Everything is fantastic until Uncle Dan discovers someone has tampered with the code in The Three Musketeers. The hacker has left clues to his identity, so Uncle Dan sends the kids in to check each "book" for the hacker's tampering. Their mission is to pass the clues found in Alice In Wonderland on to him while he goes underground to track this guy down.
It turns out Storm never had Uncle Dan at all! He is now safe at home and the virtual reality system is secure against all hacking. Uncle Dan has finished his prototype and arranged for a buyer. The buyer, a young woman, says she wants to try the suit first and she needs a guide. So Carter agrees to enter Great Expectations with her. What the family doesn't know is the young woman is actually Storm and she's got one last trick up her sleeve -- revenge!
Uncle Dan invites Carter and Isabelle to help him unveil the virtual reality suits in a huge bookstore in New York. The test in Alice In Wonderland goes fine. But when a brownout fries Uncle Dan's system, two kids are trapped inside the suits. Somehow, the suit combined Wind in the Willows and Peter Pan and Uncle Dan and Isabelle can't get the kids out. Carter must suit up in the spare rig and bring the kids out while Dan and Isabelle struggle to repair the damaged controls.
A wealthy but unpublished author hires Uncle Dan to turn his book into a virtual world so that he can get the attention of a publisher. But soon Carter and Isabelle begin to suspect this author is a little too desperate for success. In fact, he's lifted characters and dialog directly from classic books for his masterpiece. Can Carter and Isabelle reveal the plagiarism of Edgar Allan Poe's The Purloined Letter and convince Uncle Dan to put a stop to this novel nightmare?
Uncle Dan is still tracking down the hacker known as Storm. While Carter waits, he's looking for a way to get out of actually reading his homework. Since Isabelle has cleaned up the virtual reality code, Carter heads into "The Legend of Sleepy Hollow." What he doesn't know is that Storm has left a few traps. Isabelle can't get the virtual reality program to shut down to get Carter out of the suit. She has to try the most dangerous thing of all - a reboot of the system. If she can't get it back online, Carter only has a few minutes of air left.
The Hoods are missing, and Robyn knows someone is trying to use them to get to her. Can she outsmart the villain before it's too late?
Jason's totally wired. An online gamer, he's always on his phone and posts everything to social media. When he arrives at Camp Elphick, he lets everyone know he's not interested in nature. But then he and his safety partner Ezra fall in a river attempting to take a selfie then end up lost in the woods. Can they survive? Aligned to Common Core standards and correlated to state standards.
Valerie’s father owns a famous resort in the Florida Keys. Merissa works at the resort to fund her education. Valerie is a bit self-centered and does not treat the resort’s employees with much respect. Then an unexpected storm strands Valerie and Merissa on a deserted island. Can they survive? Aligned to Common Core standards and correlated to state standards.
Robyn Hood is a master thief, but has she met her match in a mysterious archer?
Rob and Lillian's families have vacationed together for years. This year they are on an ATV tour in the desert. When they find an abandoned mine they decide to ride in and explore. But then a cave in blocks the way out, leaving them trapped. Can they survive? Aligned to Common Core standards and correlated to state standards.
When a rival gang comes to town and starts stealing from innocent people, can master thief Robyn Hood find a way to give them a taste of their own medicine?
This is a charming chapter book featuring two sets of twins at the turn of the century. Jump into the wholesome adventures of Bert, Nan, Freddie and Flossie, two sets of twins who always manage to have fun. Share the stories that have delighted children for over a hundred years with a new generation.
It's the last week of summer vacation. Gavin McNally's parents announce the family is taking the following year off to travel the country in an RV! One night in a California campground, Gavin sees a red glow in the distance. Fire! The McNallys must make quick decisions to get to safety. Just as they think they're in the clear, they find an abandoned dog. Do they have time to rescue her and still escape the fire? Aligned to Common Core standards and correlated to state standards. Spellbound is an imprint of Magic Wagon, a division of ABDO.
The McNallys are visiting Michigan's Mackinac Island. Gavin and his brother, Gus, take a nature walk. Gavin wants to hunt for treasure at a nearby fort after the walk. When Gus goes missing Gavin is annoyed. But he soon comes to realize what treasure really means. Aligned to Common Core standards and correlated to state standards. Spellbound is an imprint of Magic Wagon, a division of ABDO.
The Oliver family take time away to explore an ancient cave. Samuel's father is keen on showing Samuel the cave, as his own father had done for him. The icy ascent to the cave's mouth is dangerous. Then the Olivers must endure a frigid swim. What treasures does the ancient cave hold for Samuel? Aligned to Common Core standards and correlated to state standards. Spellbound is an imprint of Magic Wagon, a division of ABDO.
When several sailors are trapped in a sunken battleship, the Oliver family is called on to rescue them. But Samuel's father and uncle are too big to move in the sunken boat. So Samuel descends into the deep. Can Samuel find the sailors in the dangerous wreck and lead them to safety? Aligned to Common Core standards and correlated to state standards. Spellbound is an imprint of Magic Wagon, a division of ABDO.
A German submarine has torpedoed the steamship Maiden. The damaged ship is an iron island in the sea. The Oliver family is called on to repair the vessel. Samuel sneaks off to prove to his father that he can safely explore the ship. When the Germans come back to sink the ship they capture Samuel's father and Uncle. Can Samuel thwart the Germans and rescue his family? Aligned to Common Core standards and correlated to state standards. Spellbound is an imprint of Magic Wagon, a division of ABDO.