Takes a look at 12 of the biggest breakthroughs in gaming technology. From game consoles and controllers to virtual reality and mobile gaming, the book features historic photos, engaging sidebars, and covers the impact of each breakthrough.
Tops have been spinning for thousands of years. Learn about tops, yo-yos, and other fascinating spinning toys as well as how to make them.
Do you know when the first video game was made? Which games were the biggest hits? Which game company secretly created its own competitor? These facts, and many more, are part of the fascinating history of video games! Featuring TIME content, this high-interest nonfiction e-book builds critical literacy skills and academic vocabulary and is purposefully leveled to engage different types of learners. Developed by Timothy Rasinski and Lori Oczkus, the text includes a table of contents, captions, glossary, index, and images to deepen understanding. The detailed sidebars feature fun facts that develop higher-order thinking. The Try It! culminating activity provides additional language-development activities. Aligned with McREL and WIDA/TESOL standards, this text features complex content appropriate for middle school students.
Wedges are simple machines used to split, lift, or hold an object in place. Children will discover how wedges perform jobs for people and how they make everyday life easier. Blastoff! Series
This Title Is All About The Scientific Method Of Conducting An Experiment. The Book Gives Detailed Information On Every Step A Scientist Goes Through , From Hypothesis To Communicating The Results. Great Tool For Science Projects.
Describes the physical properties of solids and explains how matter can change to and from a solid into a liquid or gas.
Presents experiments demonstrating the basic scientific principles of water, including information on erosion, precipitation, and condensation.