When she was seven years old, Geraldine (Jerrie) Mock took her first airplane ride. She decided then and there to be a pilot. Growing up, she was inspired by radio broadcasts detailing the travels of aviatrix Amelia Earhart. Joan Merriam was 15 when she took her first plane ride in 1952. She got her pilot's license before she could even drive a car. And like Jerrie, Joan too was inspired by Earhart and wanted to circle the globe, following Earhart's exact route. Years later, when both women begin to plan their dream flights, they are completely unaware of each other, and coincidentally pick the same time to depart. But when the media gets word of their plans, the stage is set for the race of a lifetime. This picture book retells the extraordinary story of the 1964 air race between Americans Geraldine Mock and Joan Merriam Smith, the first two women to fly around the world.
Super Crazy Cat Dance creator Aron Nels Steinke is back, and now he's gone to the dogs! All aboard for the Super Duper Dog Park, an awesome amusement park where dogs ride bikes, fly kites, and have an unforgettable day!
Travel back to ancient Greece as the world's greatest hero Hercules completes the toughest list of chores in history. Read about his scary battles with man-eating horses, angry goddesses, and a ferocious three-headed monster!
Danny and his friends, Anita, Petou and Marcel, are typical prairie youngsters hockey mad. The four are always playing road hockey or involved in a game of shinny on the community rink. One day a town team, the Wolves, is formed. The friends are overjoyed, but when the time comes to choose the team, only Marcel is picked. The other three friends are not chosen; Anita is a girl, Petou is too small and Danny cannot skate. It is the biggest disappointment of Danny's life. But near the end of the season, the regular goalie is injured and Danny is asked to replace him. If the Wolves can win the game, they will make the playoffs! This is Danny's chance to prove that even though he can't wear a pair of skates, he can still play the game.
Step into a world of wonder and learning in these enduring fables of ancient Greece. You'll come face to face with the wrath of the Olympian gods. You'll meet unforgettable characters with all-too-human shortcomings, including the conceited Narcissus, the greedy King Midas, and the disobedient Icarus. Come, listen and learn as their choices lead to some surprising outcomes!
Who was the greatest hero of Ancient Greece? Who killed the most monsters? Who rescued the most damsels in distress? Who was the coolest dude in sandals? Listen to the heroes themselves as they tell the stories of their adventures and decide for yourself who was the most HEROIC HERO!
In their fourth adventure together, Jake and his younger brother, Tommy, visit their grandparents' farm, Thunder Creek Ranch. When Jake spots a kid on the neighbor's farm, he goes over to investigate and meets Cory McNash, a city kid. Cory thinks he's tough and likes to brag. He offers Jake a ride on a quad bike, and Jake can't resist. When Cory leaves a gate open and a young calf chases Tommy over the creek and into the woods, Jake and Cory follow on the quad. There's a storm coming, and they soon discover why the trickle of water in the creekbed is called Thunder Creek. The boys are stranded, and the tiny creek in now a raging torrent too dangerous to cross
Trosclair loves to row to Bee Island, although he knows that Gargantua, a giant alligator, is lurking there. Using his wits and a beehive, Trosclair rids the swamp of Gargantua for good.
Long, long ago, Johnny's grandpa found a bottle on the beach. When Johnny roots it out of the back of Grandpa's closet, he can see a mysterious shadow through the green glass. "We should break it," Johnny says. "Maybe later," says his grandpa. And so the story begins.
Jeremy should be at home eating his supper. Instead he has traveled through time with a cat named Aristotle to Mount Olympus, home of the Greek gods. Neither he nor Aristotle has any idea how to get home, let alone how to help Mr. Magnus lift Zeus's curse on his theater, where no play has been performed for years. Not knowing what else to do, Jeremy and Aristotle climb toward the summit, finding adventure all the way.
What has twenty legs but just one wing? That is part of the riddle Jeremy must solve in this sequel to Jeremy and the Enchanted Theater and Jeremy in the Underworld, if he is to help Mr. Magnus save the Enchanted Theater. However, he will have to captain a ship and face a magical bull to do it.
In Jeremy and the Enchanted Theatre, Jeremy traveled to Mount Olympus with an orange cat named Aristotle to save Mr. Magnus's theatre, but Zeus only agreed to help Mr. Magnus if he could solve the riddles on three scrolls. Now, in Jeremy in the Underworld, Jeremy is willing to help solve the first riddle, but is he ready to travel into the Underworld to do so?
The story of George continues. At the end of The True Story of George, George, a small plastic man, went for a ride on a rocket and flew apart. Now, with Katie and Mackenzie's help, all his parts must find each other. But his head has been frozen deep in a bag of blackberries. Will he ever be whole again?
There's plenty of action both on and off the ice. At a big tournament in Calgary, teammate Tom Morgan plays a practical joke on Johnny Maverick, so naturally Johnny feels he has to pay him back. The rivalry escalates. After he scores a hat trick, Johnny is given a hockey stick signed by all the members of the Calgary Flames. He worries that Tom will do something to this prized trophy and decides he will not let it out of his sight. But in the end Tom outsmarts him one more time and Johnny learns that revenge is never a good idea.
Seven-year-old Bruno is back and tackling problems with his trademark originality. He defeats hiccups. He trades his mother for a new hat. He skillfully avoids math. And thanks to his special Flutter Kick, he easily advances to the next level - in swimming and in life! Bruno is ready for any challenge as he learns all there is to know about being a boy.
Jake, Tommy and Lexie are on a ski trip. In an attempt to squeeze one last run in for the day, the kids head out on their own to ski down Easy Street. But Lexie and Jake convince Tommy to try Wildcat Run instead. Wildcat Run presents the young skiers with more than they expect, including a cougar sighting. When Lexie has a bad fall, the kids are left stranded on the hill in the fading daylight. Will they be rescued or will they have to spend the night alone on the mountain with a cougar?
Bad weather, bugs and boredom -- DJ and the boys in Camp Lots-o-Fun's cabin six are starting to call it Camp Not-so-Fun. To make matters worse, one of the boys has it in for DJ. But DJ isn't about to let that bother him. His lively imagination and wit ensure there's never a dull moment. A bear in the woods, monsters in the lake and a hermit's ghost make for a week at summer camp that none of the boys in cabin six will soon forget.
A cowboy poet who can't rope, whip, or ride? Who ever heard of that? Slim knows he could be a real cowboy if the ranch hands would just give him a chance. Action-filled drawings capture the excitement of a cattle run to Dodge City. This book is good for your brain because: Poetry, Problem Solving, Determination.
In the summer of 1883 a famous clipper ship ran aground off the coast of Prince Edward Island near the home of a young girl named Lucy Maud Montgomery. Lucy Maud, who became one of Canada's most beloved writers, wrote about the grand adventure in her journals and reflected on it years later in her notebooks. The town of Cavendish was transformed by the presence of the crew, and the ship's captain stayed with Lucy Maud and her strait-laced grandparents. Lynn Manuel has taken Lucy Maud's memories and shaped them into a story that will transfix and enchant readers.
A young boy and his best buddy Butterscotch search for hidden treasure, save the city from an angry monster, and patrol a kingdom. Amazing adventures ensue as brave boy knight saves the day!
Often mistaken for a rat . . . or, worse yet, a meal, Valentino is a guinea pig trying to find a home where he can live happily ever after. He runs away from his native home in Bolivia as a stowaway and he has many adventures until good fortune lands him in a pet shop. Soon after, he finally meets Maddie--a little girl with a lot of love to share who is hoping for the perfect pet. Who says dreams never do come true or there's no such thing as a happy ending? Just ask Valentino and Maddie!