Lizzie Lane is used to life at the top of the food chain. Her near-perfect life is ruined when Rachel, a girl she socially destroyed, exacts her revenge by getting Lizzie in trouble for cheating on a test. Friendless and facing detention, Lizzie obsesses over finding the perfect revenge. When Stella, Lizzie's strange new neighbor, teaches Lizzie about magick, Lizzie can't resist creating a revenge spell. But she forgets the "rule of three," that whatever spell you cast comes back on you three-fold, and her zit spell backfires with dramatic results. When she asks for help from Stella's Baba, the only advice she gets is to "write the lesson of the zit on her heart." Can Lizzie find a way to teach Rachel a lesson without causing permanent disfigurement to herself?
This bilingual (English/Spanish) text has Spanish sprinkled in and, as each word is introduced, it is used from there thru to the end of the book. There is also a vocabulary page at the end of the book. Escape to the magical kingdom of Rangoberra,. The inhabitants include a simple seamstress, a daring sea captain, a noble king, a gracious queen and a humble handmaiden. The Riches of Rangoberra is the classic fairy tale of good vs. evil in which a dutiful handmaiden makes a quilt that becomes the physical proof of the virtuous nature of its maker. This traditional yarn illustrates the power of compassion and celebrates kindness. In the land of Rangoberra, inner goodness outweighs worldly riches. Here's an enchanting story with a life lesson to take to heart.
Alden promises to build the people of Thatchville new homes after theirs had been blown away in a windstorm. After having some trouble he runs into a beaver who supplies him with bamboo to build the homes in the promise that Alden would not follow him. Needing more bamboo Alden ventures into the forest again and this time the beaver would only give him more bamboo if he could guess his name. When Alden could not, the beaver left and Alden broke his promise and followed the beaver to the bamboo forest. After apologizing for breaking his promise and following the beaver, he decided to supply Alden with more bamboo.
Who else roams the woods of Marsh Island? Jake and his younger brother Tommy are on their first camping trip. While exploring in the woods on Marsh Island, they lose their way. When the boys start to feel like they're not the only ones wandering in the woods, they begin to wonder if the story their dad told them about old Alfred Marsh and his lost fortune is true
Small plastic toy or hero of mammoth proportions, George is a character you won't soon forget. George is hardly bigger than a child's middle finger. His knees and his elbows don't bend and his legs are fused together. When Katie and Mackenzie find him at the edge of the ocean, they are unimpressed, but George keeps turning up in their lives. And what may seem ordinary to a girl and a boy can be an awesome adventure if you are six centimeters tall.
George, the little red plastic guy, is back, more famous than ever! George stood up in the saddle and waved his hand in the air. He went up and down, up and down. The lights of the night sky glittered in his eyes. He would get himself a hat. He would get himself a pair of silver spurs to match his silver saddle. He would blaze a new trail clear across the country! George is back, more popular than ever. And Katie and Mackenzie are just one step behind him. But George will have an adventure or two of his own before the three will come together again.
If you ever decide to travel in time, make sure you read the Rule Book first! Jeremy should be at home eating his supper. Instead he has traveled through time with a cat named Aristotle to Mount Olympus, home of the Greek gods. Neither he nor Aristotle has any idea how to get home, let alone how to help Mr. Magnus lift Zeus's curse on his theater, where no play has been performed for years. Not knowing what else to do, Jeremy and Aristotle climb toward the summit, finding adventure all the way.