The Economics of a Video Game

The Economics of a Video Game

Kathryn Hulick (author)

Publisher: Crabtree Publishing Company ISBN: 9781427179845

Sign in to Read

Description

The video game is fresh out of the packagingbut what happened before that to get that game into your hands? The Economics of a Video Game takes a fascinating look at the production process and financing of a video game. Various links in the economic chain include development of a prototype, pitching the game to a publisher for funding, development of the software by designers and programmers, testing, advertising, trade shows demonstrations, packaging, and distribution.

Reading Level
Lexile
1030L
Fountas Pinnell Guided Reading
X
ATOS
6.4
DRA
60
Categories
Genre
Games & Activities
Interest Age
Ages 9-12 Ages 13+
Grade
5th Grade 6th Grade 7th Grade 8th Grade
Subject
Math
Language
English (US)
Fiction/Non-Fiction
Non-Fiction
More Like This

The Economics of a Rock Concert

Sheri Perl (author)

Publisher: Crabtree Publishing Company ISBN: 9781427179838

The concert is just startingbut what happened before that to get that concert on the stage? The Economics of a Rock Concert takes a fascinating look at the production process and financing of a stadium concert. Various links in the economic chain include ticket sales, management fees, advertising costs, and contracting for laborers to set up the stage, sound, and security.

The Economics of Making a Movie

Robin Johnson (author)

Publisher: Crabtree Publishing Company ISBN: 9781427179852

The movie is just startingbut what happened before that to get that movie in the theater? The Economics of Making a Movie takes an interesting look at the production process and financing of a big-budget film. Various links in the economic chain include finding someone to finance the film, casting and salaries, scouting locations, set design, contracting for laborers and technicians on the set, advertising costs, film distribution deals, and box office sales.

Video Gaming

Trudi Strain Trueit (author)

Publisher: Cherry Lake Publishing ISBN: 9781602793675

Video games have come a long way since Atari launched Pong back in 1971. The Innovation Library helps expose students to the important concept of innovation. With the pace of change in the video game industry, even the youngest student has seen the impact of innovation on games that they enjoy.

What is Scarcity of Resources?

Jessica Cohn (author)

Publisher: Crabtree Publishing Company ISBN: 9780778789697

This book describes resources to younger readers, including capital resources and natural resources. Emphasis is placed on how most resources are of limited supply, so producers and consumers must make choices when things they want or need become scarce. An impressive array of full-color images enhances the reading experience.

What Are Taxes?

Baron Bedesky (author)

Publisher: Crabtree Publishing Company ISBN: 9780778789703

This is a volume designed to inform children what taxes are and why they are needed. Emphasis is placed on how taxes provide the funds needed to keep governments running, from local to federal levels. Young readers will understand how taxes are used to dissuade people from buying some items, such as cigarettes and gas-guzzling vehicles. Attractive color images help de-mystify this fascinating and important aspect of government.

What is Trade?

Carolyn Andrews (author)

Publisher: Crabtree Publishing Company ISBN: 9780778789710

This book carefully explains how countries around the world engage in trade. Whether it is a detailed description of how countries negotiate trade agreements, how countries use tariffs to make buyers want to buy locally produced goods, or the extremes of using trade embargoes as political tools, this book provides essential information with plenty of full-color images to help explain the basics of trade in a global economy.