The 12 Biggest Breakthroughs in Gaming Technology

Jamie Kallio (author)

Publisher: Bookstaves ISBN: 9781632356963

Sign in to Read

Description

Takes a look at 12 of the biggest breakthroughs in gaming technology. From game consoles and controllers to virtual reality and mobile gaming, the book features historic photos, engaging sidebars, and covers the impact of each breakthrough.

Reading Level
Lexile
760L
Fountas Pinnell Guided Reading
T
ATOS
4.9
DRA
40
Categories
Genre
Games & Activities History Science & Technology
Interest Age
Ages 6-8 Ages 9-12
Grade
3rd Grade 4th Grade 5th Grade
Subject
Science Social Studies
Language
English (US)
Fiction/Non-Fiction
Non-Fiction
More Like This

Netflix

Sara Green (author)

Publisher: Bellwether Media Inc. ISBN: 9781681033839

Netflix has played a role in making binge-watching a thing. Seventy percent of its users watch television series episode after episode after episode in one sitting! This children’s book rewinds Netflix back to its beginning, when the focus was mailing DVDs, and then expands upon the company’s growth over a decade.

Toys Then and Now

Nadia Higgins (author)

Publisher: Jump Library ISBN: 9781641284790

In Toys Then and Now, leveled text and vibrant, full-color photographs take readers through the cultural and technological advances that affected toys through time. Readers will compare life in the past to life today. An infographic highlights popular toys of different eras and What Do You Think? sidebars and an activity encourage deeper inquiry. Toys Then and Now also features reading tips for teachers and parents, a table of contents, a glossary, and an index.

Tops (And Other Spinning Toys)

Beth Dvergsten Stevens (author)

Publisher: Perfection Learning ISBN: 9781613848142

Tops have been spinning for thousands of years. Learn about tops, yo-yos, and other fascinating spinning toys as well as how to make them.

History of Video Games

David Paris (author)

Publisher: Teacher Created Materials ISBN: 9781480756984

Do you know when the first video game was made? Which games were the biggest hits? Which game company secretly created its own competitor? These facts, and many more, are part of the fascinating history of video games! Featuring TIME content, this high-interest nonfiction e-book builds critical literacy skills and academic vocabulary and is purposefully leveled to engage different types of learners. Developed by Timothy Rasinski and Lori Oczkus, the text includes a table of contents, captions, glossary, index, and images to deepen understanding. The detailed sidebars feature fun facts that develop higher-order thinking. The Try It! culminating activity provides additional language-development activities. Aligned with McREL and WIDA/TESOL standards, this text features complex content appropriate for middle school students.

Puedo probarlo! La investigacion cientifica (I Can Prove It! Investigating Science)

Kelli Hicks (author)

Publisher: Rourke Publishing ISBN: 9781627174824

Freereads badge Free for 23 more days

This Title Is All About The Scientific Method Of Conducting An Experiment. The Book Gives Detailed Information On Every Step A Scientist Goes Through , From Hypothesis To Communicating The Results. Great Tool For Science Projects.

Animals in Minecraft

Josh Gregory (author)

Publisher: Cherry Lake Publishing ISBN: 9781534131538

Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn everything they need to know about dealing with animals in the world of Minecraft,including how to tame them and harvest valuable resources from them. Content is presented in a clear and concise way, perfect for the younger hands-on techie. Content is presented in a clear and concise way, perfect for the younger hands-on techie. Includes table of contents, glossary, and index--as well as sources for further reading.