Have you ever played cards on a rainy afternoon? Do you and your friends play jump rope, play hide-and-go-seek, or play Red Rover? If you did, then you were enjoying a folk game. Learn more about these games, including the long history behind: face cards tag hide-and-go-seek some board games baseball. Games help us deal with life. They give us physical exercise. They challenge our minds . . . and most of all they fill our lives with fun.
Presents the evidence (or lack therof) and stories of both reported sightings and hoaxes of the large, hairy, man-like creature known as Bigfoot or Sasquatch.
Presents the evidence (or lack therof) of reports and studies of extra-sensory perception, including hoaxes and fake psychics, ultimately stating there is no proof of ESP.
Nearly fifty years ago, Reyn Guyer created the original Nerf ball. The lightweight toy appealed to many because it couldn't cause any damage! Since then, Nerf has blasted its way to becoming one of Hasbros top brands. Learn more about the evolution of Nerf in this fun book for active minds.
From the arcade to the home, Nintendo brings adventure and innovation to the gaming world. The plumber with overalls and a red hat is one of the brands most well-known characters. Eager readers can uncover the origins of Mario and all his friends in this title about Nintendo.
The video game is fresh out of the packagingbut what happened before that to get that game into your hands? The Economics of a Video Game takes a fascinating look at the production process and financing of a video game. Various links in the economic chain include development of a prototype, pitching the game to a publisher for funding, development of the software by designers and programmers, testing, advertising, trade shows demonstrations, packaging, and distribution.
What do you call a book that both tickles your funny bone and tests your brain? That's an easy one: Hah-Larious Riddles! Here are dozens of riddles to keep your noggin working hard!