Jake and his younger brother Tommy are on their first camping trip. While exploring in the woods on Marsh Island, they lose their way. When the boys start to feel like they're not the only ones wandering in the woods, they begin to wonder if the story their dad told them about old Alfred Marsh and his lost fortune is true.
George is back, more popular than ever. And Katie and Mackenzie are just one step behind him. But George will have an adventure or two of his own before the three will come together again.
Jake and his younger brother Tommy are visiting family at a beach house on the coast. Having already lost a race to his cousin Lexie, Jake can't resist a second chance at victory when she challenges him again. Only this time it's a boat race-to the legendary Smuggler's Cave and back. The ocean is deep and choppy, and the boat is harder to control than Jake thought it would be. When he and Tommy reach Smuggler's Cave, the unthinkable happens. The boat capsizes, and they are swept into the cave. Lexie comes to their rescue, but the rising tide prevents them from escaping, and the three of them soon realize they are trapped.
In their fourth adventure together, Jake and his younger brother, Tommy, visit their grandparents' farm, Thunder Creek Ranch. When Jake spots a kid on the neighbor's farm, he goes over to investigate and meets Cory McNash, a city kid. Cory thinks he's tough and likes to brag. He offers Jake a ride on a quad bike, and Jake can't resist. When Cory leaves a gate open and a young calf chases Tommy over the creek and into the woods, Jake and Cory follow on the quad. There's a storm coming, and they soon discover why the trickle of water in the creekbed is called Thunder Creek. The boys are stranded, and the tiny creek in now a raging torrent too dangerous to cross
Seven-year-old Bruno is back and tackling problems with his trademark originality. He defeats hiccups. He trades his mother for a new hat. He skillfully avoids math. And thanks to his special Flutter Kick, he easily advances to the next level - in swimming and in life! Bruno is ready for any challenge as he learns all there is to know about being a boy.
Long, long ago, Johnny's grandpa found a bottle on the beach. When Johnny roots it out of the back of Grandpa's closet, he can see a mysterious shadow through the green glass. "We should break it," Johnny says. "Maybe later," says his grandpa. And so the story begins.
Bad weather, bugs and boredom -- DJ and the boys in Camp Lots-o-Fun's cabin six are starting to call it Camp Not-so-Fun. To make matters worse, one of the boys has it in for DJ. But DJ isn't about to let that bother him. His lively imagination and wit ensure there's never a dull moment. A bear in the woods, monsters in the lake and a hermit's ghost make for a week at summer camp that none of the boys in cabin six will soon forget.