Access to digital tools has made it easier than ever for individuals to be creative with media. This important book gives advice on choosing the appropriate platforms and tools to achieve your creative goal, how to use feedback to improve and grow as a digital creator, and how to make sure you get credit for your work, as well as give credit to others where it is due. Inspiring examples show creative young people contributing to the digital world in a positive way, not just taking from it.
This informative title emphasizes the benefits of collaboration to learning, using digital technologies. Connecting with others of different backgrounds, culture, or expertise allows readers to share their knowledge and perspective, broaden their understanding, and find the best solutions possible. Readers will learn how to be positive contributors working as part of a team toward a common goal. Inspiring, mini-bios highlight young people collaborating to create positive social change.
From email and twitter to blogs and wikis, readers are encouraged to be safe, positive, and mindful contributors in the digital environment. Readers will learn how to choose the appropriate digital tools to communicate for various purposes.
This engaging title helps readers build essential research and information sourcing skills for self-directed learning. Accessible text and authentic examples model effective research strategies and support readers as they learn to critically evaluate sources for accuracy and credibility, organize and connect ideas, and credit and curate sources using a variety of digital tools.
Fair trade is not about spending more money or buying more stuff. It's about helping producers in developing countries get a fair price for their goods. In A Fair Deal: Shopping for Social Justice, Kari Jones provides a history of trade, explaining what makes trade systems unfair and what we can do about it. By examining ways in which our global trade systems value some people over others, the book illustrates areas in which fair trade practices can help families all around the world and suggests ways to get involved in making the world a more equitable place.
This entertaining book introduces readers to basic computer game design. Content covers key game features including game assets, such as characters, obstacles, and tools. Readers also learn about the types of code used for different actions including keeping score and changing difficulty levels. They gain experience creating and modifying code for different design purposes. Additional activities such as storyboarding, character and platform development prompts, and flowchart creation help guide readers through the game design process.
Coding is all around us in the real world—if you know where to look. This informative book shows young readers how machines such as scanners at the grocery store use coding, and how they connect to databases for inventory and for payment. Easy-to-follow text breaks down "IF, THEN" statements and other rules of coding that make things such as light sensors on street lights and 3-D printers work.