Jumping, spinning, twisting, turning, racing—the power is in your hands. Make bots that jump and spin, build a rubber band racer and a bottle boat, power a boat and a car with air. Make machines that move!
Easy to follow three-dimensional makerspace projects, including 3D printing, for library, classroom and home.
Easy to follow video and photography production makerspace projects using free and inexpensive software for library, classroom and home.
Make your own electronic devices. Turn on a light with pencil lead, run a clock with potatoes, experiment with play dough power, make touchscreen gloves, and transform a shoe box into a lamp. Who knew circuits could be so much fun?
Turn old fleece into something new and exciting with Hacking Fashion: Fleece. Students learn the art of innovation through detailed explanations and hands-on activities built to foster creativity and problem solving. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.
Learn how to recycle old clothes into brand-new fashions with these fun do-it-yourself activities. Readers can practice basic sewing skills to make their t-shirts more stylish and unique. Photos, sidebars, and callouts help readers draw connections between new concepts in this book and other makers-related concepts they may already know. Additional text features and search tools, including a glossary and an index, help students locate information and learn new words.
A very simple introduction to pianos, their history, what they sound like, what they look like, and how they are played.