Billy Stuart, the young raccoon leader of the Zintrepids Scout troop, aspires to be just like his grandfather, a globe-trotting adventurer who knows no fear. After accidentally traveling through time in pursuit of Grandpa, Billy and friends find themselves on the island of Crete, snout to snout with King Minos's Minotaur. It's a formidable challenge; Billy and his buddies have to escape the Minotaur, the labyrinth and King Minos's wrath and maybe, just maybe, find their way home! Brightly illustrated and enhanced with games and puzzles, this sequel to Billy Stuart and the Zintrepids is sure to amuse readers of all ages.
What was supposed to be a relaxing ocean crossing for Billy Stuart and his friends after their adventures on the island of Crete quickly transforms into a veritable odyssey. A violent storm throws them off their maritime course and leads to a downpour of events with potentially tragic consequences: mutiny, vicious monster attacks, siren songs and more. The dire situation doesn't get any better when they finally make it to shore. A thousand dangers make the Zintrepids' every waking moment seem like a nightmare. And is Billy Stuart still on the trail of his grandfather, the explorer Virgil Stuart who has traveled through time? Or are the Zintrepids forever lost in an unknown age and strange place? Brightly illustrated and enhanced with games and puzzles throughout, Billy Stuart and the Sea of One Thousand Dangers is the third title in the Billy Stuart Adventures series, following Billy Stuart and the Zintrepids and Billy Stuart in the Minotaur's Lair.
The first installment in the new Graphic Guide Adventure Series. Devin, Nadia and Marcus are on their way to visit their environmentalist parents who are working to stop a logging company from clear-cutting a remote valley. When their plane crashes and the pilot is killed, the kids are left to survive in the wild with Wiley, a government bureaucrat, who is the only other passenger on the plane. Learning to build a shelter and make a fire in the woods, they discover that Wiley is working with the logging company and will do anything to stop the secret getting out. On the run and in mortal danger, the three must outrun Wiley, escape a raging forest fire and outwit a hungry grizzly bear to make it to safety.
Pema, Bounce and Jagroop are battling a greedy developer for control of the airwaves. When Karl Reed, Owner of Oasis Developments, tries to force the sale of a local fruit farmâ€”through whatever means necessaryâ€”Pema, Bounce and Jagroop decide to expose him through the media. Little do they realize that when it comes to the news and the advertisers who make it possible, the truth is not always part of the story and nothing can be taken at face value. While learning about media consolidation and the power of money over truth, Bounce, Pema and Jagroop decide to take on the developers and the media.
Danny and his friends, Anita, Petou and Marcel, are typical prairie youngsters hockey mad. The four are always playing road hockey or involved in a game of shinny on the community rink. One day a town team, the Wolves, is formed. The friends are overjoyed, but when the time comes to choose the team, only Marcel is picked. The other three friends are not chosen; Anita is a girl, Petou is too small and Danny cannot skate. It is the biggest disappointment of Danny's life. But near the end of the season, the regular goalie is injured and Danny is asked to replace him. If the Wolves can win the game, they will make the playoffs! This is Danny's chance to prove that even though he can't wear a pair of skates, he can still play the game.
Eleven-year-old Sam's first visit to the remote west coast of Vancouver Island is nothing like she'd expected. Her older cousins tease "the city kid" mercilessly, when they're not ignoring her altogether. She often finds herself left to her own devices. Still, the woods and beaches around Brackenwood Point offer plenty of room to explore. Then, one day, Sam comes face-to-face with a wild cougar and her two cubs, and her summer vacation suddenly gets much more exciting.
Bruno is a boy with particular tastes and ideas. He will not, for example, eat anything green. He spends one day as Sir Bruno and another as the Queen. He is an entrepreneur and he understands the language of Car. Bruno is a boy worth knowing.
Jake and his younger brother Tommy are on their first camping trip. While exploring in the woods on Marsh Island, they lose their way. When the boys start to feel like they're not the only ones wandering in the woods, they begin to wonder if the story their dad told them about old Alfred Marsh and his lost fortune is true.
Pierre is excited about his trip to Paris for the poodle championship, and he can't wait to see the sights. But when his beloved Miss Murphy leaves him in the hotel room, Pierre takes matters into his own paws. He slips out of their room and makes his way to the top of the Eiffel Tower! When a storm erupts, Pierre catches hold of an umbrella and is swept into the sky over Paris. He lives his dream of being Pierre Le Poof-Daredevil Poodle. In true Pierre fashion, he stops at a Dumpster for a snack on the way back to his hotel. When he returns to his room, his pompoms are a mess, and the dog show is only hours away!
Jake and his younger brother Tommy are visiting family at a beach house on the coast. Having already lost a race to his cousin Lexie, Jake can't resist a second chance at victory when she challenges him again. Only this time it's a boat race-to the legendary Smuggler's Cave and back. The ocean is deep and choppy, and the boat is harder to control than Jake thought it would be. When he and Tommy reach Smuggler's Cave, the unthinkable happens. The boat capsizes, and they are swept into the cave. Lexie comes to their rescue, but the rising tide prevents them from escaping, and the three of them soon realize they are trapped.
George is back, more popular than ever. And Katie and Mackenzie are just one step behind him. But George will have an adventure or two of his own before the three will come together again.