From the arcade to the home, Nintendo brings adventure and innovation to the gaming world. The plumber with overalls and a red hat is one of the brands most well-known characters. Eager readers can uncover the origins of Mario and all his friends in this title about Nintendo.
Nearly fifty years ago, Reyn Guyer created the original Nerf ball. The lightweight toy appealed to many because it couldn't cause any damage! Since then, Nerf has blasted its way to becoming one of Hasbros top brands. Learn more about the evolution of Nerf in this fun book for active minds.
Have you ever played cards on a rainy afternoon? Do you and your friends play jump rope, play hide-and-go-seek, or play Red Rover? If you did, then you were enjoying a folk game. Learn more about these games, including the long history behind: face cards tag hide-and-go-seek some board games baseball. Games help us deal with life. They give us physical exercise. They challenge our minds . . . and most of all they fill our lives with fun.
The video game is fresh out of the packagingbut what happened before that to get that game into your hands? The Economics of a Video Game takes a fascinating look at the production process and financing of a video game. Various links in the economic chain include development of a prototype, pitching the game to a publisher for funding, development of the software by designers and programmers, testing, advertising, trade shows demonstrations, packaging, and distribution.
From reducing the stress of test taking to looking up words in a dictionary, these workbooks have it all. Includes organizing for study, improving memory, taking notes, goal setting, and more. Topics Include: Organizing for Study; Improving Memory, Anatomy of a Textbook, Taking Class Notes, The Vocabulary of Tests, and more...
From reducing the stress of test taking to looking up words in a dictionary, these binders have it all. Includes organizing for study, improving memory, taking notes, goal setting, and more. Topics Include: Time Management, Planning and Goal Setting, Developing a Learning Style, Paraphrasing and Summarizing, Answering Essay Questions, and more...
Thirty-six activities and lessons (Lessons 1-36) teach students a wide range of critical thinking skills including excellence in communication, problem solving, creative thinking, and collaborative learning. Sample activities include: Thinking like an Innovator; Protecting Ideas; Thinking Critically; Making Good Decisions; Communicating Ideas; Collaborating and Presenting Together. Includes 16 graphic organizers & assessment tool.