Billy Stuart, the young raccoon leader of the Zintrepids Scout troop, aspires to be just like his grandfather, a globe-trotting adventurer who knows no fear. After accidentally traveling through time in pursuit of Grandpa, Billy and friends find themselves on the island of Crete, snout to snout with King Minos's Minotaur. It's a formidable challenge; Billy and his buddies have to escape the Minotaur, the labyrinth and King Minos's wrath and maybe, just maybe, find their way home! Brightly illustrated and enhanced with games and puzzles, this sequel to Billy Stuart and the Zintrepids is sure to amuse readers of all ages.
What was supposed to be a relaxing ocean crossing for Billy Stuart and his friends after their adventures on the island of Crete quickly transforms into a veritable odyssey. A violent storm throws them off their maritime course and leads to a downpour of events with potentially tragic consequences: mutiny, vicious monster attacks, siren songs and more. The dire situation doesn't get any better when they finally make it to shore. A thousand dangers make the Zintrepids' every waking moment seem like a nightmare. And is Billy Stuart still on the trail of his grandfather, the explorer Virgil Stuart who has traveled through time? Or are the Zintrepids forever lost in an unknown age and strange place? Brightly illustrated and enhanced with games and puzzles throughout, Billy Stuart and the Sea of One Thousand Dangers is the third title in the Billy Stuart Adventures series, following Billy Stuart and the Zintrepids and Billy Stuart in the Minotaur's Lair.
Ethan helps rescue a friend from the rapids.
Michael went into a cave to get some moss and stalactite drippings for his jungle journal . . . and that was just the beginning!
The first installment in the new Graphic Guide Adventure Series. Devin, Nadia and Marcus are on their way to visit their environmentalist parents who are working to stop a logging company from clear-cutting a remote valley. When their plane crashes and the pilot is killed, the kids are left to survive in the wild with Wiley, a government bureaucrat, who is the only other passenger on the plane. Learning to build a shelter and make a fire in the woods, they discover that Wiley is working with the logging company and will do anything to stop the secret getting out. On the run and in mortal danger, the three must outrun Wiley, escape a raging forest fire and outwit a hungry grizzly bear to make it to safety.
Pema, Bounce and Jagroop are battling a greedy developer for control of the airwaves. When Karl Reed, Owner of Oasis Developments, tries to force the sale of a local fruit farmâ€”through whatever means necessaryâ€”Pema, Bounce and Jagroop decide to expose him through the media. Little do they realize that when it comes to the news and the advertisers who make it possible, the truth is not always part of the story and nothing can be taken at face value. While learning about media consolidation and the power of money over truth, Bounce, Pema and Jagroop decide to take on the developers and the media.
When she was seven years old, Geraldine (Jerrie) Mock took her first airplane ride. She decided then and there to be a pilot. Growing up, she was inspired by radio broadcasts detailing the travels of aviatrix Amelia Earhart. Joan Merriam was 15 when she took her first plane ride in 1952. She got her pilot's license before she could even drive a car. And like Jerrie, Joan too was inspired by Earhart and wanted to circle the globe, following Earhart's exact route. Years later, when both women begin to plan their dream flights, they are completely unaware of each other, and coincidentally pick the same time to depart. But when the media gets word of their plans, the stage is set for the race of a lifetime. This picture book retells the extraordinary story of the 1964 air race between Americans Geraldine Mock and Joan Merriam Smith, the first two women to fly around the world.
Ten boldly illustrated stories tell classic tales from different cultures of battles between heroes and powerful opponents. Tales include: Theseus versus the Minotaur, and Perseus versus Medusa, from Greek mythology; Beowulf versus monsters and dragons from Anglo-Saxon mythology; and the Mayan twins versus the lords of the Underworld. Other well-known stories feature Sinbad the Sailor from Arabic literature, and the Swiss hero William Tell. Feature boxes add additional details to help readers better understand concepts in the story as well as the time period in which the story was written.
The Galaxy Diner is a great place to hang out and looks just like a spaceship, but things really get interesting when a group of friends think they find a real spaceship in the woods.
When Grady's family moves to a deserted island in the Florida Keys, the family finds more activity than expected as a hurricane comes their way.
Two inner-city boys spend the weekend mountain climbing. After straying from the trail, they are trapped in a narrow gorge with two prison escapees and a hungry mountain lion on the loose.
David and his family use his grandfather's time travel machine to go back in time to the Chicago where David is teaching four boys to speak English as he experiences the Chicago World's Fair. .
David and his family use his grandfather's time travel machine to travel to 1853 Ohio, where they assist runaway slaves on their journey north on the Underground Railroad.
Brothers Tim and Josh find themselves alone in the wilderness after surviving a plane crash in which the pilot dies and must make their way back to civilization.
Judd dreams of becoming a firefighter, but his dad wants him to work on the family ranch. When a city kid with a know-it-all attitude and a motorcycle comes to his valley for the summer, a forest fire breaks out. How will Judd prove himself?
When someone breaks into Coach Taylor's office and steals the money for the new basketball uniforms but leaves a set of footprints behind, its up to Kevin Anderson to solve the crime and expose the thief.
Super Crazy Cat Dance creator Aron Nels Steinke is back, and now he's gone to the dogs! All aboard for the Super Duper Dog Park, an awesome amusement park where dogs ride bikes, fly kites, and have an unforgettable day!
The town concert is in jeopardy, unless Paisley and Ben figure out why the sound in the new music hall is so terrible.
Paisley and Ben travel to another solar system to find ingredients for an out of this world bake sale treat.
Danny and his friends, Anita, Petou and Marcel, are typical prairie youngsters hockey mad. The four are always playing road hockey or involved in a game of shinny on the community rink. One day a town team, the Wolves, is formed. The friends are overjoyed, but when the time comes to choose the team, only Marcel is picked. The other three friends are not chosen; Anita is a girl, Petou is too small and Danny cannot skate. It is the biggest disappointment of Danny's life. But near the end of the season, the regular goalie is injured and Danny is asked to replace him. If the Wolves can win the game, they will make the playoffs! This is Danny's chance to prove that even though he can't wear a pair of skates, he can still play the game.
Zak and his family are off for a vacation to the trailer park, and Zak has brought his new metal detector. He hopes he can find some treasure! But when he unearths a broken sword, it leads to a much bigger adventure!
There is trouble brewing on Scarytops Mountain. The Dragons are trying to outscare the Dinosyet again! However when a baby Dragon goes missing, both sides come together to discover a surprise.
Farmer Marchant gets a shock when he discovers pirates are stealing his COWS! What on Earth do pirates want with cows? Find out and join Farmer Marchant on a crazy high seas chase...
Ella's next door neighbor, Mr. Willis, is mean. She stays out of his way as much as possible. But when she accidentally sends her baby brother's favorite teddy bear into Mr. Willis' garden, Ella is forced to go over to his house. And Ella is in for a SHOCK!
Adventure stories are exciting stories that take readers on a journey out of the ordinary and into the dangerous unknown. This action-packed book introduces young writers to the elements of an adventure story and provides fun ideas for writing a daring tale of ones own!