When she was seven years old, Geraldine (Jerrie) Mock took her first airplane ride. She decided then and there to be a pilot. Growing up, she was inspired by radio broadcasts detailing the travels of aviatrix Amelia Earhart. Joan Merriam was 15 when she took her first plane ride in 1952. She got her pilot's license before she could even drive a car. And like Jerrie, Joan too was inspired by Earhart and wanted to circle the globe, following Earhart's exact route. Years later, when both women begin to plan their dream flights, they are completely unaware of each other, and coincidentally pick the same time to depart. But when the media gets word of their plans, the stage is set for the race of a lifetime. This picture book retells the extraordinary story of the 1964 air race between Americans Geraldine Mock and Joan Merriam Smith, the first two women to fly around the world.
Each anthology in this critically acclaimed series contains short stories featuring clever, courageous, and determined girls from around the world. This groundbreaking series is perfect for girls ages 7-13. These books have multicultural and international appeal. They are a great alternative to the all-American formula of American Girl.
There sat a spaceship in the middle of the scary woods! Of course, we knew what a spaceship looked like. It looked just like the Galaxy Diner. It had the same silver dome and little round windows all the way around. There was a pink glow around the base of the ship. Lights were flashing everywhere-white lights and red lights, blue lights and purple lights. There was a really high whistling sound in the air. And it was getting louder by the minute.
Two inner-city boys spend the weekend mountain climbing. After straying from the trail, they are trapped in a narrow gorge with two prison escapees and a hungry mountain lion on the loose.
David and his family use his grandfather's time travel machine to go back in time to the Chicago World's Fair in 1893.
David and his family use his grandfather's time travel machine to travel to 1853 Ohio, where they assist runaway slaves on their journey north on the Underground Railroad.
Brothers Tim and Josh find themselves alone in the wilderness after surviving a plane crash in which the pilot dies and must make their way back to civilization.
Judd dreams of becoming a firefighter, but his dad wants him to work on the family ranch. When a city kid with a know-it-all attitude and a motorcycle comes to his valley for the summer, a forest fire breaks out. How will Judd prove himself?
When a classmate is accused of stealing, Kevin decides to solve the crime.
The first installment in the new Graphic Guide Adventure Series. Devin, Nadia and Marcus are on their way to visit their environmentalist parents who are working to stop a logging company from clear-cutting a remote valley. When their plane crashes and the pilot is killed, the kids are left to survive in the wild with Wiley, a government bureaucrat, who is the only other passenger on the plane. Learning to build a shelter and make a fire in the woods, they discover that Wiley is working with the logging company and will do anything to stop the secret getting out. On the run and in mortal danger, the three must outrun Wiley, escape a raging forest fire and outwit a hungry grizzly bear to make it to safety.
Super Crazy Cat Dance creator Aron Nels Steinke is back, and now he's gone to the dogs! All aboard for the Super Duper Dog Park, an awesome amusement park where dogs ride bikes, fly kites, and have an unforgettable day!
Paisley and Ben build a time machine so they can see first-hand what dinosaurs looked like.
The town concert is in jeapordy, ulness Paisley and Ben figure out why the sound in the new music hall is so terrible.
Someone is trying to sabotage the zoo. Paisley and Ben must invent something to stop them.
Paisley and Ben build a robot to help with chores, but things get out of hand.
Paisley and Ben travel to another solar system to find ingredients for an out of this world bake sale treat.
Debris from space is hurtling toward the school. Paisley and pals scramble to build something to divert disaster.
A bully makes life awful for Paisley. An unlikely ally helps her build a machine that could shed some light on the bully's behavior.
Bunny is on a camping trip with his brother and his grandpa. How much trouble can he get into? As it turns out, a lot. For one thing, there are soldiers all over the place. Canada is about to go to war with the United States, and the battle starts tomorrow. Bunny is worried. A hockey rivalry is one thing, but this is serious. And why is everybody so happy? Things get personal when an American soldier steals his brother Spencer's cell phone. Bunny decides to track down the phone himself. Maybe they can get out of there before the war starts. Thats when things get confusing. In this zany prequel to Ink Me and The Wolf and Me, the hockey-loving, indomitable Bunny goes camping with his brother and his grandpa.
How can you liven up a boring camping trip with your grandpa and your younger brother? Spencer has the answer: lose the new cell phone you weren't supposed to bring with you. Add a War of 1812 reenactment, a student film crew, an old flame of Grandpa's, Laura Secord's cowbell and a larcenous hardcore history buff, and you get a weekend that gives Spencer his first taste of independence and maybe a glimpse of his future, by way of the past.In this funny prequel to Jump Cut and Coda, the goofy and creative Spencer gets caught up in a War of 1812 reenactment.
When Adam's grandfather first suggests taking him on a quick trip to Sweden to celebrate his upcoming thirteenth birthday, visions of being in one of the coolest places on earth and he's not thinking of the temperature dance in Adam's mind. But on his way there he reads that Swedes have a darker past, and present, than he ever imagined. Then he finds himself alone and separated from his grandfather in busy Stockholm. He is followed by unsmiling strangers, chased by ghosts down alleyways and constantly watched by the strangest girl he's ever seen. And then another terror, perhaps bigger than the terror of being lost, begins to overwhelm him. In this fast-paced prequel to Last Message and Double You, the outwardly confident but often secretly anxious Adam wanders the streets of Stockholm.
Its the third day of summer vacation, and Larks halmonithats (Korean for grandmother) has promised to take Lark and her twin brother, Connor, to the library. Only trouble is, they arrive to discover that the town librarian is missing her key to the library. Lucky for her, Lark just happens to be a budding private eye. Can rookie detectives Lark and Connor solve this mystery and recover the lost key? Lark Holds The Key is the first book in the Lark Ba detective series.
A trip to a remote lake in northern Ontario with his grandfather doesn't thrill Steve, especially since his twin brother, DJ, was taken to Central America. Matters start to look up when his grandfather tells Steve about the mysterious death of the artist Tom Thomson and sets him the task of finding Thomson's missing skull. Steve loves mysteries, but when odd things begin happening and strange people start threatening him, Steve wonders whether this is part of his grandfather's plan. Is this still a simple puzzle, or is something far more sinister going on? In this thrilling prequel to Lost Cause and Broken Arrow, the history- and mystery-loving Steve ends up in remote northern Ontario.
Fishing for barracuda from a kayak in the Florida Keys. That's what Jim Webb thinks this resort vacation with his grandfather should be about. Except the dying resort owner holds the key to legend about a generations-old crime. A crime that is worth way too much to those who want the legend to be true. Webb soon discovers that what lurks in the sun, sand and shallow waters of the Keys is much more dangerous than a slashing game fish. And along the way, he learns an important truth about himself and his own past. In this exciting prequel to Devils Pass and Tin Soldier, the musically gifted and tenacious Webb finds himself caught in a dangerous mystery.
The seven grandsons from the bestselling Seven (the Series) and the Seven Sequels return in the Seven Prequels, along with their daredevil grandfather, David McLean. In these thrilling origin stories Eric Walters, John Wilson, Ted Staunton, Richard Scrimger, Norah McClintock, Sigmund Brouwer and Shane Peacock and their signature writing styles take readers from the heat of the jungles of Central America to the mysterious streets of Stockholm to one very dangerous kayaking trip in Florida. These linked YA novels can be read in any order. Discover all 7 books in this set: Barracuda Jungle Land Missing Skull Separated Slide Speed Weerdest Day Ever!